Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 8 hours ago
47,966 skills
- sn-proactive-agentOpenSenseNova/SenseNova-Skills安装、启动和使用 Proactive Agent,记录项目进展并在合适时机提醒下一步。OtherNo warnings★ 6K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 5.8K↓ —
- mongodb-connectionmongodb/agent-skillsOptimize MongoDB client connection configuration (pools, timeouts, patterns) for any supported driver language. Use this skill when working/updating/reviewing on functions that instantiate or configure a MongoDB client (eg, when calling `connect()`), configuring connection pools, troubleshooting connection errors (ECONNREFUSED, timeouts, pool exhaustion), optimizing performance issues related to connections. This includes scenarios like building serverless functions with MongoDB, creating API endpoints that use MongoDB, optimizing high-traffic MongoDB applications, creating long-running tasks and concurrency, or debugging connection-related failures.OfficialEngineeringNo warnings★ 192↓ —Also in 3 other repos
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 5.8K↓ —
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaNo warnings★ 5.8K↓ —
- excel-conditional-filtering-optimizationOpenSenseNova/SenseNova-Skills根据多维数值条件筛选 Excel 数据并导出结果,支持大规模数据的自动性能优化处理。DocumentsNo warnings★ 6K↓ —
- sn-image-imitateOpenSenseNova/SenseNova-SkillsGenerates a new image that imitates the style of a reference image while updating content based on user intent. Uses a three-stage pipeline: image annotation (long caption), caption rewriting, and image generation. Use when user asks to "imitate style", "保持这个风格重画", "按这张图风格生成", or "style transfer with new content".MediaNo warnings★ 6K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.OtherNo warnings★ 5.8K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.EngineeringNo warnings★ 5.8K↓ —
- group-by-analysisOpenSenseNova/SenseNova-Skills对多 Sheet 的 Excel 文件进行行数统计、大文件 Parquet 转换预处理、数据清洗及分组聚合分析,并生成带样式标记的统计表与可视化图表。DocumentsNo warnings★ 6K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignNo warnings★ 5.8K↓ —
- sn-image-resumeOpenSenseNova/SenseNova-SkillsGenerates a designed portfolio-resume image from resume content provided in conversation text. Extracts optional style instructions, converts the resume into a fixed portfolio-resume layout prompt, and generates the final image through sn-image-base. Use when user asks to create "resume image", "portfolio resume", "简历图", "简历海报", or "个人简历视觉设计".MediaNo warnings★ 6K↓ —
- hunt-brute-forceelementalsouls/Claude-BugHunterHunt Missing/Weak Rate Limiting — login brute force, OTP/2FA brute force (10^6 keyspace), password-reset-token brute, credential stuffing, username/email enumeration via error-string / status-code / timing differences, weak password policy, missing CAPTCHA (CAPTCHA token replay / single-use / concurrency-window bypass specifics → hunt-captcha-bypass), IP-based rate-limit bypass via X-Forwarded-For and friends, ReDoS. Distinguishes hard lockout vs soft IP-throttle vs CAPTCHA-injection vs silent shadow-throttling (avoids false-negative 'no rate limit' conclusions). Medium to Critical depending on what the brute reaches (OTP→ATO = Critical).PlanningNo warnings★ 5.4K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).WritingNo warnings★ 5.8K↓ —
- humanizeepoko77-ai/im-not-aiAI가 쓴 한글 텍스트를 자연스럽게 윤문하는 진입 명령. humanize-korean 파이프라인을 shim 의 route_hint 가 정한 경로(light 1콜 · standard 2콜 · heavy 3+콜)로 실행하고 `--strict`면 heavy 고정. 트리거 — "/humanize".WritingNo warnings★ 6.3K↓ —
- commit-koepoko77-ai/im-not-aiAI(Claude 등)가 제안한 한글 커밋 메시지의 사무적·번역투 어휘("~을 수행함", "~을 진행함", "~적 개선을 실시함" 등)를 실제 개발자가 쓰는 자연스러운 한국어 커밋 메시지로 다듬는 스킬. humanize-korean과 달리 산문 문단이 아니라 1~2줄짜리 커밋 메시지 register에 특화되어 진단·청킹 없이 단일 콜로 즉시 처리한다. 트리거 — "커밋 메시지 자연스럽게", "커밋 메시지 다듬어줘", "이 커밋 메시지 AI 티 나", "commit message 한국어로 자연스럽게", "커밋 메시지 어색해", "커밋 메시지 사람처럼".EngineeringNo warnings★ 6.3K↓ —
