Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 12 hours ago
44,573 skills
- sepiaNanako0129/sepiaMake AI-generated writing read as human-written, in fiction and in professional prose. Repairs the narrative architecture of fiction and stories (based on StoryScope, arXiv:2604.03136); routes professional text through domain rules for release notes, announcements, PR and issue replies, code-review comments, incident postmortems, tickets, work orders, technical articles, blog posts, and long-form journalism. Four operations - write, review (diagnose AI tells without editing), refactor (minimal in-place edits), recreate (full rewrite). Use when asked to humanize, de-AI, unslop, or strip AI flavor from any text; when writing or revising any of these document types; or whenever output must not read as machine-written.ScienceNo warnings★ 3.5K↓ —
- golang-concurrencysamber/cc-skills-golangGolang concurrency design — goroutine lifecycle and leak prevention, channels and `select`, channel ownership and direction, `sync.Mutex`/`RWMutex`/`sync.Map`/`sync.Once`/atomics, `errgroup`, `singleflight`, worker pools, and fan-out/fan-in pipelines. Use when writing or reviewing concurrent Go code, when choosing between channels and mutexes, when protecting a shared map or counter, or when a goroutine has no clear exit. Not for defensive coding unrelated to concurrency such as nil panics, slice aliasing, or numeric overflow (→ See `samber/cc-skills-golang@golang-safety` skill), and not for debugging a specific hung, crashing, or racing program after the fact (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).DesignNo warnings★ 3.6K↓ —
- golang-refactoringsamber/cc-skills-golangGolang refactoring — safe, at-scale restructuring of existing Go code: a coverage-adaptive safety net, behavior-preserving transforms (gopls Rename/Extract, `gofmt -r`, `gopatch`), the Fowler catalog mapped to Go, breaking import cycles, and small stacked PRs. Apply when a function or type has grown too large, a code smell blocks a feature, or the user asks to refactor Go code — also for renaming at scale, extracting functions or interfaces, moving code between packages, or planning a multi-step refactor. Target styles owned elsewhere → See `samber/cc-skills-golang@golang-naming` (renames), `samber/cc-skills-golang@golang-project-layout` (splits), `samber/cc-skills-golang@golang-modernize` (idioms), `samber/cc-skills-golang@golang-code-style` (control flow), `samber/cc-skills-golang@golang-design-patterns` (patterns/DI).EngineeringNo warnings★ 3.6K↓ —
- release-checkdavepoon/buildwithclaudePre-release verification checklist. Validates features, tests, docs, security, and quality gates before shipping. Delegates to the Centinela (QA) agent.SecurityNo warnings★ 3.7K↓ —
- awesome-chatgpttaishi-i/awesome-ChatGPT-repositoriesSearch this repository's awesome-ChatGPT-repositories list for open-source ChatGPT and LLM projects such as RAG frameworks, agents, chatbots, CLIs, prompts, and browser extensions. Use when the user asks to find tools, libraries, or repos related to ChatGPT, LLMs, or AI development; not for editing or adding list entries.BrowserNo warnings★ 3.3K↓ —
- zoom-automationdavepoon/buildwithclaudeAutomate Zoom meeting creation, management, recordings, webinars, and participant tracking via Rube MCP (Composio). Always search tools first for current schemas.OtherNo warnings★ 3.7K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaNo warnings★ 4.1K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 4.1K↓ —
- doca-flow-dpa-providerNVIDIA/skillsUse this skill when the user is doing hands-on DOCA Flow DPA Provider work — exporting a `doca-flow` pipe or external resource (index-selector/memory) into BlueField DPA address space so a DPACC-built kernel can read counters, mutate hash-pipe entries, and update/read memory or index-selector resources inline with Flow. Covers per-port `doca_flow_dpa_ctx`, three queue types (general/resources-write/resources-read), the order-sensitive export handshake (`_export_prepare` → add entries → `_export` → `_get_device_addr`), and DPA-side device API. Trigger even when the user does not say "DOCA Flow DPA Provider" — implicit phrasings include "DPA kernel never sees entries in the exported pipe", "BAD_STATE from `_pipe_export`", "how do I disable a hash entry from a DPA kernel", "DPA memory read returns no value", or "DPA-side post keeps returning AGAIN". Refuse and route elsewhere for `doca-flow` pipe construction, generic host-side DPA (`doca-dpa`), or DPA-side kernel-writing — those belong to other skills.WritingNo warnings★ 3.7K↓ —
