Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
48,622 skills from 2,355 repositories · updated 17 hours ago
48,620 skills
- skill-authoringgrafana/skillsAuthor, audit, and improve Grafana SKILL.md files against Anthropic's published Agent Skills guidance and the four-dimension rubric the grafana/skills CI gate uses (conciseness, actionability, workflow clarity, progressive disclosure). Applies the canonical SKILL.md structure (YAML frontmatter + body + references/ + scripts/ + assets/), the "pushy description" trigger pattern, the three-level progressive-disclosure model, and the validate-fix-rerun feedback loop. Use when creating a new skill in this repo, when reviewing a skill PR, when a skill's Tessl review score is below 75 (the merge gate), when a skill's description isn't getting picked up by agents, when restructuring a long SKILL.md into a bundle, or when the user asks how to write, improve, optimize, audit, or fix a skill - even if they don't say "skill" explicitly (e.g. "this isn't triggering", "Tessl scored this 72", "split this doc").OfficialWritingNo warnings★ 302↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 6.4K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 6.4K↓ —
- test-taggingdotnet/skillsClassifies existing tests by standard traits and reports their distribution. USE FOR: tagging all tests with category attributes, categorizing/tagging/ labeling each test, compare happy vs error paths, audit the test mix, describe coverage shape by test type, or tag then verify the project builds. Read bodies when names mislead. Apply canonical attributes; otherwise report only. DO NOT USE FOR: requests owned by test-anti-patterns, coverage-analysis, crap-score, test-gap-analysis, code-testing, or migration skills.TestingNo warnings★ 5.8K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for framer.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- template-discoverydotnet/skillsHelps find, inspect, and compare (at a high level) .NET project templates. Resolves natural-language project descriptions to ranked template matches with pre-filled parameters. USE FOR: finding the right dotnet new template for a task, inspecting a template's parameters and constraints, understanding what a template produces before creating a project, resolving intent like "web API with auth" to concrete template + parameters. DO NOT USE FOR: actually creating projects (use template-instantiation), authoring custom templates (use template-authoring), producing a detailed side-by-side comparison (use template-comparison), choosing cross-parameter defaults during creation (use template-smart-defaults), MSBuild or build issues (use dotnet-msbuild plugin), NuGet package management unrelated to template packages.EngineeringNo warnings★ 5.8K↓ —
- mongodb-connectionmongodb/agent-skillsOptimize MongoDB client connection configuration (pools, timeouts, patterns) for any supported driver language. Use this skill when working/updating/reviewing on functions that instantiate or configure a MongoDB client (eg, when calling `connect()`), configuring connection pools, troubleshooting connection errors (ECONNREFUSED, timeouts, pool exhaustion), optimizing performance issues related to connections. This includes scenarios like building serverless functions with MongoDB, creating API endpoints that use MongoDB, optimizing high-traffic MongoDB applications, creating long-running tasks and concurrency, or debugging connection-related failures.OfficialEngineeringNo warnings★ 194↓ —Also in 3 other repos
- improve-skill-qualitydotnet/skillsDiagnoses and fixes skills in the dotnet/skills repository that lose to their own baseline, fail to activate, time out, or return "no credible improvement". Use when an evaluation verdict is a regression or underpowered, when a skill regressed after a change, when /evaluate reports no results, or when deciding whether a weak skill should be strengthened or retired. Do not use for scaffolding a brand-new skill (use create-skill) or a brand-new eval (use create-skill-test).TestingNo warnings★ 5.8K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ScienceNo warnings★ 6.4K↓ —
- linkedin-post-writersergebulaev/linkedin-skillsDraft a new LinkedIn post from scratch using one of 20 2026 hook formulas (anaphora, R.I.P., time-anchor, curiosity-gap, contrarian, controlled A/B, false-binary, and more) plus a founders-edition angle library, picked by engagement goal (comments, reposts, likes, saves). Runs the humanizer pass and schedules via Publora on approval. Use to write a post, find a hook or proven format, or get founder-specific angles. Not for reviewing existing drafts (use linkedin-humanizer --mode audit).MarketingNo warnings★ 5.5K↓ —Also in 1 other repo
