Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 9 hours ago
47,966 skills
- migrate-dotnet10-to-dotnet11dotnet/skillsMigrate a .NET 10 project or solution to .NET 11 and resolve all breaking changes. This is a MIGRATION skill — use it when upgrading from .NET 10 to .NET 11, NOT for writing new programs. USE FOR: upgrading TargetFramework from net10.0 to net11.0, fixing build errors after updating the .NET 11 SDK, resolving source-breaking and behavioral changes in .NET 11 runtime, C# 15 compiler, and EF Core 11, adapting to updated minimum hardware requirements (x86-64-v2, Arm64 LSE), and updating CI/CD pipelines and Dockerfiles for .NET 11. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 9 or earlier, greenfield .NET 11 projects, or cosmetic modernization unrelated to the upgrade. NOTE: .NET 11 is in preview. Covers breaking changes through Preview 3.DevOpsNo warnings★ 5.8K↓ —
- indication-dossieraipoch/open-scienceGenerate a therapeutic indication dossier. Covers the patient population, epidemiology, disease biology, standard of care, regulatory precedent, and landmark clinical trials.ScienceNo warnings★ 5.4K↓ —
- api-shape-explorerzebbern/claude-code-guideGenerate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".EngineeringNo warnings★ 4.7K↓ —
- memcodeThinkInAIXYZ/deepchatUse the enabled Memcode MCP connection to explicitly save approved facts and recall relevant memories across DeepChat conversations. Never save a transcript or retrieve memory automatically.ProductivityNo warnings★ 6.4K↓ —
- property-patternsdotnet/skillsDiagnose and fix concrete MSBuild property defects in projects and existing shared-file hierarchies. USE FOR: conditions, defaults, append versus overwrite, last-write-wins values, OS/TFM checks, portable paths, normalization, and reviews centered on those property defects. Property defects in Directory.Build.* remain in scope, including overwritten values across parent/child imports and conditions that run before TargetFramework is set, even when the fix changes import order or moves a property group to .targets. DO NOT USE FOR: placement-only or import-only requests with no concrete property defect, such as discovering shared files or choosing which file owns a target or customization (use directory-build-organization); item operations; target structure; broad reviews without a concrete property defect; non-MSBuild work.WritingNo warnings★ 5.8K↓ —
- deepchat-releaseThinkInAIXYZ/deepchatPrepare and publish DeepChat releases in this repository. Use when Codex needs to bump the app version, update CHANGELOG.md, keep release notes bilingual from v1.0.1 onward with English bullets first and Chinese bullets second, run release checks, create or update versioned release branches such as release/v1.0.1, continue a half-finished release, fast-forward main with the documented release flow, create or push version tags, or clean up release branches after publishing.ProductivityNo warnings★ 6.4K↓ —
- memory-managementThinkInAIXYZ/deepchatGuide the agent to recall, remember, and route durable learning into Memory, Skills, Scheduled Tasks, or Tape.ProductivityNo warnings★ 6.4K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).EngineeringNo warnings★ 5.8K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.OtherNo warnings★ 5.8K↓ —
- code-reviewThinkInAIXYZ/deepchatComprehensive code review assistant that analyzes code quality, security, and best practicesEngineeringNo warnings★ 6.4K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignNo warnings★ 5.8K↓ —
- code-testing-agentdotnet/skillsLegacy compatibility alias for the code-testing skill. Do not self-activate for user requests and do not treat this name as a custom agent. When invoked explicitly by older instructions, load code-testing and follow it instead.TestingNo warnings★ 5.8K↓ —
- replica-reconJakeschincariol/replica-skillReverse-engineers any app into a recon map: screen inventory, user flows, component list, inferred data model and a feature matrix, from public pages, screenshots, app store listings, help docs and the user's own account. The first step of the Replica pack. Use when the user says "clone this app", "reverse engineer X", "how does X work", "map out X", "what screens does X have", "I want to build my own version of X", "copy this app", or pastes an app's URL or App Store link and wants to rebuild it.OtherNo warnings★ 6.6K↓ —
- replica-architectJakeschincariol/replica-skillPlans the stack, database schema and API for an app clone, from the recon map replica-recon wrote. Picks boring, managed tech, turns the inferred data model into real SQL with indexes and access rules, lists every route by flow, and orders the build as a thin vertical slice first. Use when the user says "plan the clone", "what stack should I use", "design the database", "write the schema", "plan the API", "architecture for my version of X", or after /replica-recon finishes.PlanningNo warnings★ 6.6K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumentsNo warnings★ 5.8K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.OtherNo warnings★ 5.8K↓ —
