Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 11 hours ago
44,573 skills
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 4.1K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 4.1K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 4.1K↓ —
- submission-checklistforyourhealth111-pixel/Vibe-SkillsStage-based submission checklists for papers/reports: pre-submission, submission, revision/rebuttal, camera-ready. Includes templates (cover letter, rebuttal matrix) and quality gates.OtherNo warnings★ 3.8K↓ —
- scikit-bioforyourhealth111-pixel/Vibe-SkillsBiological data toolkit. Sequence analysis, alignments, phylogenetic trees, diversity metrics (alpha/beta, UniFrac), ordination (PCoA), PERMANOVA, FASTA/Newick I/O, for microbiome analysis.ScienceNo warnings★ 3.8K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaNo warnings★ 4.1K↓ —
- earnings-recaphimself65/finance-skillsAnalyze a company's most recent (or a specified past) earnings report from Yahoo Finance data (yfinance): actual vs estimated EPS, surprise size, revenue and margin trends, and the stock's price reaction. Use this skill whenever the user asks how earnings went — beat or miss, earnings surprise, quarterly results, the post-earnings move, or an earnings call recap — including casual references to a past report such as "AMZN reported last night" or "how did they do". For an upcoming report, use earnings-preview.FinanceNo warnings★ 3.5K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).EngineeringNo warnings★ 4.1K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.OtherNo warnings★ 4.1K↓ —
- sepia-refactorNanako0129/sepiaUse when a user explicitly requests Sepia refactor for minimal in-place prose revision.EngineeringNo warnings★ 3.5K↓ —
- code-slice-heroheygen-com/hyperframesA tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.OfficialEngineeringNo warnings★ 71.8K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.OtherNo warnings★ 4.1K↓ —
- ad-test-designeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "design an A/B test", "set up a creative/landing test", "run an incrementality test", or "is this result statistically and practically material?"; produces a hypothesis, variant matrix, sample-size/duration/power plan, and a documented effect/uncertainty read from own exported results. It applies only a precommitted owner-approved action rule; the statistical helper never chooses a business action. Not for producing variants — use ad-creative-builder; not for reading back one shipped change — use paid-measurement-loop. 广告AB测试设计/实验设计/显著性判定/增效测试TestingNo warnings★ 3K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.EngineeringNo warnings★ 4.1K↓ —
- neon-authneondatabase/agent-skillsAdd authentication to a new app. Use for "add auth", "add login", Neon Auth (Managed Better Auth), identity routing, sign-up, sign-in, password reset, email OTP, magic links, organizations, phone OTP, OAuth, passkeys, MFA, trusted domains, invalid domain, and @neondatabase/auth. No existing identity: default to Managed Better Auth. Keep working Better Auth, Clerk, Supabase Auth, or another IdP. User asked to migrate from Supabase Auth: Managed Better Auth. A required plugin outside Managed support: self-managed Better Auth on a Neon Function or the existing app host. Also use for auth APIs in @neondatabase/neon-js.OfficialProductivityNo warnings★ 105↓ —Also in 1 other repo
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.EngineeringNo warnings★ 4.1K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaNo warnings★ 4.1K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivityNo warnings★ 4.1K↓ —
- neurokit2foryourhealth111-pixel/Vibe-SkillsComprehensive biosignal processing toolkit for analyzing physiological data including ECG, EEG, EDA, RSP, PPG, EMG, and EOG signals. Use this skill when processing cardiovascular signals, brain activity, electrodermal responses, respiratory patterns, muscle activity, or eye movements. Applicable for heart rate variability analysis, event-related potentials, complexity measures, autonomic nervous system assessment, psychophysiology research, and multi-modal physiological signal integration.ScienceNo warnings★ 3.8K↓ —Also in 1 other repo
- unslopmichael-denyer/pstack-claudeCut AI tells from any writing.WritingNo warnings★ 3.4K↓ —
- hyperliquid-readerhimself65/finance-skillsRead Hyperliquid (app.hyperliquid.xyz) perp and spot market data through opencli and Hyperliquid's public info API: mark, oracle, and mid prices, 24h change, funding rates (hourly and annualized APR), open interest, volume, the L2 order book, OHLCV candles, funding history, and cross-venue funding comparisons (Hyperliquid vs Binance vs Bybit) for funding arbitrage. Use this skill whenever the user mentions Hyperliquid (HL, HL DEX, hyperliquid.xyz) or asks about its perps, spot pairs such as PURR, funding, open interest, order book, or candles. Read-only market data: no account, order, or transfer operations.EngineeringNo warnings★ 3.5K↓ —
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanningNo warnings★ 4.1K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.OtherNo warnings★ 4.1K↓ —
- LQF_Machine_Learning_Expert_Guideforyourhealth111-pixel/Vibe-SkillsLQF Machine Learning Expert Guide - Routed skill for ML/Statistical Modeling with Critical Discussion Mode. Triggers on: machine learning, modeling, prediction, training, classification, regression, clustering, deep learning, neural network, model evaluation, feature engineering, hyperparameter tuning, overfitting, underfitting, baseline, ablation study, critique my approach, review my model, is this a good idea, should I use, what's wrong with, evaluate my solution, challenge my assumptions, discuss my approach Engages in critical discussion with minimum 3 rounds of iterative refinement. Challenges both user proposals and own suggestions with fact-based critique. Demands evidence and baselines before accepting solutions.EngineeringNo warnings★ 3.8K↓ —
comment-checker
code-yeongyu/oh-my-openagent
WritingUpdated 13 hours ago
From the author
Use when Codex needs to understand or respond to automatic comment-checker feedback emitted after an edit-like PostToolUse hook.
Install
npx skills add code-yeongyu/oh-my-openagent --skill comment-checker -a claude-code
Installs to .claude/skills/comment-checker/ · Each command fetches the skill straight from GitHub with the open skills CLI.
No download: this skill’s licence (Custom or unclear) does not let us redistribute its files. The install commands fetch them from GitHub instead.
What it can touch
Instructions onlyNo network use seenLicence: Custom or unclear
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance95
Maintenance100
Licence45
Adoption75
Files (1)
- SKILL.md