Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 14 hours ago
44,573 skills
- security-auditdavepoon/buildwithclaudeDeep security audit covering OWASP Top 10, authentication, authorization, data protection, dependency vulnerabilities, and secrets scanning. Delegates to the Centinela (QA) agent.SecurityNo warnings★ 3.7K↓ —
- pulumi-upgrade-providerpulumi/agent-skillsAutomate Pulumi provider repo upgrades with the `upgrade-provider` tool. Use when upgrading a pulumi provider repository to a new upstream version, running `upgrade-provider`, and addressing its common failure modes like patch conflicts or missing module mappings.OfficialOtherNo warnings★ 78↓ —
- skill-content-matrixZJU-REAL/Easel将内容支柱与多种格式交叉,生成选题矩阵,每个格子产出一个可直接执行的选题。 当用户说"选题矩阵""批量选题""选题池""内容矩阵""一次多个选题""支柱×格式""选题规划表"时使用。 和 skill-topic-evaluator 的区别:本 SKILL 批量生成选题池;topic-evaluator 评估单个选题是否值得做。OtherNo warnings★ 4.1K↓ —
- pulumi-cdk-to-pulumipulumi/agent-skillsLoad this skill when a user wants to migrate, convert, port, translate, or move an AWS CDK application (including CDK stacks, constructs, or CloudFormation-synthesized templates) to Pulumi. Phrases such as "convert CDK to Pulumi", "migrate CDK app", "port CDK stacks", "replace CDK with Pulumi", "stop using CDK". Do NOT load for general CDK questions, CDK-only help, or CDK vs Pulumi comparisons where no migration is requested.OfficialDevOpsNo warnings★ 78↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 4.1K↓ —
- principle-sequence-verifiable-unitsmichael-denyer/pstack-claudeApply to multi-step work (sweeps, migrations, runs of similar edits) and to how you stack commits and PRs. Break work into small units that each end in a verifiable state, check each before the next, and order delivery so the sequence proves itself to a reviewer.WritingNo warnings★ 3.4K↓ —
- golang-uber-fxsamber/cc-skills-golangGolang application framework using uber-go/fx — fx.New, fx.Provide, fx.Invoke, fx.Module, fx.Lifecycle hooks, fx.Annotate (name/group/As), fx.Decorate, fx.Supply, fx.Replace, fx.WithLogger, and signal-aware Run(). Apply when using or adopting uber-go/fx, when the codebase imports `go.uber.org/fx`, or when wiring services with fx.New. For raw DI without lifecycle, see `samber/cc-skills-golang@golang-uber-dig` skill.OtherNo warnings★ 3.6K↓ —
- prisma-mongodb-upgradeprisma/skillsDecision and migration guide for Prisma ORM MongoDB projects on v6, which have no upgrade path to v7. Use when a MongoDB project asks about upgrading Prisma, when "upgrade to prisma 7" comes up in a project with provider = "mongodb", or when evaluating a move to Prisma 8. Triggers on "upgrade prisma mongodb", "prisma 7 mongodb", "mongodb prisma migration", "prisma 8 mongodb".OfficialOtherNo warnings★ 76↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanningNo warnings★ 3.7K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.OtherNo warnings★ 4.1K↓ —
- code-slice-heroheygen-com/hyperframesA tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.OfficialEngineeringNo warnings★ 71.8K↓ —
- social-quality-auditoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "audit our social presence" or "is this batch safe to publish"; runs either the typed ECHO asset gate or a separate program-maturity profile, with channel-truth, claim, disclosure, manipulation, UGC-rights, and denominator checks. Not for creator deliverables — use creator-content-auditor; not for launch readiness — use launch-readiness-auditor. 社媒资产门/运营成熟度/发布前放行OtherNo warnings★ 3K↓ —
- arenamichael-denyer/pstack-claudeSpawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.ProductivityNo warnings★ 3.4K↓ —
- provider-framework-migrationhashicorp/agent-skillsMigrate Terraform provider resources and data sources from Plugin SDKv2 to the Plugin Framework: muxing both plugins in one provider (terraform-plugin-mux, tf5to6server), per-resource migration workflow, SDKv2-to-Framework schema mapping (ForceNew, ValidateFunc, DiffSuppressFunc, Default, Timeouts, blocks), null-vs-zero-value behavioral traps, and state-compatibility verification. Use when converting or translating SDKv2 resources to the Framework, setting up a muxed provider server, deciding whether a resource should be migrated at all, or debugging plan diffs and state errors that appeared after a migration.OfficialDevOpsNo warnings★ 907↓ —