- microbenchmarkingdotnet/skillsActivate this skill when BenchmarkDotNet (BDN) is involved in the task — creating, running, configuring, or reviewing BDN benchmarks. Also activate when microbenchmarking .NET code would be useful and BenchmarkDotNet is the likely tool. Consider activating when answering a .NET performance question requires measurement and BenchmarkDotNet may be needed. Covers microbenchmark design, BDN configuration and project setup, how to run BDN microbenchmarks efficiently and effectively, and using BDN for side-by-side performance comparisons. Do NOT use for profiling/tracing .NET code (dotnet-trace, PerfView), production telemetry, or load/stress testing (Crank, k6).TestingNo warnings★ 5.8K↓ —
- borzoiaipoch/open-sciencePredict genome-wide functional tracks (RNA-seq, CAGE, DNase, ChIP) from DNA sequence with Borzoi. Use this skill when: (1) Scoring the regulatory effect of a variant on expression/accessibility, (2) Generating predicted coverage tracks for a locus, (3) Prioritising non-coding variants by predicted track delta.ScienceNo warnings★ 5.4K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ScienceNo warnings★ 6.4K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).WritingNo warnings★ 6.4K↓ —
- dynamic-percentage-and-large-file-analysisOpenSenseNova/SenseNova-Skills根据文件行数动态切换大文件处理策略(Parquet转换),通过逐行扫描或列匹配提取关键指标并计算占比、均值等统计量,最终输出结构化Excel报告及可视化图表。DocumentsNo warnings★ 6K↓ —
- author-componentdotnet/skillsCreate or review Blazor components (.razor files) with correct architecture. USE FOR: writing new Blazor components that do NOT involve JavaScript interop, implementing parameters and EventCallback, RenderFragment slots, component lifecycle (OnInitializedAsync, OnParametersSet), async patterns, IAsyncDisposable, CancellationToken, CSS isolation, code-behind. DO NOT USE FOR: creating new projects (use create-blazor-project), JavaScript interop or calling browser APIs from Blazor (use use-js-interop), forms and validation (use collect-user-input), prerendering issues (use support-prerendering), HTTP data fetching patterns (use fetch-and-send-data), coordinating state between unrelated components (use coordinate-components).DesignNo warnings★ 5.8K↓ —
- statistical-distribution-and-outlier-analysisOpenSenseNova/SenseNova-Skills执行数值型数据的分布分析与异常值检测,支持通过正则表达式从文本中提取误差项并生成高分辨率的箱线图与直方图报告。OtherNo warnings★ 6K↓ —
- authoring-github-workflowsdotnet/skillsAuthor and review GitHub Actions workflow YAML safely so syntactically-valid YAML can't ship a workflow that GitHub Actions refuses to run. USE FOR: editing, adding, or reviewing any file under .github/workflows/, writing run-name/name/if/env/run values that contain ${{ }} expressions, diagnosing a run that fails with 'This run likely failed because of a workflow file issue' and no jobs starting, deciding when a workflow scalar must be quoted, validating workflows with actionlint. DO NOT USE FOR: authoring application YAML unrelated to GitHub Actions, Azure Pipelines, GitLab CI, or non-workflow YAML. SCOPE: this skill covers *syntactic/structural* correctness of workflow YAML (quoting, parsing, actionlint); for *semantic and functional* workflow design (what a workflow should do, agentic-workflow behavior), see .github/agents/agentic-workflows.agent.md — the two are complementary. INVOKES: actionlint (downloaded pinned binary) plus git/grep for inspection.DevOpsNo warnings★ 5.8K↓ —
- melonjs-inputmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, virtual gamepad, touch controls, joystick, gamepad-plugin, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestingNo warnings★ 6.4K↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaNo warnings★ 6.4K↓ —
- excel-smart-analysis-and-cleaningOpenSenseNova/SenseNova-Skills对多 Sheet Excel 进行智能清洗、跨表核对与可视化分析。。DocumentsNo warnings★ 6K↓ —
- word-analysisOpenSenseNova/SenseNova-SkillsWord (.docx/.doc) 文档全量解析。覆盖:正文/段落文本提取、表格数据提取、高亮/颜色格式读取、多文件汇总对比、嵌入图片转 caption。DocumentsNo warnings★ 6K↓ —
- linkedin-content-plannersergebulaev/linkedin-skillsGenerate a 7-day LinkedIn content plan from a theme, audience, and pillars. Produces per-day post pillar, format, hook type, CTA, posting time, daily comment targets, and a weekly inbound-readiness check. Use when the user wants to plan a week or month of content, not draft a single post (use linkedin-post-writer).MarketingNo warnings★ 5.5K↓ —Also in 1 other repo
- designlang-tokensManavarya09/design-extractUse when styling UI for duolingo.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
ai-behavior-trees-utility-ai
gamedev-skills/awesome-gamedev-agent-skills
From the author
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill ai-behavior-trees-utility-ai -a claude-code
Installs to .claude/skills/ai-behavior-trees-utility-ai/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (5)
- SKILL.md
- references/behavior-tree-core.md
- references/best-practices-and-pitfalls.md
- references/practical-examples.md
- references/utility-ai-system.md