Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 8 hours ago
47,966 skills
- memcodeThinkInAIXYZ/deepchatUse the enabled Memcode MCP connection to explicitly save approved facts and recall relevant memories across DeepChat conversations. Never save a transcript or retrieve memory automatically.ProductivityNo warnings★ 6.4K↓ —
- writing-specsJetBrains/thinkrailUse when a workflow step drafts or revises a spec artifact — a goal-and-requirements, an architecture, or a module SPEC — or when a workflow skill names it at such a step. The shared quality bar for specs — not a workflow, nothing to execute.WritingNo warnings★ 6.4K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.OtherNo warnings★ 5.8K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignNo warnings★ 5.8K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivityNo warnings★ 5.8K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignNo warnings★ 5.8K↓ —
- binlog-generationdotnet/skillsGenerate MSBuild binary logs (binlogs) for build diagnostics and analysis. USE FOR: adding /bl:{} to any dotnet build, test, pack, publish, or restore command to capture a full build execution trace, prerequisite for binlog-failure-analysis and build-perf-diagnostics skills, enabling post-build investigation of errors or performance. Requires MSBuild 17.8+ / .NET 8 SDK+ for {} placeholder; PowerShell must quote the complete switch as '-bl:{}'. DO NOT USE FOR: non-MSBuild build systems (npm, Maven, CMake), analyzing an existing binlog (use binlog-failure-analysis instead), binlog MCP startup failures (use troubleshoot-binlog-mcp).TestingNo warnings★ 5.8K↓ —
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.OtherNo warnings★ 5.8K↓ —
- mppxinternet-court/internet-court-skillTypeScript SDK for the Payment HTTP Authentication Scheme. Handles 402 Payment Required flows with Tempo, Stripe, and other payment methods. Use when integrating payments or mppx into a client or server application.EngineeringNo warnings★ 7K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.OtherNo warnings★ 5.8K↓ —
- solublempnnaipoch/open-scienceInverse-fold a backbone with SolubleMPNN — ProteinMPNN retrained on a soluble-PDB subset (Dauparas et al. 2022) — for sequences biased toward cytosolic expression and reduced aggregation. Reach for this skill when designs from vanilla ProteinMPNN are aggregating or going to inclusion bodies, when redesigning a membrane-adjacent fold for soluble expression, or when an E. coli expression screen is the next step.OtherNo warnings★ 5.4K↓ —
- academic-paper-reviewerzebbern/claude-code-guideSimulates academic peer review, evaluating papers across Originality, Methodology, Results, and Writing to provide Major/Minor Revision recommendations with actionable feedback. Triggers when a user asks to "review my paper," "simulate peer review," or "give my paper a peer review.ScienceNo warnings★ 4.7K↓ —
- design-system-builderzebbern/claude-code-guideExtract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.DesignNo warnings★ 4.7K↓ —
- wireshark-analysiszebbern/claude-code-guideThis skill should be used when the user asks to "analyze network traffic with Wireshark", "capture packets for troubleshooting", "filter PCAP files", "follow TCP/UDP streams", "detect network anomalies", "investigate suspicious traffic", or "perform protocol analysis". It provides comprehensive techniques for network packet capture, filtering, and analysis using Wireshark.FinanceNo warnings★ 4.7K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ScienceNo warnings★ 5.8K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignNo warnings★ 5.8K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.OtherNo warnings★ 5.8K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.OtherNo warnings★ 5.8K↓ —
