Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 12 hours ago
44,573 skills
- tao-train-nvpanoptix3dNVIDIA/skillsNVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images. Produces 3D panoptic segmentation (semantic, instance, and panoptic masks) with occupancy completion. Built on a VGGT backbone with a Mask2Former-style head and 3D frustum reconstruction. Use when training, evaluating, exporting, or running inference for a TAO NVPanoptix3D model. Trigger phrases include "train NVPanoptix3D", "panoptic 3D reconstruction", "3D scene segmentation", "occupancy completion".OtherNo warnings★ 3.7K↓ —
- differential-reviewtrailofbits/skillsPerforms security-focused differential review of code changes. Adapts analysis depth to codebase size, uses git blame for context, calculates blast radius by counting callers, checks test coverage of modified code, and generates a markdown report. Use when reviewing a PR, commit, or diff for security vulnerabilities, checking whether a change re-introduces a previously fixed bug, asking what else a change could break, or finding which modified code has no test covering it.EngineeringNo warnings★ 7.8K↓ —
- tao-train-pointpillarsNVIDIA/skillsPointPillars for 3D object detection from LiDAR point clouds. Encodes point clouds into a pseudo-image via a pillar-based representation, then applies 2D detection — used in autonomous driving and robotics. Use when training, evaluating, exporting, pruning, retraining, or running inference for a TAO PointPillars model. Trigger phrases include "train PointPillars", "LiDAR 3D detection", "point-cloud object detection", "pillar-based 3D detector".MediaNo warnings★ 3.7K↓ —
- principle-subtract-before-you-addmichael-denyer/pstack-claudeApply when sequencing an addition, refactor, or rewrite. Remove dead code, redundant validators, and stub references first, then build on the simpler base.EngineeringNo warnings★ 3.4K↓ —
- jetson-generate-kbNVIDIA/skillsBuild a per-target knowledge-base markdown next to the active profile by walking the BSP root and source tree. Use after init-image / init-source; not for editing profile fields.MediaNo warnings★ 3.7K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaNo warnings★ 4.1K↓ —
- golang-how-tosamber/cc-skills-golangGolang skills orchestrator — always active on any Golang coding, review, debug, or setup task. Reads the task context and loads the most relevant skills from samber/cc-skills-golang, often multiple at once: writing a gRPC service loads golang-grpc + golang-testing + golang-error-handling; debugging a panic loads golang-troubleshooting + golang-safety; auditing security loads golang-security + golang-lint + golang-safety. Also: disambiguates competing clusters when two skills seem to overlap (performance vs benchmark vs troubleshooting, samber/lo vs mo vs ro, DI cluster, safety vs security), and configures the project's agent-config file (CLAUDE.md, AGENTS.md, GEMINI.md, Cursor rules, or Copilot instructions) to force-trigger skills in a project (/golang-how-to configure).SecurityNo warnings★ 3.6K↓ —
- doca-sha-offload-engineNVIDIA/skillsUse this skill when wiring the DOCA SHA Offload Engine (an OpenSSL ENGINE) into an existing OpenSSL pipeline to offload one-shot SHA-1, SHA-256, or SHA-512 (EVP_Digest) onto DOCA SHA hardware without rewriting against doca-sha. Covers engine load mechanics (`openssl engine dynamic`, `set_pci_addr` ctrl, `-engine_impl`), the SHA-224 negative test that proves offload engaged, the message-size window where offload beats CPU SHA, and engine-vs-library selection. Trigger even when the user does not say "DOCA SHA Offload Engine" or "OpenSSL ENGINE" — typical implicit phrasings: "speed up openssl SHA on BlueField", "offload SHA without code changes", "is openssl using the accelerator or falling back to software", "prove DOCA SHA actually ran", "openssl dgst hashed but I'm not sure it was offloaded". Refuse and route elsewhere for new SHA pipelines (use doca-sha), MD5 / SHA-3 / SHA-224 / HMAC-SHA offload, incremental hashing via chained `EVP_DigestUpdate`, or OpenSSL PROVIDER authoring.TestingNo warnings★ 3.7K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaNo warnings★ 4.1K↓ —
- doca-comm-channel-adminNVIDIA/skillsUse this skill to enumerate host↔DPU DOCA comch (formerly Comm Channel) servers and connections via the shipped doca_comm_channel_admin binary — listing comch-capable devices and decoding the per-device server / connection table (server name, PID, in-use / max, PCIe address). The shipped binary is a SINGLE-SHOT SCAN-AND-PRINT tool with no registered arguments — NO list / inspect / drain / restart subcommands; one inventory pass over every comch-capable doca_dev on this side. Channel reset / drain / restart go to doca-comch (program side), doca-setup / doca-hardware-safety (driver reload), or BFB / RShim — NOT to this binary. Trigger on phrasings like "list comch servers", "which channels are active on this BlueField", or "verify admin tool sees same channel as program." Refuse and route elsewhere for the comch programming API, library install, protocol design, channel reset, or general orientation.DesignNo warnings★ 3.7K↓ —
