Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 14 hours ago
44,573 skills
- kiro-validate-designgotalab/cc-sddInteractive technical design quality review and validation. Use when reviewing design before implementation.DesignNo warnings★ 3.7K↓ —
- ops-dashdavepoon/buildwithclaudeInteractive pixel-art command center dashboard. Visual business HQ with instant hotkey navigation to all ops commands, live status indicators, fire alerts, C-suite reports, settings, sharing, and FAQ.OtherNo warnings★ 3.7K↓ —
- positioning-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map our positioning", "name our competitive alternatives", or "pick a beachhead segment for the launch"; produces a Dunford-style positioning canvas — named competitive alternatives (including spreadsheet and status quo), unique attributes (verifiable, or routed to the claims ledger), value themes (attribute→benefit→value chains), a target beachhead segment scored on serviceability / pain intensity / reachability, and a one-sentence onlyness statement — the sole upstream of the message house and the entity-signal source for the canonical entity profile. Not for the message house or per-channel launch copy — use message-house-builder; not for audience/persona profiling itself — use audience-mapper; not for SEO keyword positioning — use keyword-research. 定位画布/竞争替代品/独特价值/滩头细分DataNo warnings★ 3K↓ —
- gsd:remove-phasedavepoon/buildwithclaudeRemove a future phase from roadmap and renumber subsequent phasesPlanningNo warnings★ 3.7K↓ —
- gsd:list-workspacesdavepoon/buildwithclaudeList active GSD workspaces and their statusOtherNo warnings★ 3.7K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ScienceNo warnings★ 4.1K↓ —
- narrative-baseline-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map what our surfaces say today", "inventory our current messaging", or "find the gap between what we say and what we mean"; produces the narrative baseline — a surface-by-surface inventory of what every owned touchpoint (homepage, pricing, docs, decks, social bios, email footers) claims RIGHT NOW, each line labeled Measured / User-provided / Estimated, plus a per-surface gap read vs the intended message and the drift-baseline snapshot the Evaluate phase measures future drift against. Not for authoring the canon — use message-system-architect; not for scoring the surfaces or running the vetoes — use narrative-quality-auditor. 现状叙事盘点/各触点口径/意图差距/漂移基线PlanningNo warnings★ 3K↓ —
- scientific-data-preprocessingforyourhealth111-pixel/Vibe-Skills⚠️ CRITICAL USER EXPERIENCE-BASED SKILL - ALWAYS CONSULT BEFORE DATA PREPROCESSING ⚠️ Prevents catastrophic errors (88.9% error rate in V1.0 case study) through multi-level feature analysis, data leakage detection, and semantic validation. MANDATORY for: data preprocessing, feature engineering, standardization, normalization, interpolation, missing value handling, feature selection, or ANY data transformation task. Covers grouped time-series, cross-sectional, panel data. Detects: time travel leakage, causal inversion, ID misuse, semantic-numeric fallacies, distribution blindness. User's hard-won lessons from real project failures.ScienceNo warnings★ 3.8K↓ —
- gsd:forensicsdavepoon/buildwithclaudePost-mortem investigation for failed GSD workflows — analyzes git history, artifacts, and state to diagnose what went wrongSecurityNo warnings★ 3.7K↓ —
- correctmichael-denyer/pstack-claudeFind the mistakes agents keep repeating in this repo and make each one impossible. Try architecture first, then types, then a lint whose error names the fix, then a test, and write docs last. Prove each check fails on a real past mistake. Repeat this each time the operator corrects you. Use for /correct.TestingNo warnings★ 3.4K↓ —
- golang-databasesamber/cc-skills-golangComprehensive guide for Go database access — parameterized queries, struct scanning, NULLable columns, transactions, isolation levels, SELECT FOR UPDATE, connection pool, batch processing, context propagation, and migration tooling. Use when writing, reviewing, or debugging Golang code that interacts with PostgreSQL, MariaDB, MySQL, or SQLite; for database testing; or for questions about database/sql, sqlx, or pgx. Does NOT generate database schemas or migration SQL.DataNo warnings★ 3.6K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanningNo warnings★ 3.7K↓ —
