Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 12 hours ago
44,573 skills
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.OtherNo warnings★ 4.1K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 4.1K↓ —
- qwen21-nsfw-pose-skillArekejoker/qwen21-nsfw-pose-skillQwen-Image 2.1 NSFW/姿势出图 skill:作者级提示词配方 + NSFW LoRA + 136 姿势 VNCCS 人偶控制;适用 Claude Code / Codex / Cursor / OpenClawMediaNo warnings★ 3.7K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.EngineeringNo warnings★ 4.1K↓ —
- skill-creatorhimself65/finance-skillsCreate, improve, and evaluate agent skills (SKILL.md plus reference files). Use this skill whenever the user wants to build, scaffold, or design a new skill, improve or fix an existing skill that isn't working well, score or benchmark a skill's quality or run evals on it, or turn a repeated manual workflow into a skill ("I keep doing X manually", "can you remember how to do X", "turn this into a skill").DesignNo warnings★ 3.5K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaNo warnings★ 4.1K↓ —
- nemo-relay-plugin-buildNVIDIA/skillsUse this skill when building or packaging reusable NeMo Relay runtime behavior as an embedded configuration component or a manifest-backed `rust_dynamic` native or `worker` gRPC plugin, with deterministic validation and rollback-safe registration.OtherNo warnings★ 3.7K↓ —
- orbit-cardheygen-com/hyperframesA single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.OfficialOtherNo warnings★ 71.8K↓ —
- five-whyswesammustafa/Claude-Code-Everything-You-Need-to-KnowFinds the root cause of a bug, failure or recurring problem by asking "why" until the answer is a cause you can fix. Use when the user asks why something keeps happening, or wants the root cause rather than a quick fix.OtherNo warnings★ 3.5K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 4.1K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 4.1K↓ —
- nvshmem-docsNVIDIA/skillsFind version-aware official NVSHMEM and NVSHMEM4Py documentation for releases, installation, APIs, runtime settings, transports, containers, and troubleshooting.OtherNo warnings★ 3.7K↓ —
- skill-cross-platform-diffZJU-REAL/Easel跨平台内容差异深度分析。分析同一话题/内容在不同平台(小红书、抖音、B站、知乎、 微博、公众号、X 等)的呈现差异:内容形式、受众偏好、话语体系、流量逻辑、变现路径。 帮创作者理解"同一个内容在不同平台应该怎么做"。当用户说"小红书和抖音有什么区别"、 "这个话题在B站怎么做"、"跨平台差异"、"不同平台"、"各平台怎么做"、"平台特点"时触发。 和 skill-content-repurposing 的区别:repurposing 做格式适配和内容改写, cross-platform-diff 做深度差异分析和策略洞察。OtherNo warnings★ 4.1K↓ —
- i4h-lerobot-vizNVIDIA/skillsServe and visually inspect a converted LeRobot dataset in the browser. Use for videos and state/action timelines; do not use for raw workflow HDF5 or incomplete conversion output.BrowserNo warnings★ 3.7K↓ —
- nemo-rl-auto-researchNVIDIA/skillsAutonomous NeMo-RL research agent workflow for directed hypothesis testing and open-ended discovery. Guides agents through the full experiment lifecycle: understanding recipes and environments, wiring RL or NeMo-gym runs, launching reproducible baselines and iterations, analyzing results, preserving human oversight, and using git plus TSV logs as the research ledger. Do NOT use for: bug fixes, code review, documentation, refactoring, dependency updates, or single-file changes.ScienceNo warnings★ 3.7K↓ —
- golang-swaggersamber/cc-skills-golangGolang OpenAPI/Swagger documentation with swaggo/swag — annotation comments (@Summary, @Param, @Success, @Router, @Security), swag init code generation, framework integrations (gin, echo, fiber, chi, net/http), security definitions (Bearer/JWT, OAuth2, API key), and struct tags (swaggertype, enums, example, swaggerignore). Apply when adding or maintaining Swagger/OpenAPI docs in a Go project, or when the codebase imports github.com/swaggo/swag, github.com/swaggo/gin-swagger, github.com/swaggo/echo-swagger, github.com/swaggo/http-swagger, or github.com/swaggo/files.SecurityNo warnings★ 3.6K↓ —
- jetson-video-pipelineNVIDIA/skillsUse when planning, executing, and independently validating Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or concise acceptance workflows.MediaNo warnings★ 3.7K↓ —
