Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 12 hours ago
47,966 skills
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 5.8K↓ —
- migrate-nunit-to-mstestdotnet/skillsConvert .NET tests from NUnit 3/4 to MSTest v4 while preserving VSTest or MTP. Use for replacing NUnit/NUnit3TestAdapter packages, Test/TestCase/ TestCaseSource/Values attributes, constraint assertions, SetUp/TearDown, OneTimeSetUp, SetUpFixture, FixtureLifeCycle, TestContext, categories, retries, timeouts, and NUnit parallelization. Also use when a "convert NUnit to MSTest" request may already be migrated: inspect and report the no-op. Do not use for NUnit version upgrades, xUnit/TUnit conversion, MSTest upgrades, or runner-only VSTest-to-MTP migration.TestingNo warnings★ 5.8K↓ —
- skill-authoringgrafana/skillsAuthor, audit, and improve Grafana SKILL.md files against Anthropic's published Agent Skills guidance and the four-dimension rubric the grafana/skills CI gate uses (conciseness, actionability, workflow clarity, progressive disclosure). Applies the canonical SKILL.md structure (YAML frontmatter + body + references/ + scripts/ + assets/), the "pushy description" trigger pattern, the three-level progressive-disclosure model, and the validate-fix-rerun feedback loop. Use when creating a new skill in this repo, when reviewing a skill PR, when a skill's Tessl review score is below 75 (the merge gate), when a skill's description isn't getting picked up by agents, when restructuring a long SKILL.md into a bundle, or when the user asks how to write, improve, optimize, audit, or fix a skill - even if they don't say "skill" explicitly (e.g. "this isn't triggering", "Tessl scored this 72", "split this doc").OfficialWritingNo warnings★ 297↓ —
- vitestantfu/skillsVitest fast unit testing framework powered by Vite with Jest-compatible API. Use when writing tests, mocking, configuring coverage, or working with test filtering and fixtures.TestingNo warnings★ 6K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for planetscale.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 5.8K↓ —
- process-api-net11dotnet/skillsProvides guidance on the new System.Diagnostics.Process APIs introduced in .NET 11: Process.Run, Process.RunAndCaptureText, Process.StartAndForget, Process.ReadAllText/Bytes/Lines, KillOnParentExit, InheritedHandles, and StartDetached. USE FOR: starting, orchestrating, or capturing output from external processes in applications targeting net11.0 or later. DO NOT USE FOR: applications targeting .NET 10 or earlier, or basic pre-.NET 11 Process.Start usage without new APIs.EngineeringNo warnings★ 5.8K↓ —
- unocssantfu/skillsUnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.DesignNo warnings★ 6K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaNo warnings★ 6.4K↓ —
- ketchupbacknotprop/pstackCatch the user up on what changed in this chat since their last message, in plain words and small visuals. List every item waiting on them with what they need to decide it from the reply alone. Use for /ketchup.OtherNo warnings★ 3.2K↓ —
- kiro-spec-quickgotalab/cc-sddQuick spec generation with interactive or automatic modePlanningNo warnings★ 3.7K↓ —
- hex-debug-bundlejeremylongshore/tons-of-skills-marketplaceCollect Hex debug evidence for support tickets and troubleshooting. Use when encountering persistent issues, preparing support tickets, or collecting diagnostic information for Hex problems. Trigger with phrases like "hex debug", "hex support bundle", "collect hex logs", "hex diagnostic".EngineeringNo warnings★ 2.9K↓ —
- writing-plansforyourhealth111-pixel/Vibe-SkillsUse when you have a spec or requirements for a multi-step task, before touching codeWritingNo warnings★ 3.8K↓ —
- miro-debug-bundlejeremylongshore/tons-of-skills-marketplaceDesign and implement a repository-side Miro diagnostic-bundle workflow with bounded metadata and automatic redaction. Use when escalating a Miro failure. Trigger with "build Miro debug bundle".EngineeringNo warnings★ 2.9K↓ —
- feature-specdavepoon/buildwithclaudeCreates a complete product feature specification with acceptance criteria, scope, dependencies, and risks. Delegates to the Prometeo (PM) agent.PlanningNo warnings★ 3.7K↓ —
- dialecticforyourhealth111-pixel/Vibe-SkillsMinimal compatibility wrapper for vibe Dialectic Mode (multi-perspective design analysis).DesignNo warnings★ 3.8K↓ —
- jira-automationdavepoon/buildwithclaudeAutomate Jira tasks via Rube MCP (Composio): issues, projects, sprints, boards, comments, users. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- uctm-initdavepoon/buildwithclaudeInitialize uc-taskmanager for the current project. Creates works/ directory and configures Bash permissions in .claude/settings.local.json. Use when the user says "uctm init", "initialize uctm", "uctm 초기화", or "초기화".OtherNo warnings★ 3.7K↓ —
- obsidian-layout-adjustmentAr9av/obsidian-wikiAdjust the user's Obsidian visual layout with CSS snippets. Use for restyling tabs, sidebars, note surfaces, properties, backlinks, graph or file-explorer UI, or diagnosing CSS changes that did not take effect.ProductivityNo warnings★ 3.6K↓ —
- cursor-ai-chatjeremylongshore/tons-of-skills-marketplaceMaster Cursor AI Chat with @-mentions, inline edit, and conversation patterns. Triggers on "cursor chat", "cursor ai chat", "ask cursor", "cursor conversation", "chat with cursor", "Cmd+L", "inline edit".WritingNo warnings★ 2.9K↓ —
- manuscript-as-codeforyourhealth111-pixel/Vibe-SkillsTreat manuscripts as software: version control, reproducible builds, figure pipelines, CI, and structured repo layout. Helps teams avoid 'final_v7' chaos and ensures submission-ready artifacts.EngineeringNo warnings★ 3.8K↓ —
- gsd:resume-atdavepoon/buildwithclaudeSchedule a future resume of work - e.g. '/gsd:resume-at 09:00', '/gsd:resume-at +2h', or '/gsd:resume-at 04:00 --cmd /gsd:execute-phase 9'OtherNo warnings★ 3.7K↓ —
- cuopt-installNVIDIA/skillsInstall cuOpt for Python, C, or server via pip, conda, or Docker; verify the install. For building cuOpt from source, see cuopt-developer.DevOpsNo warnings★ 3.8K↓ —
- exa-debug-bundlejeremylongshore/tons-of-skills-marketplaceProduce a minimal Exa diagnostic bundle that preserves reproducibility without exposing credentials, queries, retrieved content, or customer data. Use when operating or reviewing this Exa boundary. Trigger with "Exa debug bundle", "review Exa debug bundle", or "fix Exa debug bundle".EngineeringNo warnings★ 2.9K↓ —
melonjs-scenes-and-state
melonjs/melonJS
From the author
Use this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.
Install
npx skills add melonjs/melonJS --skill melonjs-scenes-and-state -a claude-code
Installs to .claude/skills/melonjs-scenes-and-state/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (1)
- SKILL.md