- mcore-split-prNVIDIA/skillsSplit a PR into multiple PRs to reduce the number of required CODEOWNERS reviewer groups.OtherNo warnings★ 3.7K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignNo warnings★ 4.1K↓ —
- doca-erasure-codingNVIDIA/skillsHardware-offloaded erasure coding with DOCA Erasure Coding (Reed-Solomon, doca_ec) on a BlueField DPU, ConnectX NIC, or host: generating parity for data blocks, rebuilding lost blocks from the survivors, and refreshing parity after a change. Trigger on "one data block changed, how do I refresh parity without re-encoding", "a disk failed and 2 parity blocks are gone, can I rebuild", "RAID-6 resilience across 12 disks", "my doca_ec_task_create returns NOT_PERMITTED", or "is this N+K layout still recoverable", even without naming DOCA Erasure Coding. Covers bringing up a doca_ec context, the create / recover / update tasks, matrix type / N / K / block size, doca_ec_cap_* queries before sizing, doca_mmap src/dst permissions, and DOCA_ERROR_* from doca_ec_task_*. Refuse and route elsewhere for non-Reed-Solomon codes (fountain / LDPC / raptor), pure-replication designs, network FEC, or other DOCA accelerator libraries (SHA / Compress / AES-GCM / DMA).EngineeringNo warnings★ 3.7K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 4.1K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".OtherNo warnings★ 4.1K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.OtherNo warnings★ 4.1K↓ —
- gsd:threaddavepoon/buildwithclaudeManage persistent context threads for cross-session workProductivityNo warnings★ 3.7K↓ —
- neon-object-storageneondatabase/agent-skillsS3-compatible object storage that branches with your database, so each branch gets its own copy of the files and the rows that point at them. Use when a user wants object storage, a bucket, blob/file storage, or somewhere to put uploads, images, documents, avatars, or user-generated files for their app or agent — especially when they already use (or are setting up) Lakebase Postgres and don't want to add a separate storage provider like AWS S3, Cloudflare R2, or Supabase Storage. Triggers include "object storage", "bucket", "blob storage", "file storage", "store uploads/images/files", "S3-compatible storage", "presigned URL", "where do I put files", "storage logs", "bucket logs", "CDN in front of object storage", "Neon Object Storage", "Neon Storage", and "storage that branches with my database".OfficialDevOpsNo warnings★ 105↓ —Also in 1 other repo
- gsd:mvp-phasedavepoon/buildwithclaudePlan an MVP-mode phase — captures an "As a / I want to / So that" user story, runs SPIDR splitting, then delegates to plan-phasePlanningNo warnings★ 3.7K↓ —
- gsd:map-codebasedavepoon/buildwithclaudeAnalyze codebase with parallel mapper agents to produce .planning/codebase/ documentsPlanningNo warnings★ 3.7K↓ —
- firebase-ai-logic-basicsfirebase/agent-skillsIntegrates Firebase AI Logic (formerly Vertex AI for Firebase) into mobile and web apps (Android, iOS, Web, and Flutter) to call Gemini models from client code. Use when provisioning or initializing Firebase AI Logic, or adding Gemini features to an app: text generation, multimodal input, chat, streaming, structured output, hybrid on-device inference, App Check protection, or switching models with Remote Config.OfficialEngineeringNo warnings★ 486↓ —
- kiro-steering-customgotalab/cc-sddCreate custom steering documents for specialized project contextsPlanningNo warnings★ 3.7K↓ —
content-writer
aaron-he-zhu/aaron-marketing-skills
From the author
Use when the user asks to "write SEO content", "draft a blog post / landing page", "update outdated content", or "fix traffic/ranking decay"; two modes — new drafts pages with keywords, headers, snippets, and evidence boundaries; refresh scores decay, prioritizes update work, and produces a republish plan with GEO guidance. Not for AI-citation/GEO readiness scoring — use geo-content-optimizer; not for publish-gate scoring — use content-quality-auditor. SEO文章写作/内容更新/排名恢复
Install
npx skills add aaron-he-zhu/aaron-marketing-skills --skill content-writer -a claude-code
Installs to .claude/skills/content-writer/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
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Why 90
Files (8)
- SKILL.md
- references/content-decay-signals.md
- references/content-structure-templates.md
- references/instructions-detail.md
- references/refresh-example.md
- references/refresh-templates.md
- references/seo-writing-checklist.md
- references/title-formulas.md