- tao-train-ocrnetNVIDIA/skillsOCRNet for scene text recognition. Recognizes text content from cropped text-region images and supports CTC and attention-based decoders. Use when training, evaluating, exporting, pruning, quantizing, retraining, or running inference for a TAO OCRNet model. Trigger phrases include "train OCRNet", "scene text recognition", "OCR cropped text", "CTC / attention text decoder".OtherNo warnings★ 3.7K↓ —
- offensive-cloudSnailSploit/Claude-RedCloud security attack methodology covering AWS, Azure, and GCP. Includes credential harvesting (IMDS, ~/.aws, env vars, leaked CI secrets, instance roles), enumeration with cloud-specific tools (pacu, ScoutSuite, Prowler, ROADtools, gcp_enum), privilege escalation paths (IAM PassRole, AssumeRole chains, Lambda/Functions privilege flips, Azure Owner-on-self, GCP serviceAccountTokenCreator), persistence techniques (IAM user/key creation, AAD app registration, GCP svc account key creation, EventBridge/Logic Apps backdoors), data exfiltration (S3/Blob/GCS, snapshot share, RDS/CosmosDB/Cloud SQL exfil), cloud-native lateral movement (cross-account assume, Azure AD multi-tenant, GCP project hierarchy), serverless attacks (Lambda env vars, layer hijack, Step Functions), Kubernetes-on-cloud (EKS/AKS/GKE-specific paths to node and AWS metadata), and CSPM evasion (CloudTrail blind spots, GuardDuty mute, Sentinel rule shaping). Use when the engagement scope is cloud accounts, when you've stolen cloud credentials, or wheSecurityNo warnings★ 9K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 4.1K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 4.1K↓ —
- sympyforyourhealth111-pixel/Vibe-SkillsUse this skill when working with symbolic mathematics in Python. This skill should be used for symbolic computation tasks including solving equations algebraically, performing calculus operations (derivatives, integrals, limits), manipulating algebraic expressions, working with matrices symbolically, physics calculations, number theory problems, geometry computations, and generating executable code from mathematical expressions. Apply this skill when the user needs exact symbolic results rather than numerical approximations, or when working with mathematical formulas that contain variables and parameters.ScienceNo warnings★ 3.8K↓ —Also in 1 other repo
- golang-goplssamber/cc-skills-golangGolang semantic code intelligence via `gopls`, the official Go language server — go-to-definition, find references, call/implementation hierarchy, workspace symbol search, package API discovery, diagnostics, safe rename, refactors (extract/inline/fill/rewrite code actions), formatting, and generated tests. Reaches an agent via gopls's own MCP server (`go_*` tools), Claude Code's native `LSP` tool, or the `gopls` CLI. Use when navigating or refactoring Go code — jumping to a definition, finding call sites before a rename, understanding a file's or package's dependencies, running diagnostics after an edit, or extracting/inlining/renaming. Not for the published ecosystem — packages not in your `go.mod`, versions, licenses, importers — → See `samber/cc-skills-golang@golang-pkg-go-dev` skill (`godig`). Not for a whole-tree vulnerability audit → See `samber/cc-skills-golang@golang-security` skill (`govulncheck`).SecurityNo warnings★ 3.6K↓ —
- offensive-sstiSnailSploit/Claude-RedDense description covering Server-Side Template Injection across Jinja2, Twig, Freemarker, Velocity, Pebble, Smarty, Mako, Handlebars, ERB, Thymeleaf, EJS, Pug. Engine fingerprinting, filter bypass, blind exploitation, WAF evasion, SSTI-to-RCE chains. Tools: tplmap. CWE-1336. MITRE T1190. Use when testing template rendering endpoints or exploiting template injection for code execution.TestingNo warnings★ 9K↓ —
auto-subtitle
ZJU-REAL/Easel
OtherUpdated 19 hours ago
From the author
自动字幕 / 语音转字幕:把音频或视频里的语音识别成字幕文件(SRT/ASS/TXT/JSON),可选把字幕烧录进视频。当用户说自动字幕、语音转字幕、视频加字幕、上字幕、转录、听写、字幕文件、生成字幕、烧字幕时使用。
Install
npx skills add ZJU-REAL/Easel --skill auto-subtitle -a claude-code
Installs to .claude/skills/auto-subtitle/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: APACHE-2.0
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (2)
- EASEL-META.md
- SKILL.md