Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,100 skills from 2,196 repositories · updated 10 hours ago
44,137 skills
- boltzaipoch/open-scienceStructure prediction for protein, nucleic-acid, and small-molecule complexes with Boltz-2 (Passaro & Wohlwend et al. 2025, github.com/jwohlwend/boltz). Reach for this skill to validate designed binders against a target, to co-fold a protein with a SMILES or CCD ligand, or to get an open-source AlphaFold3 alternative with optional binding-affinity prediction.ScienceNo warnings★ 5.4K↓ —
- mongodb-query-optimizermongodb/agent-skillsHelp with MongoDB query optimization and indexing. Use only when the user asks for optimization or performance: "How do I optimize this query?", "How do I index this?", "Why is this query slow?", "Can you fix my slow queries?", "What are the slow queries on my cluster?", etc. Do not invoke for general MongoDB query writing unless user asks for performance or index help. Prefer indexing as optimization strategy. Use MongoDB MCP when available.OfficialWritingNo warnings★ 191↓ —Also in 3 other repos
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaNo warnings★ 6.4K↓ —
- melonjs-loading-assetsmelonjs/melonJSUse this skill for loading and managing game assets in melonJS — the resource descriptor format, the full asset type list, preload versus load, retrieving loaded assets, base URLs and cross-origin settings, and the loading screen. Triggers on: loader, loader.preload, loader.load, resources, getImage, getJSON, getTMX, getGLTF, getVideo, getFont, setBaseURL, setOptions, crossOrigin, withCredentials, credentials, cookies, authenticated assets, CORS, asset, preload, LOADER_COMPLETE, loading screen, unload, setParser, custom asset type, generated texture, procedural texture.OtherNo warnings★ 6.4K↓ —
- linkedin-interviewersergebulaev/linkedin-skillsInterview the user for the raw material their posts are made of. Builds a lasting Story Bank of roles, numbers, turning points, scars and positions, or runs a focused interview that turns one topic into a post spine. Use when a draft has nothing concrete to draw on, or the user says interview me. Not for learning how they write (use linkedin-humanizer --mode profile).MarketingNo warnings★ 5.2K↓ —Also in 1 other repo
- seo-auditRyze-AI-Adgent/open-seo-mcp-skillsFull SEO audit of a site from its real Search Console + GA4 data — indexation health, CTR anomalies, decaying pages, striking-distance keywords, quick wins. Use when asked to "audit my site", "SEO audit", "why is my organic traffic down", or "SEO health check".MarketingNo warnings★ 7.4K↓ —
- linkedin-profile-optimizersergebulaev/linkedin-skillsAudit and rewrite a LinkedIn profile end-to-end for 2026: headline, About 7-step, Featured, banner, photo, Experience metrics, Skills, custom URL, recommendations. Triggers on "review my profile", "rewrite my headline", "fix my About", "optimize banner", "profile audit", "LinkedIn bio". Converts resume-style profiles to ones that convert 3-5x better. Not for writing feed content (use linkedin-post-writer).MarketingNo warnings★ 5.2K↓ —Also in 1 other repo
- synthetic-monitoring-checksgrafana/skillsAuthor Grafana Cloud Synthetic Monitoring checks, with deep coverage of k6 scripted and browser checks: SM's single-VU/single-iteration execution model, assertions that actually fail probe_success (expect() and fail() vs bare check()), secrets, deterministic scripts, robust browser locators, local validation with k6 run, deployment via UI/API/Terraform, verifying probe_success, and rollback. Also helps choose the simplest sufficient check type (HTTP/ping/DNS/TCP, MultiHTTP, scripted, browser). Use when writing a synthetic check, monitoring a login/checkout/signup flow in production, converting a k6 script or an OpenAPI spec into a check, authoring a browser check, validating a user journey, or asking "is my site up from multiple regions". NOT for load, stress, or performance testing — SM runs one iteration per execution; for load tests use the grafana-k6 plugin or Grafana Cloud k6. For the broad Grafana Cloud Testing overview (SM + k6 Cloud + Faro), use the testing skill.OfficialTestingNo warnings★ 290↓ —
- skill-creatoranthropics/skillsCreate new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.OfficialTestingNo warnings★ 183.9K↓ —Also in 10 other repos