- jupiter-swap-migrationinternet-court/internet-court-skillMigration guide from Jupiter Metis (v1) or Ultra to Swap API v2. Use when migrating existing Jupiter swap integrations, updating base URLs, or transitioning from quote+swap-instructions to the unified build endpoint.EngineeringNo warnings★ 7K↓ —
- template-smart-defaultsdotnet/skillsApplies cross-parameter default rules when creating .NET projects with dotnet new, filling gaps consistently without overriding values the user set explicitly. USE FOR: choosing which target framework to pair with native AOT, deciding whether to keep HTTPS when authentication is enabled, recognizing that controllers and minimal-API flags are mutually exclusive, filling unset related parameters during project creation, explaining why a default was applied and ensuring an explicit user value is never overridden. DO NOT USE FOR: creating the project itself (use template-instantiation), finding or comparing templates (use template-discovery and template-comparison), authoring or validating custom templates (use template-authoring and template-validation).EngineeringNo warnings★ 5.8K↓ —
- oncall-irmgrafana/skillsRoute alerts, run on-call rotations, and drive incidents in Grafana IRM / OnCall — integrations (Alertmanager / Grafana Alerting / generic webhook / PagerDuty), Jinja2 routing + grouping templates, escalation chains (wait → notify schedule → notify team → webhook → auto-resolve), schedules (web + iCal + Terraform `grafana_oncall_schedule`), Slack chatops with Acknowledge/Resolve/Silence, and the P1-P4 incident lifecycle. Use when wiring Alertmanager to OnCall, deciding which team gets paged, building rotations from a Google Calendar / iCal, hooking up Slack notifications, or declaring an incident from an alert — even when the user says "page the platform team on critical alerts", "send Prometheus alerts to Slack", "set up our on-call rota", "escalation policy", or "auto-resolve when the alert clears" without naming OnCall / IRM. Heads up — OnCall OSS is in maintenance mode (archived March 2026); Grafana Cloud users should use IRM.OfficialDevOpsNo warnings★ 297↓ —
- vc-industry-researchzebbern/claude-code-guideGenerate professional primary market / venture capital industry research reports, including sector deep-dives, investment memos, and market analysis. Produces detailed PDF reports covering TMT, consumer, healthcare, and industrials. Triggered by requests to analyze an industry, create a market report, write a sector deep-dive, or generate any PE/VC-style research document in Chinese or English.ScienceNo warnings★ 4.7K↓ —
- fleet-managementgrafana/skillsManage a fleet of Grafana Alloy collectors with Fleet Management — author Alloy pipelines once, target them via attribute matchers (`env="production"`, regex `region=~"us-.*"`), push remotely via OpAMP without restarting collectors. Covers pipeline create / update / matcher RPCs, collector attribute API, `remotecfg` bootstrap block (standalone + Helm), pre-deploy `alloy fmt` validation, the local Alloy UI at port 12345 for component health, and post-deploy `REMOTE_CONFIG_STATUS_APPLIED` verification. Use when standing up a Cloud Alloy fleet, pushing a config change to 200 collectors, hunting why one collector shows `REMOTE_CONFIG_STATUS_FAILED`, validating River syntax before saving, or wiring `discovery.kubernetes` → `prometheus.remote_write` — even when the user says "configure Alloy", "remote config the collectors", "push pipeline", "OpAMP", "collector is unhealthy", or "manage agent config centrally" without naming Fleet Management.OfficialDevOpsNo warnings★ 297↓ —
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanningNo warnings★ 5.8K↓ —
- text-normalization-and-large-file-processingOpenSenseNova/SenseNova-Skills对Excel文件进行文本标准化清洗(如去除异常前缀、提取纯中文字符等),并,最终输出清洗后的Excel文件并提供下载链接。DocumentsNo warnings★ 6K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 5.8K↓ —
unocss
antfu/skills
DesignUpdated Oct 23, 2026
From the author
UnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.
Install
npx skills add antfu/skills --skill unocss -a claude-code
Installs to .claude/skills/unocss/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 91
Security100
Provenance85
Maintenance100
Licence100
Adoption60
Files (26)
- GENERATION.md
- SKILL.md
- references/core-config.md
- references/core-extracting.md
- references/core-layers.md
- references/core-processors.md
- references/core-rules.md
- references/core-safelist.md
- references/core-shortcuts.md
- references/core-theme.md
- references/core-variants.md
- references/integrations-nuxt.md
- +14 more