- excel-multi-sheet-threshold-analysisOpenSenseNova/SenseNova-Skills统计多Sheet Excel总行数并根据规模选择处理策略,提取特定维度信息进行去重统计,并生成摘要与明细报表。DocumentsNo warnings★ 6K↓ —
- melonjs-mathmelonjs/melonJSUse this skill for vector and matrix maths in melonJS — Vector2d, Vector3d, their observable variants, Matrix2d, Matrix3d, and the math utility functions. Covers which methods mutate and which allocate, the vector pool and when clone() is the wrong tool, interpolation with lerp, slerp, damp and moveTowards, and the argument defaults that silently drop a component. Triggers on: Vector2d, Vector3d, ObservableVector2d, ObservableVector3d, Matrix2d, Matrix3d, vector, vector maths, dot, cross, normalize, length, distance, angle, lerp, slerp, damp, moveTowards, project, clamp, degToRad, radToDeg, clone, vector pool, vector3dPool, setMuted, setCallback, my vector is wrong, z is zero, scale ignores z., moveTowards ignores z, projectN, currentTransform, setTransform, matrix, transform matrix, column-major, val, Float32Array, basis matrix, orientation matrix, Noise, getNoise1d, flicker, wobble.OtherNo warnings★ 6.4K↓ —
- paper-compilewanshuiyin/Auto-claude-code-research-in-sleepCompile LaTeX paper to PDF, fix errors, and verify output. Use when user says "编译论文", "compile paper", "build PDF", "生成PDF", or wants to compile LaTeX into a submission-ready PDF.ScienceNo warnings★ 18.3K↓ —Also in 1 other repo
- create-datadriven-aspnetcoredotnet/skillsGenerate or scaffold ASP.NET Core code — Razor Pages, Blazor components, MVC controllers, views, and Minimal API endpoints — without using ASP.NET Core CLI scaffolding/code-generation tools. Use when (1) adding CRUD pages, views, or API endpoints backed by Entity Framework (EF Core) and a database, (2) generating code to create, read, update, and delete data using a DbContext, (3) scaffolding UI components that match the project's existing CSS framework and coding patterns, or (4) creating data-driven forms, tables, and navigation for a model class. Do not use for non-ASP.NET projects or when CLI-based scaffolding is preferred.DataNo warnings★ 5.8K↓ —
- chart-embedded-exportOpenSenseNova/SenseNova-Skills从结构化数据中提取分类分布执行清洗与统计,生成多维度交叉分析、高分辨率对比图表及包含下载链接的完整分析报告,适用于大文件处理与嵌入式可视化场景。OtherNo warnings★ 6K↓ —
- category-statisticsOpenSenseNova/SenseNova-Skills提取指定类别列并统计各类别数量与占比,生成高分辨率的柱状图、饼图等组合可视化报告,适用于分类数据的分布情况分析。OtherNo warnings★ 6K↓ —
- text-normalization-and-large-file-processingOpenSenseNova/SenseNova-Skills对Excel文件进行文本标准化清洗(如去除异常前缀、提取纯中文字符等),并,最终输出清洗后的Excel文件并提供下载链接。DocumentsNo warnings★ 6K↓ —
- melonjs-eventsmelonjs/melonJSUse this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and per-state event names, renderable lifecycle callbacks, and how to unsubscribe without leaking. Triggers on: event.on, event.off, event.once, event.emit, GAME_UPDATE, GAME_BEFORE_DRAW, LEVEL_LOADED, LOADER_COMPLETE, STATE_CHANGE, CANVAS_ONRESIZE, POINTERMOVE, WORLD_STEP, onActivateEvent, onDeactivateEvent, onDestroyEvent, lifecycle, subscribe, listener.MediaNo warnings★ 6.4K↓ —
r3f-best-practices
zebbern/claude-code-guide
From the author
React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.
Install
npx skills add zebbern/claude-code-guide --skill r3f-best-practices -a claude-code
Installs to .claude/skills/r3f-best-practices/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (9)
- SKILL.md
- rules/_sections.md
- rules/drei-use-gltf.md
- rules/frame-delta-time.md
- rules/loading-suspense.md
- rules/perf-never-set-state-in-useframe.md
- rules/perf-r3f-perf.md
- rules/perf-visibility-toggle.md
- rules/perf-zustand-selectors.md