Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 14 hours ago
44,573 skills
- principle-model-the-domainmichael-denyer/pstack-claudeApply when writing stateful logic, or when code branches a lot or repeats a shape assumption across files.WritingNo warnings★ 3.4K↓ —
- chrome-mcp-troubleshootingtrailofbits/skillsDiagnose and fix Claude in Chrome MCP extension connectivity issues. Use when mcp__claude-in-chrome__* tools fail, return "Browser extension is not connected", or behave erratically.BrowserNo warnings★ 7.8K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.WritingNo warnings★ 4.1K↓ —
- startup-analysishimself65/finance-skillsAnalyze a startup from three perspectives — VC investor, job applicant, and CEO/founder — covering market, traction, unit economics, team, defensibility, runway, equity value, culture, and competitive position, with a verdict for each. Use this skill whenever the user wants to evaluate a startup or private tech company: due diligence, whether to invest in it or join it, weighing a startup job offer, company health, outlook, or competitive position, or open-ended asks such as "what do you think of [company]" or "research [company] for me".ScienceNo warnings★ 3.5K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.OtherNo warnings★ 4.1K↓ —
- saas-valuation-compressionhimself65/finance-skillsAnalyze how a private SaaS company's ARR valuation multiple changed across funding rounds, and attribute the compression or expansion to rate cycles and macro selloffs, growth deceleration, narrative shifts (including an AI premium), competition, and investor demand, benchmarked against private-market medians and peers. Use this skill whenever the user asks about valuation compression, ARR multiples, round-to-round valuation or multiple changes, down rounds, or wants to compare a VC-backed software company's funding rounds. Research the rounds rather than answering from memory.FinanceNo warnings★ 3.5K↓ —
- golang-performancesamber/cc-skills-golangGolang performance optimization patterns and methodology - if X bottleneck, then apply Y. Covers allocation reduction, CPU efficiency, memory layout, GC tuning, pooling, caching, and hot-path optimization. Use when profiling or benchmarks have identified a bottleneck and you need the right optimization pattern to fix it. Also use when performing performance code review to suggest improvements or benchmarks that could help identify quick performance gains. Not for measurement methodology (→ See `samber/cc-skills-golang@golang-benchmark` skill) or debugging workflow (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).EngineeringNo warnings★ 3.6K↓ —
- nemo-relay-get-startedNVIDIA/skillsUse this skill when first-time NeMo Relay users want help selecting and following an appropriate quick-start guide or verifying their first working integration. Do not use it for production rollout or broad integration development.OtherNo warnings★ 3.7K↓ —
- standupthedotmack/claude-memFacilitate a read-only standup across git worktrees, branches, or PRs to compare changes and produce one consolidation plan.PlanningNo warnings★ 103K↓ —
- prototype-fastgamedev-skills/awesome-gamedev-agent-skillsBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.OtherNo warnings★ 4.1K↓ —
- hubspot-automationdavepoon/buildwithclaudeAutomate HubSpot CRM operations (contacts, companies, deals, tickets, properties) via Rube MCP using Composio integration.OtherNo warnings★ 3.7K↓ —
- golang-samber-hotsamber/cc-skills-golangIn-memory caching in Golang using samber/hot — eviction algorithms (LRU, LFU, TinyLFU, W-TinyLFU, S3FIFO, ARC, TwoQueue, SIEVE, FIFO), TTL, cache loaders, sharding, stale-while-revalidate, missing key caching, and Prometheus metrics. Apply when using or adopting samber/hot, when the codebase imports github.com/samber/hot, or when the project repeatedly loads the same medium-to-low cardinality resources at high frequency and needs to reduce latency or backend pressure.ProductivityNo warnings★ 3.6K↓ —
- linkedin-readerhimself65/finance-skillsRead LinkedIn for financial research through opencli: the user's feed, and job search with location, seniority, job type, remote, company, and date filters. Use this skill whenever the user wants to check their LinkedIn feed, see what professionals or analysts are posting about a company, market, or earnings, gauge professional sentiment, or search finance and trading jobs on LinkedIn. Read-only: it cannot post, like, comment, connect, message, or apply.MarketingNo warnings★ 3.5K↓ —
- golang-pkg-go-devsamber/cc-skills-golangGolang package and module lookup via `godig`, a pkg.go.dev API client (CLI + MCP server). Use for any Go/Golang library's documentation, API signatures, symbols, usage examples, which versions exist, licenses, whether a dependency has CVEs, or who imports a package — prefer this over Context7 for any Go package or module. Read-only, no auth. Not for upgrading dependencies (→ See `samber/cc-skills-golang@golang-dependency-management` skill), choosing a library (→ See `samber/cc-skills-golang@golang-popular-libraries` skill), or local symbols and an already-used dependency's resolved source, call sites, and generic instantiations (→ See `samber/cc-skills-golang@golang-gopls` skill).EngineeringNo warnings★ 3.6K↓ —
