Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 12 hours ago
44,573 skills
- route-handlersdavepoon/buildwithclaudeThis skill should be used when the user asks to "create an API route", "add an endpoint", "build a REST API", "handle POST requests", "create route handlers", "stream responses", or needs guidance on Next.js API development in the App Router.EngineeringNo warnings★ 3.7K↓ —
- serply-web-searchdavepoon/buildwithclaudeSearch Google, Bing, Google News and Google Scholar, and read public pages, through the Serply MCP server. Use when you need current information beyond training data, recent news coverage, or academic papers, with source URLs. Remote server at https://api.serply.io/mcp with an API key from https://serply.io sent in the X-Api-Key header.EngineeringNo warnings★ 3.7K↓ —
- gsd:reapply-patchesdavepoon/buildwithclaudeReapply local modifications after a GSD updateOtherNo warnings★ 3.7K↓ —
- email-sequence-designeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "design a welcome flow", "set up an abandoned-cart sequence", "build a light re-engagement branch inside a lifecycle flow", or "plan a cold-outbound sequence"; produces general lifecycle automation flows (welcome, cart, browse-abandon, post-purchase, in-flow re-engagement, B2B cold outbound) with trigger, step timing, branch/exit conditions, goal, frequency governance (send caps, quiet hours, fatigue guardrail), a sunset path, and a SEND N-dimension score. Not for the closed-loop win-back / re-consent (re-permission) program on a lapsed cohort — use reactivation-specialist; not for writing each email's copy — use email-creative-builder; not for computing EQS or the N1 unsubscribe veto — use email-quality-auditor. 邮件自动化流程设计/购物车挽回/流失召回序列ProductivityNo warnings★ 3K↓ —
- gsd:audit-milestonedavepoon/buildwithclaudeAudit milestone completion against original intent before archivingOtherNo warnings★ 3.7K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.OtherNo warnings★ 4.1K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.OtherNo warnings★ 4.1K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignNo warnings★ 4.1K↓ —
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserNo warnings★ 4.1K↓ —
- gsd:code-review-fixdavepoon/buildwithclaudeAuto-fix issues found by code review in REVIEW.md. Spawns fixer agent, commits each fix atomically, produces REVIEW-FIX.md summary.EngineeringNo warnings★ 3.7K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignNo warnings★ 4.1K↓ —
- post-formatterZJU-REAL/Easel用 PAS、AIDA、BAB、STAR、SLAY 等经典框架将主题结构化为社媒帖子。 200-250 字、20 行以内、移动端友好排版。适用于公众号、知乎、微博、LinkedIn 等长文帖子。 当用户说"用 PAS 写"、"AIDA 框架"、"结构化帖子"、"套框架写"时使用。 和 social-content 的区别:post-formatter 严格套用营销框架,social-content 偏自由写作。MarketingNo warnings★ 4.1K↓ —
- render-automationdavepoon/buildwithclaudeAutomate Render tasks via Rube MCP (Composio): services, deployments, projects. Always search tools first for current schemas.MediaNo warnings★ 3.7K↓ —
- tao-train-single-stepNVIDIA/skillsStandard single-step train/eval/export workflow for any TAO model. Use when training a TAO model on a dataset without iterative data augmentation, AutoML, or DEFT loops. Trigger phrases include "single train run", "train then evaluate then export", "plain TAO training", "normal training", "no AutoML", "skip the loop". Routes through the per-model SKILL.md for action specifics and through `tao-launch-workflow` for platform/credentials/dataset intake.PlanningNo warnings★ 3.7K↓ —
- differential-reviewtrailofbits/skillsPerforms security-focused differential review of code changes. Adapts analysis depth to codebase size, uses git blame for context, calculates blast radius by counting callers, checks test coverage of modified code, and generates a markdown report. Use when reviewing a PR, commit, or diff for security vulnerabilities, checking whether a change re-introduces a previously fixed bug, asking what else a change could break, or finding which modified code has no test covering it.EngineeringNo warnings★ 7.8K↓ —