- cue-kind-definitiongrafana/skillsAuthor CUE kind definitions for grafana-app-sdk apps - schemas, versioning, field constraints, named type definitions, custom routes, and codegen configuration. Scaffolds kinds via `grafana-app-sdk project kind add`, writes spec/status schemas with type constraints (regex, enum, range), defines `#`-prefixed named types for reusable structs, registers versions in the app manifest, and runs `grafana-app-sdk generate` with explicit error recovery. Use when working with CUE kinds, adding a new resource type, adding a version to an existing kind, writing schema field constraints, defining `#Definition` types, adding custom routes, editing files under `kinds/`, or when the user asks to "model a resource", "add a CUE schema", or "write a kind" — even without saying "CUE" explicitly.OfficialWritingNo warnings★ 290↓ —
- melonjs-3dmelonjs/melonJSUse this skill for anything 3D or 2.5D in melonJS — Camera3d, Mesh, InstancedMesh, Sprite3d billboards, Light3d, ground shadows, glTF/GLB scenes, and depth sorting. Covers the Y-down/+Z-forward convention that is the inverse of OpenGL, the cameraClass opt-in, clip planes, and what does not work on the Canvas fallback. Triggers on: Camera3d, Mesh, InstancedMesh, Sprite3d, Trail3d, ribbon, exhaust trail, Light3d, billboard, glTF, glb, 3D, 2.5D, depth, cameraClass, fov, setClipPlanes, setFog, fog, distance fog, height fog, heightFalloff, transparent, transparency, alpha, blendMode, fade, castGroundShadow, lit, setBasis, getBasis, lookAt, up vector, gimbal, slerp, great circle, turn a direction.PlanningNo warnings★ 6.4K↓ —
- algorithmic-artanthropics/skillsCreating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.OfficialEngineeringNo warnings★ 183.9K↓ —Also in 9 other repos
- vercel-composition-patternszebbern/claude-code-guideReact composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.MediaNo warnings★ 4.7K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsNo warnings★ 6.4K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.WritingNo warnings★ 4.6K↓ —
- r3f-best-practiceszebbern/claude-code-guideReact Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.WritingNo warnings★ 4.7K↓ —
- rpggamedev-skills/awesome-gamedev-agent-skillsBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.OtherNo warnings★ 4.6K↓ —
- mirrord-quickstartmetalbear-co/mirrordGuide users from zero to their first working mirrord session — check system requirements, install mirrord via CLI, VS Code, or IntelliJ, run a first session against a Kubernetes target, and verify the connection. Use when a user is new to mirrord, wants to install it, needs help running their first session, or wants to debug or test a local process against their Kubernetes cluster.TestingNo warnings★ 5.4K↓ —
- uitw93/WazaProduces distinctive production UI and screenshot-grounded visual polish. Use when building or restyling pages, components, or typography. Not for backend logic or data pipelines.DesignNo warnings★ 7.4K↓ —Also in 1 other repo
- melonjs-getting-startedmelonjs/melonJSUse this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.MediaNo warnings★ 6.4K↓ —
- html-injection-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for HTML injection", "inject HTML into web pages", "perform HTML injection attacks", "deface web applications", or "test content injection vulnerabilities". It provides comprehensive HTML injection attack techniques and testing methodologies.TestingNo warnings★ 4.7K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.OtherNo warnings★ 4.6K↓ —
- secure-code-reviewzebbern/claude-code-guideSystematically reviews code for SQL injection, XSS, SSRF, broken access control, cryptographic failures, and other common OWASP Top 10 vulnerabilities, providing vulnerable code examples and ready-to-use remediation guidance. Trigger this skill when users ask for a security review, vulnerability scan, or penetration testing assistance, or mention keywords like OWASP, SQL injection, XSS, code audit, or security checklist.EngineeringNo warnings★ 4.7K↓ —
- dotnet-aot-compatdotnet/skillsMake .NET projects compatible with Native AOT and trimming by systematically resolving IL trim/AOT analyzer warnings. USE FOR: making projects AOT-compatible, fixing trimming warnings, resolving IL warnings (IL2026, IL2070, IL2067, IL2072, IL3050), adding DynamicallyAccessedMembers annotations, enabling IsAotCompatible. DO NOT USE FOR: publishing native AOT binaries, optimizing binary size, replacing reflection-heavy libraries with alternatives. INVOKES: no tools — pure knowledge skill.OtherNo warnings★ 5.7K↓ —
designlang-tokens
Manavarya09/design-extract
DesignUpdated 4 days ago
From the author
Use when styling UI for planetscale.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.
Install
npx skills add Manavarya09/design-extract --skill designlang-tokens -a claude-code
Installs to .claude/skills/designlang-tokens/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 91
Security100
Provenance84
Maintenance100
Licence100
Adoption58
Files (1)
- SKILL.md