Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 16 hours ago
44,573 skills
- tao-train-nvpanoptix3dNVIDIA/skillsNVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images. Produces 3D panoptic segmentation (semantic, instance, and panoptic masks) with occupancy completion. Built on a VGGT backbone with a Mask2Former-style head and 3D frustum reconstruction. Use when training, evaluating, exporting, or running inference for a TAO NVPanoptix3D model. Trigger phrases include "train NVPanoptix3D", "panoptic 3D reconstruction", "3D scene segmentation", "occupancy completion".OtherNo warnings★ 3.7K↓ —
- tao-generate-anomaliesNVIDIA/skillsFull PAIDF AnomalyGen pipeline — fine-tune on a new anomaly dataset, generate synthetic anomaly images (SDG), evaluate quality (nn_score), and search per-sample (guidance, crop_ratio) parameters. Three modes: full (Phase 0→7: finetune then generate), finetune_only (Phase 0→1: train only), inference_only (Phase 0, 2→7: generate from an existing checkpoint). Use when the user asks to "fine-tune AnomalyGen", "generate anomaly images", "run PAIDF SDG", "evaluate SDG output quality", "run per-sample search", or run any part of the AnomalyGen pipeline, even if they only mention one phase.OtherNo warnings★ 3.7K↓ —
- social-measurement-loopaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "run the weekly social readout", "which denominator does our engagement rate use", or "which posts won this week and what changes next cycle"; produces the organic-social metric dictionary (every rate names its denominator — ERR engagement-by-reach vs ERI by-impressions vs ER-by-follower — locked across periods), median-not-mean per-post rollups with organic and boosted separated, EMV as labeled exec-translation only (never inside any score), an attributed CHAOSS/Orbit-style community-health readout with employees excluded, and the best/worst-performer write-back the next calendar cycle consumes. Not for dollar-ROI math or the ECHO profile result gate verdict — use roi-calculator and social-quality-auditor. 社媒周报/互动率分母/指标字典/复盘回写WritingNo warnings★ 3K↓ —
- message-house-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build a message house", "write a PR-FAQ for our launch", or "define the launch narrative and value pillars"; derives from the positioning canvas a message house — tagline, one-liner, three value pillars, per-persona proof points (each labeled Measured / User-provided / [needs source]) — plus a working-backwards PR-FAQ narrative spine (launch-day tense, empty-chair test, five external + five internal FAQs) and per-channel message angle packs (angles, not finished copy). Not for the positioning canvas itself — use positioning-mapper; not for finished blog posts or pages — use content-writer; not for ad or email units — use each discipline creative builder; not for claim adjudication — use offer-claims-registry. 消息屋/PR-FAQ/价值支柱/发布叙事TestingNo warnings★ 3K↓ —
- trailmark-structuraltrailofbits/skillsRuns full Trailmark structural analysis by building a graph, running `preanalysis()`, and reporting hotspots, taint, blast radius, privilege boundaries, attack surface, and version-gated Trailmark 0.4+/0.5+ data such as proxy counts, subgraph edges, type/reference summaries, and entrypoint attributes. Use when vivisect needs detailed structural data for a target. Triggers: structural analysis, blast radius, taint analysis, complexity hotspots, proxy nodes, type references.ProductivityNo warnings★ 7.8K↓ —
- security-auditdavepoon/buildwithclaudeDeep security audit covering OWASP Top 10, authentication, authorization, data protection, dependency vulnerabilities, and secrets scanning. Delegates to the Centinela (QA) agent.SecurityNo warnings★ 3.7K↓ —
- doca-sha-offload-engineNVIDIA/skillsUse this skill when wiring the DOCA SHA Offload Engine (an OpenSSL ENGINE) into an existing OpenSSL pipeline to offload one-shot SHA-1, SHA-256, or SHA-512 (EVP_Digest) onto DOCA SHA hardware without rewriting against doca-sha. Covers engine load mechanics (`openssl engine dynamic`, `set_pci_addr` ctrl, `-engine_impl`), the SHA-224 negative test that proves offload engaged, the message-size window where offload beats CPU SHA, and engine-vs-library selection. Trigger even when the user does not say "DOCA SHA Offload Engine" or "OpenSSL ENGINE" — typical implicit phrasings: "speed up openssl SHA on BlueField", "offload SHA without code changes", "is openssl using the accelerator or falling back to software", "prove DOCA SHA actually ran", "openssl dgst hashed but I'm not sure it was offloaded". Refuse and route elsewhere for new SHA pipelines (use doca-sha), MD5 / SHA-3 / SHA-224 / HMAC-SHA offload, incremental hashing via chained `EVP_DigestUpdate`, or OpenSSL PROVIDER authoring.TestingNo warnings★ 3.7K↓ —