- beylagrafana/skillsAuto-instrument an application's HTTP / gRPC / DB traffic with Grafana Beyla eBPF — no code changes, no SDK, no restart. Covers requirements (Linux 5.8+ with BTF, CAP_SYS_ADMIN, host PID), language matrix (Go / Java / Python / Ruby / Node / .NET / Rust / C++ / PHP), Docker + Helm + DaemonSet install, port- / process- / Kubernetes-metadata discovery, OTLP traces + Prometheus metrics export, routes decorator (cardinality control), trace sampling, and Grafana Cloud via Alloy. Use when adding observability to a service you can't recompile, instrumenting a closed-source binary, getting RED metrics + spans onto Tempo/Mimir without touching the app, or rolling Beyla as a cluster-wide DaemonSet — even when the user says "zero-code APM", "instrument legacy app", "trace this binary", "eBPF observability", or "no SDK" without naming Beyla.OfficialDevOpsNo warnings★ 297↓ —
- migrate-dotnet8-to-dotnet9dotnet/skillsMigrate a .NET 8 project to .NET 9 and resolve all breaking changes. USE FOR: upgrading TargetFramework from net8.0 to net9.0, fixing build errors after updating the .NET 9 SDK, resolving behavioral changes in .NET 9 / C# 13 / ASP.NET Core 9 / EF Core 9, replacing BinaryFormatter (now always throws), resolving SYSLIB0054-SYSLIB0057, adapting to params span overload resolution, fixing C# 13 compiler changes, updating HttpClientFactory for SocketsHttpHandler, and resolving EF Core 9 migration/Cosmos DB changes. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 7 or earlier, greenfield .NET 9 projects, or cosmetic modernization unrelated to the upgrade.OtherNo warnings★ 5.8K↓ —
- k6-managegrafana/skillsInteract with Grafana Cloud k6 (GCk6) — manage load tests, test runs, scripts, projects, schedules, env vars, fetch metrics or logs, and run scripts locally — using the `gcx` CLI (or direct curl when gcx is unavailable). Use this skill whenever the user mentions a k6 cloud test or run, asks to list/edit/create/start/abort k6 load tests, wants to fetch logs or metrics for a test run, manage k6 project limits or schedules, run a k6 script locally or via `k6 cloud run`, or needs to call any `/cloud/v6/`, `/cloud/v5/`, or k6-app Loki endpoint against a Grafana Cloud stack. Trigger even when the user doesn't explicitly say "gcx" or "API" — phrases like "why did my k6 test fail", "show me logs for run X", "bump VUh limit on project Y", or "update my k6 script" all qualify.OfficialTestingNo warnings★ 297↓ —
- linkedin-employee-advocacysergebulaev/linkedin-skillsStand up and run a LinkedIn employee advocacy program for a marketing or sales team. Covers 14-day launch playbook, brand-guideline governance, per-post time budget, cadence benchmarks, and team ROI (reach, engagement, pipeline). Triggers on "employee advocacy", "get the team posting", "scale LinkedIn across team", "advocacy ROI". Not for planning one person's own calendar (use linkedin-content-planner).MarketingNo warnings★ 5.4K↓ —Also in 1 other repo
- database-optimizerzebbern/claude-code-guideUse when investigating slow queries, analyzing execution plans, or optimizing database performance. Invoke for index design, query rewrites, configuration tuning, partitioning strategies, lock contention resolution.DataNo warnings★ 4.7K↓ —
- your-skill-namegrafana/skillsClear description of what this skill does and when to use it. Use when the user asks about X or wants to work with Y. Include specific trigger phrases so agents auto-load it correctly. Max 1024 characters.OfficialPlanningNo warnings★ 297↓ —
egm-bootstrap
google/elephant-goldfish-model
NewOtherUpdated 18 hours ago
From the author
Bootstrap directory README.md files across a repository subtree.
Install
npx skills add google/elephant-goldfish-model --skill egm-bootstrap -a claude-code
Installs to .claude/skills/egm-bootstrap/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyUses the networkLicence: APACHE-2.0
Safety checks on SKILL.md
No warnings.
Why 91
Security100
Provenance86
Maintenance100
Licence100
Adoption60
Files (7)
- SKILL.md
- TEST.md
- agents/openai.yaml
- assets/icon.svg
- references/templates.md
- references/worker-return.schema.json
- test_scenarios.yaml