- gsd:managerdavepoon/buildwithclaudeInteractive command center for managing multiple phases from one terminalOtherNo warnings★ 3.7K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.OtherNo warnings★ 4.1K↓ —
- algorand-vulnerability-scannertrailofbits/skillsScans Algorand smart contracts for 11 common vulnerabilities including rekeying attacks, unchecked transaction fees, missing field validations, and access control issues. Use when auditing Algorand projects (TEAL/PyTeal).SecurityNo warnings★ 7.8K↓ —
- foundationpose-pipelineNVIDIA/skillsAdapt BOP datasets, run the FoundationPose perception pipeline with TAO depth, and evaluate or re-score pose results. Use for dataset runs and result comparisons; environment installation belongs to foundationpose-setup.OtherNo warnings★ 3.7K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaNo warnings★ 4.1K↓ —
- coverage-analysistrailofbits/skillsMeasures and interprets what a fuzzing campaign actually reaches, using llvm-cov, lcov, or a fuzzer's own coverage output. Covers baselining a new campaign, reading coverage reports, and turning uncovered regions into harness, seed, or dictionary work. Use when a fuzzer plateaus, when judging whether a harness is effective, after changing a harness, or when asking why some code is never reached.MarketingNo warnings★ 7.8K↓ —
- drill-medavepoon/buildwithclaudeTeach the user a topic as an adaptive tutor — retrieval practice, spaced repetition with decay, and persistent memory in ~/.drill-me/. Use when the user wants to learn or be drilled on something, says "drill me on X", "teach me X", or wants to study a topic, a codebase, or a document.ProductivityNo warnings★ 3.7K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignNo warnings★ 4.1K↓ —
- gsd:cleanupdavepoon/buildwithclaudeArchive accumulated phase directories from completed milestonesOtherNo warnings★ 3.7K↓ —
- address-sanitizertrailofbits/skillsBuilds and runs code under AddressSanitizer to catch buffer overflows, use-after-free, and other memory errors during fuzzing or tests. Covers -fsanitize=address builds, ASAN_OPTIONS, reading the crash report, LeakSanitizer, and the overhead and platform trade-offs. Use when fuzzing C/C++ or Rust that has unsafe blocks or FFI, when debugging a memory corruption crash, or when reading an ASan stack trace.TestingNo warnings★ 7.8K↓ —
- fuzzing-obstaclestrailofbits/skillsPatches past the barriers that stop a fuzzer making progress — checksum and hash verification, magic-value validation, time-based seeds, and other non-deterministic global state. Covers locating the blocking check, neutering it behind a fuzzing build flag, and avoiding the false positives a patch can introduce. Use when a fuzzer is stuck at validation, when coverage shows large regions behind a checksum, or when valid inputs are impractical to generate.OtherNo warnings★ 7.8K↓ —
- golang-grpcsamber/cc-skills-golangProvides gRPC usage guidelines, protobuf organization, and production-ready patterns for Golang microservices. Use when implementing, reviewing, or debugging gRPC servers/clients, writing proto files, setting up interceptors, handling gRPC errors with status codes, configuring TLS/mTLS, testing with bufconn, or working with streaming RPCs.TestingNo warnings★ 3.6K↓ —
- gsd:discuss-phasedavepoon/buildwithclaudeGather phase context through adaptive questioning before planning. Use --all to skip area selection and discuss all gray areas interactively. Use --auto to skip interactive questions (Claude picks recommended defaults). Use --chain for interactive discuss followed by automatic plan+execute. Use --power for bulk question generation into a file-based UI (answer at your own pace).DesignNo warnings★ 3.7K↓ —
- holoscan-install-sourceNVIDIA/skillsBuild and verify Holoscan SDK 5.x from an explicit source ref with the repository run wrapper; use for Early Access or SDK development.OtherNo warnings★ 3.7K↓ —
contract-helper
aaron-he-zhu/aaron-marketing-skills
From the author
Use when the user asks to "draft an influencer contract", "review these agreement terms", or "build a partnership template"; produces a full influencer agreement framework (scope, compensation, usage rights, exclusivity, FTC disclosure), a clause-by-clause review with red flags, and a negotiation cheat sheet. Not for outreach negotiation before a deal exists — use outreach-manager. 达人合同/合作协议条款审查
Install
npx skills add aaron-he-zhu/aaron-marketing-skills --skill contract-helper -a claude-code
Installs to .claude/skills/contract-helper/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (2)
- SKILL.md
- references/templates.md