- linear-automationdavepoon/buildwithclaudeAutomate Linear tasks via Rube MCP (Composio): issues, projects, cycles, teams, labels. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignNo warnings★ 4.1K↓ —
- doca-dpa-hl-tracerNVIDIA/skillsUse this skill when the user runs doca_dpa_hl_tracer to capture/decode DPA-side traces at the programming-events layer (kernel entry/exit, sync points, comm primitive calls, RDMA WR submission, completion drain) — picking TRACE vs CRIT, tuning the JSON config (file-size limits + file_size_limit_policy, thread priorities/cores), decoding against the matching DPA-side ELF, or diagnosing empty/noisy captures. Trigger even when the user does not explicitly mention "DOCA DPA tracer" or "high-level tracer" — typical implicit phrasings include "DPA kernel returns wrong result but host completions look clean", "kernel-entry to first-comm latency is huge", "RDMA WR to drain gap on the DPA", "trace file truncated mid-run", "TRACE doubled my DPA latency", or "tracer wrote a file but parser shows zero events". Refuse and route elsewhere for writing DPA kernels, DPA-Comms/DPA-Verbs programming, raw per-cycle DPA profiling, host-side doca-dpa debugging, or production DPA telemetry — those belong to other skills.WritingNo warnings★ 3.7K↓ —
- think-harderforyourhealth111-pixel/Vibe-Skills4-phase structured analysis wrapper for vibe pre-routing (compatible with claude-code-settings think-harder semantics).EngineeringNo warnings★ 3.8K↓ —
- codonfm-setupNVIDIA/skillsSet up the public CodonFM v1 repository and download public Encodon checkpoints. Use for requests to build or launch the CodonFM development container, configure local data/checkpoint mounts, verify GPU access, or download public Encodon 80M, 600M, 1B, or Cdwt-1B weights. Do not use for Decodon, Encodon 5B/10B, missense-aggregation, or codon-optimization setup because those implementations are not in the public repository.OtherNo warnings★ 3.7K↓ —
- kiro-verify-completiongotalab/cc-sddVerify completion and success claims with fresh evidence. Use before claiming a task is complete, a fix works, tests pass, or a feature is ready for GO.TestingNo warnings★ 3.7K↓ —
- kiro-spec-requirementsgotalab/cc-sddGenerate EARS-format requirements based on project description and steering context. Use when generating requirements from project description.PlanningNo warnings★ 3.7K↓ —
- wiki-narrateAr9av/obsidian-wikiTurn a wiki topic into a cited Markdown briefing, plain-language explanation, or progressive lecture. Use this skill for topic-based briefing, explanation, and lecture requests that must stay within the evidence compiled in an Obsidian vault.ProductivityNo warnings★ 3.6K↓ —
- tao-train-centerposeNVIDIA/skillsCenterPose for keypoint / pose estimation. Detects object centers and regresses keypoint locations for 6-DoF object pose estimation. Use when training, evaluating, exporting, or running inference for a TAO CenterPose model. Trigger phrases include "train CenterPose", "6-DoF object pose", "keypoint estimation", "object pose regression".OtherNo warnings★ 3.7K↓ —
doca-bench
NVIDIA/skills
From the author
Run `doca_bench` (DOCA 2.7.0 or newer) to measure throughput, bulk latency, precision latency, or maximum bandwidth for RDMA, Compress, AES-GCM, SHA, DMA, EC, Ethernet, Comch, or GPUNetIO on a host or BlueField Arm. Use it to discover enabled benchmark libraries, capture a reproducible command/version/device/environment baseline, compare stable runs against a declared tolerance, or diagnose configuration, device-binding, workload-precondition, and measurement failures. Trigger for requests such as measuring BlueField compression speed, NIC RDMA throughput, crypto latency, or a pre-upgrade baseline. Do not use for application end-to-end timing, custom benchmark code, DOCA installation, or binary patches.
Install
npx skills add NVIDIA/skills --skill doca-bench -a claude-code
Installs to .claude/skills/doca-bench/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (8)
- BENCHMARK.md
- CAPABILITIES.md
- SKILL.md
- SKILLCARD.yaml
- TASKS.md
- evals/evals.json
- skill-card.md
- skill.oms.sig