- sepia-recreateNanako0129/sepiaUse when a user explicitly requests Sepia recreate for a full rewrite.OtherNo warnings★ 3.5K↓ —
- performance-analyzeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "analyze influencer campaign performance", "compare influencers", or "find what content worked"; produces metric scorecards vs target and benchmark, platform/influencer/content rankings, engagement-quality and sentiment reads, conversion-attribution breakdowns, and ranked learnings. Not for dollar-level return math — use roi-calculator. 达人营销效果分析/投放复盘MarketingNo warnings★ 3K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 4.1K↓ —
- kiro-validate-gapgotalab/cc-sddAnalyze implementation gap between requirements and existing codebase. Use when planning integration with existing systems.PlanningNo warnings★ 3.7K↓ —
- golang-benchmarksamber/cc-skills-golangGolang benchmarking, profiling, and performance measurement. Use when writing, running, or comparing Go benchmarks, profiling hot paths with pprof, interpreting CPU/memory/trace profiles, analyzing results with benchstat, setting up CI benchmark regression detection, or investigating production performance with Prometheus runtime metrics. Also use when the developer needs deep analysis on a specific performance indicator - this skill provides the measurement methodology, while `samber/cc-skills-golang@golang-performance` provides the optimization patterns.FinanceNo warnings★ 3.6K↓ —
- poteto-helpmichael-denyer/pstack-claudeGuides users through pstack setup, /poteto-mode, and picking the skill, playbook, or principle for a task. Type /poteto-help with a question.ProductivityNo warnings★ 3.4K↓ —
- get-pr-commentsmichael-denyer/pstack-claudeFetch and summarize review comments from the active pull requestEngineeringNo warnings★ 3.4K↓ —
- jetson-derive-carrierNVIDIA/skillsBootstrap a custom carrier board by forking carrier files and scaffolding a DT overlay from the reference devkit. Use after jetson-init-source; not for module-level or kernel-DTB changes.OtherNo warnings★ 3.7K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 4.1K↓ —
- fix-merge-conflictsmichael-denyer/pstack-claudeResolve merge conflicts non-interactively, validate build and tests, and finalize conflict resolutionTestingNo warnings★ 3.4K↓ —
- benchmark-checklistmichael-denyer/pstack-claudeVet a perf measurement (limiter, tuning, limits, errors, repeatability, relevance, and whether the work happened) before you report or act on it. Use when you run a benchmark or report a speedup or regression you measured.OtherNo warnings★ 3.4K↓ —
- ops-statusdavepoon/buildwithclaudeLightweight green/red status panel for every configured integration. No gather, no actions.OtherNo warnings★ 3.7K↓ —
- principle-prove-it-worksmichael-denyer/pstack-claudeApply after completing a task, before declaring done. Verify against the real artifact (run the feature, read the actual value, inspect the diff), not a proxy, self-report, or 'it compiles.'ProductivityNo warnings★ 3.4K↓ —
- physicsnemo-discoverNVIDIA/skillsOfficial NVIDIA-authored guidance for navigating PhysicsNeMo — pick the model, datapipe, or example for a SciML/AI4Science task (surrogates, forecasting, downscaling, physics-informed, inverse, generative). Points at existing files via live repo search; never writes code. Do NOT use for installation or environment setup, training-loop or other code authoring/scaffolding, contributor/CI/packaging questions, repo-specific questions in physicsnemo-sym/-cfd/-curator, or general (non-physics) ML/PyTorch.ScienceNo warnings★ 3.7K↓ —
- tao-train-ocrnetNVIDIA/skillsOCRNet for scene text recognition. Recognizes text content from cropped text-region images and supports CTC and attention-based decoders. Use when training, evaluating, exporting, pruning, quantizing, retraining, or running inference for a TAO OCRNet model. Trigger phrases include "train OCRNet", "scene text recognition", "OCR cropped text", "CTC / attention text decoder".OtherNo warnings★ 3.7K↓ —
ctf-writeup
ljagiello/ctf-skills
From the author
Generates a single standardized submission-style CTF writeup for competition handoff and organizer review. Use after solving a CTF challenge to document the solution steps, tools used, and lessons learned in a structured format.
Install
npx skills add ljagiello/ctf-skills --skill ctf-writeup -a claude-code
Installs to .claude/skills/ctf-writeup/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (1)
- SKILL.md