- provider-resourceshashicorp/agent-skillsImplement Terraform Provider resources and data sources using the Plugin Framework: CRUD operations, schema design, plan modifiers and validators, not-found handling, waiters for eventually consistent APIs, import support, resource design principles, and required acceptance test coverage. Use when adding or changing a resource or data source, deciding whether an API concept should be a resource, wiring a resource to the provider's configured client, handling drift or resource-not-found, or reviewing a resource implementation before submission.OfficialTestingNo warnings★ 907↓ —
- memstackdavepoon/buildwithclaude127 production skills across 10 categories (Security, Deployment, Dev, Business, Content, SEO, Marketing, Product, Automation, Core). Skills auto-load based on your task. Includes localhost dashboard with Agent Runner, Burn Report, and session diary.SecurityNo warnings★ 3.7K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.EngineeringNo warnings★ 4.1K↓ —
- golang-samber-oopssamber/cc-skills-golangStructured error handling in Golang with samber/oops — error builders, stack traces, error codes, error context, error wrapping, error attributes, user-facing vs developer messages, panic recovery, and logger integration. Apply when using or adopting samber/oops, or when the codebase already imports github.com/samber/oops.ProductivityNo warnings★ 3.6K↓ —
- golang-spf13-cobrasamber/cc-skills-golangGolang CLI command tree library using spf13/cobra — cobra.Command, RunE vs Run, PersistentPreRunE hook chain, Args validators (NoArgs, ExactArgs, MatchAll, custom), persistent vs local flags, command groups, ValidArgsFunction, RegisterFlagCompletionFunc, ShellCompDirective, usage/help template customization, man-page and markdown doc generation, and testing with SetArgs/SetOut/SetErr. Apply when using or adopting spf13/cobra, or when the codebase imports `github.com/spf13/cobra`. For configuration layering alongside cobra, see the `samber/cc-skills-golang@golang-spf13-viper` skill. For general CLI architecture (project layout, exit codes, signal handling, I/O patterns), see `samber/cc-skills-golang@golang-cli`.TestingNo warnings★ 3.6K↓ —
- implement-patchtrailofbits/skillsUse when a confirmed local bug needs an invariant-level fix, variant search, tests, and one local commit.TestingNo warnings★ 7.8K↓ —
- sales-enablement-kitaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build battle cards", "prep the sales team for launch", or "write the internal launch FAQ"; produces the internal enablement kit for a sales-led launch — battle cards vs each named alternative (where we win / where they win / trap questions, every fact traceable), a sales talk track derived from the PR-FAQ spine, an objection-handling table (objection → response → evidence), internal FAQ + CS macros, and an internal launch announcement with embargo discipline. Not for the external message house — use message-house-builder; not for competitor tracking itself — use competitor-tracker or competitor-analysis; not for outbound sequences — use cold-outbound-sequencer. 销售赋能/battle card/销售叙事/异议处理/内部FAQWritingNo warnings★ 3K↓ —
- site-structure-optimizeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan my site structure", "design the page hierarchy / navigation / URL taxonomy", "fix internal linking", or "find orphan pages"; runs two modes — architecture (hierarchy, nav, URL patterns, hub/spoke clusters, Mermaid site maps) and linking (link graph, authority flow, anchor text, orphan disposition, source/target/anchor plan) — and outputs a structure score /100 plus a handoff summary. Not for external backlinks — use offsite-signal-analyzer; not for XML sitemap or indexation issues — use technical-seo-checker. 网站架构/信息架构/站点地图/内链优化DesignNo warnings★ 3K↓ —
- platform-norm-profileraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build the norm card for this platform", "what are the char limits and visible-fold cutoffs here", "is the LinkedIn link-in-first-comment thing documented or folklore", or "which of our platform cards are stale"; maintains the dated, versioned per-platform norm cards in the references/platforms/ pack — char limits, visible-fold cutoffs, hashtag norms, format/aspect specs, link and first-comment placement, disclosure-label mechanics, algorithm emphases (e.g. 小红书 search+saves weighting) — every row labeled platform-documented (official doc, Measured) or Estimated-folklore (named source) with last-verified and review-by dates, and any card past its review date flagged stale rather than trusted. Extends the single pack in place; never forks a second one. Not for picking which channels to run — use channel-portfolio-planner. 平台规范卡/字符限制/折叠线/话题标签/算法侧重/过期标记MarketingNo warnings★ 3K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignNo warnings★ 4.1K↓ —
godot-ui-control
gamedev-skills/awesome-gamedev-agent-skills
From the author
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-ui-control -a claude-code
Installs to .claude/skills/godot-ui-control/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
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Files (2)
- SKILL.md
- references/layout-and-theming.md