- daskforyourhealth111-pixel/Vibe-SkillsParallel/distributed computing. Scale pandas/NumPy beyond memory, parallel DataFrames/Arrays, multi-file processing, task graphs, for larger-than-RAM datasets and parallel workflows.DataNo warnings★ 3.8K↓ —Also in 1 other repo
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaNo warnings★ 4.1K↓ —
- kiro-spec-designgotalab/cc-sddGenerate comprehensive technical design translating requirements (WHAT) into architecture (HOW) with discovery process. Use when creating architecture from requirements.DesignNo warnings★ 3.7K↓ —
- doca-rdmiNVIDIA/skillsUse this skill when the user works with DOCA RDMI, the RDMA Initiator library that lets a DPA-resident function originate one-sided RDMA toward a remote responder. Covers choosing doca-rdmi versus doca-rdma, instantiating doca_rdmi_connection and doca_rdmi_poster, wiring doca_dpa_completion or doca_verbs_cq ahead of doca_ctx_start(), exporting the datapath handle consumed on-DPA, auditing whether a doca_rdmi_* symbol is EXPERIMENTAL for the installed release, or decoding DOCA_ERROR_* statuses such as BAD_STATE at completion-attach. Also load it for implied asks like "my Arm-side function must originate RDMA writes", "symbol missing at link time on doca_rdmi_*", or "posted work request never arrived". Refuse and route to the proper owner for two-sided host RDMA, GPU-originated traffic, or generic IB/RoCE theory.WritingNo warnings★ 3.7K↓ —
- klaviyo-automationdavepoon/buildwithclaudeAutomate Klaviyo tasks via Rube MCP (Composio): manage email/SMS campaigns, inspect campaign messages, track tags, and monitor send jobs. Always search tools first for current schemas.MarketingNo warnings★ 3.7K↓ —
- skill-strategy-advisorZJU-REAL/Easel基于现有内容数据和画像迭代优化内容策略。分析过去一段时间的内容表现、画像信息、 行业趋势,给出下一阶段的内容方向调整、新赛道建议、内容形式优化、发布节奏调整、 画像微调等策略建议。当用户说"下一步怎么做"、"策略建议"、"怎么调整"、"内容方向"、 "下个月策略"、"优化建议"、"迭代方向"时触发。 和 skill-content-strategy 的区别:content-strategy 从零制定策略, strategy-advisor 基于现有数据做迭代优化。OtherNo warnings★ 4.1K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".OtherNo warnings★ 4.1K↓ —
- short-video-scripteraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "script this short video", "write a TikTok / Reels / Shorts script", "给这条抖音或视频号视频写脚本", or "fix the hook — viewers drop off in the first seconds"; produces timestamped beat-sheet scripts on the retention-gate model (0-2s hook / 2-5s confirmation / 5-15s payoff / loop-or-CTA) with per-scene script lines, on-screen text for muted viewing, asset keywords, and 9:16 format-param rows per platform norm card for TikTok, Reels, Shorts, 抖音, and 视频号 — plus 2-3 hook options from named hook families and an AI-content disclosure line by default on realistic synthetic media. Spec-only: rendering, TTS, and publishing stay with the user's own tools — no pipelines, no upload automation. Not for creator video briefs — use brief-generator; long-form video SEO belongs to content-writer. 短视频脚本/抖音分镜/开头钩子/竖屏9:16MediaNo warnings★ 3K↓ —
- kiro-spec-quickgotalab/cc-sddQuick spec generation with interactive or automatic modePlanningNo warnings★ 3.7K↓ —
- complexa-targetNVIDIA/skillsAdd, edit, inspect, or validate Proteina-Complexa target definitions for protein binders, ligand binders, and AME motif scaffolding. Use for target registries, chain/residue selectors, hotspots, ligand fields, and incomplete motif inputs. Covers direct YAML edits and complexa target/validate target commands; running a campaign with an already registered target belongs to complexa-design.DesignNo warnings★ 3.7K↓ —
golang-stretchr-testify
samber/cc-skills-golang
From the author
Comprehensive guide to stretchr/testify for Golang testing. Covers assert, require, mock, and suite packages in depth. Use when writing tests with testify, creating mocks, setting up test suites, or choosing between assert and require. Covers testify assertions, mock expectations, argument matchers, call verification, suite lifecycle, and advanced patterns like Eventually, JSONEq, and custom matchers. Apply when the codebase imports github.com/stretchr/testify.
Install
npx skills add samber/cc-skills-golang --skill golang-stretchr-testify -a claude-code
Installs to .claude/skills/golang-stretchr-testify/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (3)
- SKILL.md
- evals/evals.json
- references/mock.md