Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 12 hours ago
44,573 skills
- landing-experience-checkeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "pre-launch check the landing page", "run a Quality-Score preflight", or "verify ad-to-page message match before launch"; produces an ad↔page continuity report — message-match gaps, above-the-fold check, page-speed read, form-friction count, mobile-render flags — as a pass/fix punch list. Not for redesigning or rewriting the page — use landing-optimizer; not for scoring the account or the RQS — use ad-account-auditor. 落地页体验预检/广告落地页一致性检查DesignNo warnings★ 3K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 4.1K↓ —
- reviewdavepoon/buildwithclaudePower-user audit of Origin's pending surfaces. Most users want `/brief` for revisions. That handles the daily flow. Use `/review` only for explicit deep-walk audits after bulk imports, or when you want to walk the full queue rather than the top 3 shown in /brief. Invoked as `/review captures` or `/review revisions`.EngineeringNo warnings★ 3.7K↓ —
- tao-train-ocrnetNVIDIA/skillsOCRNet for scene text recognition. Recognizes text content from cropped text-region images and supports CTC and attention-based decoders. Use when training, evaluating, exporting, pruning, quantizing, retraining, or running inference for a TAO OCRNet model. Trigger phrases include "train OCRNet", "scene text recognition", "OCR cropped text", "CTC / attention text decoder".OtherNo warnings★ 3.7K↓ —
- windows-hook-debuggingforyourhealth111-pixel/Vibe-SkillsWindows环境下Claude Code插件Hook执行错误的诊断与修复。当遇到hook error、cannot execute binary file、.sh regex误匹配、WSL/Git Bash冲突时使用。EngineeringNo warnings★ 3.8K↓ —
- neurokit2foryourhealth111-pixel/Vibe-SkillsComprehensive biosignal processing toolkit for analyzing physiological data including ECG, EEG, EDA, RSP, PPG, EMG, and EOG signals. Use this skill when processing cardiovascular signals, brain activity, electrodermal responses, respiratory patterns, muscle activity, or eye movements. Applicable for heart rate variability analysis, event-related potentials, complexity measures, autonomic nervous system assessment, psychophysiology research, and multi-modal physiological signal integration.ScienceNo warnings★ 3.8K↓ —Also in 1 other repo
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 4.1K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 4.1K↓ —
- options-payoffhimself65/finance-skillsRender an interactive options payoff chart — expiry P&L plus Black-Scholes theoretical value — with sliders for strikes, premium, IV, DTE, and spot. Use this skill whenever the user describes or shares an options position or strategy and wants to see how it makes or loses money: vertical, calendar, diagonal, or ratio spreads, butterflies, condors and iron condors, straddles, strangles, covered calls, protective or naked puts, or any multi-leg structure. This includes pasted strikes, premiums, and expiries, requests like "show me the payoff" or "draw the P&L curve", and broker screenshots (IBKR, TastyTrade, Robinhood). Use it even when details are partial — defaults fill the gaps.MediaNo warnings★ 3.5K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.WritingNo warnings★ 4.1K↓ —
- search-term-mineraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "mine my search terms", "find new keywords from converting queries", "build a negative-keyword list", or "cut wasted paid spend"; harvests converting queries into new keywords/ad-groups, builds a standing negative-keyword list and an n-gram waste report from the search-terms export, and delivers a maintenance diff (add / negate / move). Not for account structure — use campaign-architect; not for budget split — use budget-optimizer; not for computing the final RQS — use ad-account-auditor. 付费广告搜索词挖掘/否定关键词/浪费词清单MarketingNo warnings★ 3K↓ —
- scholarly-publishingforyourhealth111-pixel/Vibe-SkillsUse when planning an end-to-end scholarly publishing workflow, including manuscript source-of-truth, submission assets, revision/rebuttal files, camera-ready checks, reproducible build expectations, and publication package structure.PlanningNo warnings★ 3.8K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.OtherNo warnings★ 4.1K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 4.1K↓ —
- pulumi-neo-handoffpulumi/agent-skillsHand off the current thread to a new Pulumi Neo task as a one-way transfer. Use when the user explicitly asks to hand off, send, transfer, or continue current work in Pulumi Neo (e.g. "hand this to Neo", "continue in Neo", "/neo-handoff"). Do not load when the user only mentions Neo, asks what Neo can do, asks for an AI-written PR or preview explanation, or hands off to a different agent.OfficialWritingNo warnings★ 78↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ScienceNo warnings★ 4.1K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.OtherNo warnings★ 4.1K↓ —
- veida-imageNewdavepoon/buildwithclaudeGenerate an image from a text prompt with no API key, no account and no cost, using the free anonymous tier of Veida (veida.ai). Use when the user asks for a picture, an illustration, a blog cover, a mockup or an avatar and no image provider is configured. Two HTTP calls; returns a hosted image URL.MediaNo warnings★ 3.7K↓ —
- vector-forgetrailofbits/skillsMutation-driven test vector generation. Finds implementations of a cryptographic algorithm or protocol, runs mutation testing to identify escaped mutants, then generates new test vectors that deliberately exercise the uncovered code paths. Compares before/after mutation kill rates to prove vector effectiveness. Use when generating cryptographic test vectors, measuring Wycheproof coverage gaps, finding escaped mutants via mutation testing, creating cross-implementation test suites, or improving test vector coverage for crypto primitives.TestingNo warnings★ 7.8K↓ —
- text-polisherZJU-REAL/Easel文本润色打磨:七轮聚焦扫描(清晰度/语气/价值感/证据/具体性/情感/风险) + 去 AI 感改写(砍填充短语、打破公式化结构、主动语态、变化节奏)。 当用户说"帮我改一下"、"润色"、"文案打磨"、"编辑文案"、 "去 AI 感"、"太像 AI 了"、"改自然"、"校对"、"文案优化"时使用。 合并了原 copy-editing(系统化编辑)和 stop-slop(去 AI 感)的能力。WritingNo warnings★ 4.1K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignNo warnings★ 4.1K↓ —
- hive-mind-advancedforyourhealth111-pixel/Vibe-SkillsAdvanced Hive Mind collective intelligence system for queen-led multi-agent coordination with consensus mechanisms and persistent memoryProductivityNo warnings★ 3.8K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignNo warnings★ 4.1K↓ —
- skill-zhihu-answerZJU-REAL/Easel知乎问答回答发布:在知乎问题下发布原创回答——搜热门问题、检查可答性、写内容、 Playwright 发布(绕 header 遮挡 + JS 遍历发布按钮)。当用户说"回答知乎问题""在知乎问答下回答" "发知乎回答""知乎答题""帮我回答这个知乎问题""批量回答知乎"时使用。与 skill-zhihu-publisher 区别:那个发**专栏文章**(zhuanlan),本 SKILL 专发**问答区的回答**;回答内容写作用制作层 SKILL (novel-writer / copywriting)。TestingNo warnings★ 4.1K↓ —
golang-uber-dig
samber/cc-skills-golang
From the author
Implements dependency injection in Golang using uber-go/dig — reflection-based container, Provide/Invoke, dig.In/dig.Out parameter and result objects, named values, value groups, optional dependencies, scopes, and Decorate. Apply when using or adopting uber-go/dig, when the codebase imports `go.uber.org/dig`, or when wiring an application graph at startup. For higher-level lifecycle and modules, see `samber/cc-skills-golang@golang-uber-fx` skill.
Install
npx skills add samber/cc-skills-golang --skill golang-uber-dig -a claude-code
Installs to .claude/skills/golang-uber-dig/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (5)
- SKILL.md
- evals/evals.json
- references/advanced.md
- references/recipes.md
- references/testing.md