- cal-com-automationdavepoon/buildwithclaudeAutomate Cal.com tasks via Rube MCP (Composio): manage bookings, check availability, configure webhooks, and handle teams. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- template-skillanthropics/skillsReplace with description of the skill and when Claude should use it.OfficialOtherNo warnings★ 183.6K↓ —Also in 9 other repos
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanningNo warnings★ 4.1K↓ —
- pre-publish-reviewcode-yeongyu/oh-my-openagentNuclear-grade 12-agent pre-publish release gate. Runs /get-unpublished-changes to detect all changes since last npm release, spawns up to 10 ultrabrain agents for deep per-change analysis, invokes /review-work (orchestrator manual QA plus one gate reviewer) for holistic review, and 1 oracle for overall release synthesis. Runs ONLY when the user explicitly asks for a pre-publish review — a plain publish/release request MUST NOT trigger this; /publish ships directly. Triggers: 'pre-publish review', 'review before publish', 'release review', 'pre-release review', 'ready to publish?', 'can I publish?', 'pre-publish', 'safe to publish', 'publishing review', 'pre-publish check'.EngineeringNo warnings★ 70.3K↓ —Also in 1 other repo
- server-actionsdavepoon/buildwithclaudeThis skill should be used when the user asks about "Server Actions", "form handling in Next.js", "mutations", "useFormState", "useFormStatus", "revalidatePath", "revalidateTag", or needs guidance on data mutations and form submissions in Next.js App Router.OtherNo warnings★ 3.7K↓ —
- shapforyourhealth111-pixel/Vibe-SkillsModel interpretability and explainability using SHAP (SHapley Additive exPlanations). Use this skill when explaining machine learning model predictions, computing feature importance, generating SHAP plots (waterfall, beeswarm, bar, scatter, force, heatmap), debugging models, analyzing model bias or fairness, comparing models, or implementing explainable AI. Works with tree-based models (XGBoost, LightGBM, Random Forest), deep learning (TensorFlow, PyTorch), linear models, and any black-box model.EngineeringNo warnings★ 3.8K↓ —Also in 1 other repo
- uninstalldavepoon/buildwithclaudeCompletely remove claude-ops plugin, all stored credentials, cached files, shell exports, and MCP registrations. Confirms each step before deletion.OtherNo warnings★ 3.7K↓ —
- gsd:managerdavepoon/buildwithclaudeInteractive command center for managing multiple phases from one terminalOtherNo warnings★ 3.7K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.OtherNo warnings★ 4.1K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ScienceNo warnings★ 4.1K↓ —
- sharpenmichael-denyer/pstack-claudeSharpen a task before starting: the expert approach, what the user is really after, and the right level of specification. Use for /sharpen.PlanningNo warnings★ 3.4K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaNo warnings★ 4.1K↓ —
- offensive-exploit-developmentSnailSploit/Claude-Redclaude-red is a curated library of offensive security skills designed for the Claude skills system. Each skill is a structured SKILL.md file that primes Claude with expert-level methodology for a specific attack surface — from SQLi to shellcode, EDR evasion to exploit development.SecurityNo warnings★ 9K↓ —
- speckit-planforyourhealth111-pixel/Vibe-SkillsGenerate technical implementation plans from feature specifications. Use after creating a spec to define architecture, tech stack, and implementation phases. Creates plan.md with detailed technical design.PlanningNo warnings★ 3.8K↓ —
- kiro-spec-tasksgotalab/cc-sddGenerate implementation tasks for a specificationPlanningNo warnings★ 3.7K↓ —
- pymc-bayesian-modelingforyourhealth111-pixel/Vibe-SkillsCompatibility alias for the descriptive PyMC skill name. Delegate to the canonical local `pymc` payload while preserving route and README compatibility.OtherNo warnings★ 3.8K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaNo warnings★ 4.1K↓ —
zendesk-automation
davepoon/buildwithclaude
ProductivityUpdated 23 hours ago
From the author
Automate Zendesk tasks via Rube MCP (Composio): tickets, users, organizations, replies. Always search tools first for current schemas.
Install
npx skills add davepoon/buildwithclaude --skill zendesk-automation -a claude-code
Installs to .claude/skills/zendesk-automation/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (1)
- SKILL.md