Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 12 hours ago
44,573 skills
- internal-commsdavepoon/buildwithclaudeA set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).WritingNo warnings★ 3.7K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignNo warnings★ 4.1K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.OtherNo warnings★ 4.1K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.EngineeringNo warnings★ 4.1K↓ —
- motion-futurenexu-io/open-designThe Future Is Already Here — motion design template. A 20-second electric-blue tech reel, rebuilt from the viral original: 3D cubes, a word tunnel, liquid chrome type, a FUTURE.EXE desktop, a countdown, glass objects and a chrome FUTURE hero, cut to 120 BPM.DesignNo warnings★ 103.9K↓ —
- gsd:new-workspacedavepoon/buildwithclaudeCreate an isolated workspace with repo copies and independent .planning/PlanningNo warnings★ 3.7K↓ —
- gsd:review-backlogdavepoon/buildwithclaudeReview and promote backlog items to active milestoneEngineeringNo warnings★ 3.7K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ScienceNo warnings★ 4.1K↓ —
- narrative-drift-monitoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "check if our surfaces have drifted from the canon", "watch for competitor repositioning", or "define when we should reposition"; produces a drift report — self-drift per flagship surface vs the narrative-registry canon over time (via wayback.py, change history Measured with as-of dates), competitor-repositioning alerts, an explicit repositioning-trigger condition set, and a D1/W1/M1 message-shift retro (intended vs actual pull-through, evidence-labeled) — feeding the TALE L drift-audit sub-items and the narrative-whiplash guardrail fact base. Not for the first-time consistency check before a surface ships — use narrative-cascade-planner; not for computing the TALE profile result or running the vetoes — use narrative-quality-auditor; not for echo-rate / AI-answer resonance measurement — use narrative-resonance-monitor. 自漂移监测/竞品重定位告警/重定位触发/叙事漂移复盘PlanningNo warnings★ 3K↓ —
- performance-analyzeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "analyze influencer campaign performance", "compare influencers", or "find what content worked"; produces metric scorecards vs target and benchmark, platform/influencer/content rankings, engagement-quality and sentiment reads, conversion-attribution breakdowns, and ranked learnings. Not for dollar-level return math — use roi-calculator. 达人营销效果分析/投放复盘MarketingNo warnings★ 3K↓ —
- gsd:research-phasedavepoon/buildwithclaudeResearch how to implement a phase (standalone - usually use /gsd:plan-phase instead)ScienceNo warnings★ 3.7K↓ —
- ops-gtmdavepoon/buildwithclaudeGo-to-market strategy planner. Generates a complete GTM plan across paid, unpaid, marketing, sales, and AI-automation channels for any project — and hands executable campaigns off to /marketing.MarketingNo warnings★ 3.7K↓ —
- gsd:sketch-wrap-updavepoon/buildwithclaudePackage sketch design findings into a persistent project skill for future build conversationsDesignNo warnings★ 3.7K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 4.1K↓ —
- ops-ecomdavepoon/buildwithclaudeShopify store command center. Orders, inventory, fulfillment, analytics, and store health. Works with any Shopify store via Admin API.DataNo warnings★ 3.7K↓ —
- ops-nextdavepoon/buildwithclaudeBusiness-level "what should I do next". Priority stack — fires > unread comms > ready-to-merge PRs > Linear sprint > revenue-generating GSD work. Uses pre-gathered data and routes to the right skill.OtherNo warnings★ 3.7K↓ —
- gsd:validate-phasedavepoon/buildwithclaudeRetroactively audit and fill Nyquist validation gaps for a completed phaseOtherNo warnings★ 3.7K↓ —
- gsd:audit-milestonedavepoon/buildwithclaudeAudit milestone completion against original intent before archivingOtherNo warnings★ 3.7K↓ —
- gsd:healthdavepoon/buildwithclaudeDiagnose planning directory health and optionally repair issuesPlanningNo warnings★ 3.7K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.OtherNo warnings★ 4.1K↓ —
- competitor-analysisaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "analyze competitors" or "竞品分析"; benchmarks competitor keywords, content, backlinks, AI citations, and traffic share into strengths, weaknesses, and an action plan. Not for a pairwise topic-coverage gap map — use content-gap-analysis. 竞品分析/竞争对手PlanningNo warnings★ 3K↓ —
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserNo warnings★ 4.1K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignNo warnings★ 4.1K↓ —
- kavel-image-studiodavepoon/buildwithclaudeTurn a photo into a specific AI look (new hairstyle, collectible figurine, royal pet portrait, wedding photo, 90s yearbook, sticker, HD restore) or a photo into a dance video, using Kavel (www.kavel.ai). Use when the user wants to restyle/transform a photo, asks "how do I make an AI X from my photo", or wants a photorealistic image edit that keeps the same face. Gives the right tool, a model-tuned prompt, and the generate link.MediaNo warnings★ 3.7K↓ —
tao-list-capabilities
NVIDIA/skills
From the author
Answer what the TAO Skill Bank plugin can do by generating the response from packaged application, data, model, AutoML, and platform manifests. Use when the user asks "what can TAO Skill Bank do", "list TAO models", "which TAO workflows are available", or "what supports AutoML".
Install
npx skills add NVIDIA/skills --skill tao-list-capabilities -a claude-code
Installs to .claude/skills/tao-list-capabilities/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (6)
- BENCHMARK.md
- SKILL.md
- config/skillspector-baseline.yaml
- evals/evals.json
- skill-card.md
- skill.oms.sig