Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 10 hours ago
44,573 skills
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanningNo warnings★ 4.1K↓ —
- code-improvertrailofbits/skillsRuns an autonomous review-and-fix improvement loop over any code target — a skill, plugin, module, or directory — using a reviewer the user names: any installed skill or agent. Keeps a cross-round findings ledger, escalates when fixes stop converging, and guards scope mechanically. Use when asked to 'improve this code until review passes', 'run an improvement loop with <reviewer>', or to iterate review-and-fix with a specific reviewer. For skills prefer the skill-improver entry; for a branch prefer pr-improver.EngineeringNo warnings★ 7.8K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaNo warnings★ 4.1K↓ —
- roblox-charactersgamedev-skills/awesome-gamedev-agent-skillsBuild respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.OtherNo warnings★ 4.1K↓ —
- audit-clerk-skillclerk/skillsAudits the bundled `clerk-cli` skill against the Clerk CLI source tree and proposes or applies updates. Use when the user says "audit the clerk-cli skill", "update the clerk-cli skill", "check clerk-cli against the CLI source", "resync clerk-cli skill", "run audit-clerk-skill", or after Clerk CLI commands, flags, or agent-mode behavior change.OfficialEngineeringNo warnings★ 89↓ —
- firebase-ai-logic-basicsfirebase/agent-skillsIntegrates Firebase AI Logic (formerly Vertex AI for Firebase) into mobile and web apps (Android, iOS, Web, and Flutter) to call Gemini models from client code. Use when provisioning or initializing Firebase AI Logic, or adding Gemini features to an app: text generation, multimodal input, chat, streaming, structured output, hybrid on-device inference, App Check protection, or switching models with Remote Config.OfficialEngineeringNo warnings★ 486↓ —
- motion-doctrineheygen-com/hyperframesGATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]OfficialDocumentsNo warnings★ 71.8K↓ —Also in 1 other repo
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.EngineeringNo warnings★ 4.1K↓ —
- tao-run-on-slurmNVIDIA/skillsRemote SLURM GPU cluster execution over SSH with sbatch/srun, Pyxis/Enroot containers, and Lustre-backed results. Use when running TAO training/eval/inference jobs on an on-prem or DGX SLURM cluster. Trigger phrases include "run on SLURM", "submit sbatch", "DGX SLURM cluster", "Pyxis/Enroot container", "Lustre dataset".OtherNo warnings★ 3.7K↓ —
- hypothesis-generationforyourhealth111-pixel/Vibe-SkillsStructured hypothesis formulation from observations. Use when you have experimental observations or data and need to formulate testable hypotheses with predictions, propose mechanisms, and design experiments to test them. Also owns explicit HypoGeniC-style or automated LLM-driven hypothesis generation/testing requests inside this single skill. For open-ended ideation use scientific-brainstorming.TestingNo warnings★ 3.8K↓ —
- skill-zhihu-answerZJU-REAL/Easel知乎问答回答发布:在知乎问题下发布原创回答——搜热门问题、检查可答性、写内容、 Playwright 发布(绕 header 遮挡 + JS 遍历发布按钮)。当用户说"回答知乎问题""在知乎问答下回答" "发知乎回答""知乎答题""帮我回答这个知乎问题""批量回答知乎"时使用。与 skill-zhihu-publisher 区别:那个发**专栏文章**(zhuanlan),本 SKILL 专发**问答区的回答**;回答内容写作用制作层 SKILL (novel-writer / copywriting)。TestingNo warnings★ 4.1K↓ —
- voice-cloneZJU-REAL/Easel上传本人语音样本克隆专属音色,再用它合成口播、旁白或带货语音。当用户说“声音克隆、克隆/复刻我的声音、用我的声音配音、定制专属音色”时使用,需要用户自备云端 provider 凭证。使用公共现成音色时改用 tts-voiceover。OtherNo warnings★ 4.1K↓ —
- doca-flow-dpa-providerNVIDIA/skillsUse this skill when the user is doing hands-on DOCA Flow DPA Provider work — exporting a `doca-flow` pipe or external resource (index-selector/memory) into BlueField DPA address space so a DPACC-built kernel can read counters, mutate hash-pipe entries, and update/read memory or index-selector resources inline with Flow. Covers per-port `doca_flow_dpa_ctx`, three queue types (general/resources-write/resources-read), the order-sensitive export handshake (`_export_prepare` → add entries → `_export` → `_get_device_addr`), and DPA-side device API. Trigger even when the user does not say "DOCA Flow DPA Provider" — implicit phrasings include "DPA kernel never sees entries in the exported pipe", "BAD_STATE from `_pipe_export`", "how do I disable a hash entry from a DPA kernel", "DPA memory read returns no value", or "DPA-side post keeps returning AGAIN". Refuse and route elsewhere for `doca-flow` pipe construction, generic host-side DPA (`doca-dpa`), or DPA-side kernel-writing — those belong to other skills.WritingNo warnings★ 3.7K↓ —
- jetson-customize-mgbeNVIDIA/skillsEnable Jetson Thor 25G/10G/1G MGBE QSFP via kernel-DT overlay. Do NOT use for UPHY lane allocation or ODMDATA edits.WritingNo warnings★ 3.7K↓ —
- doca-dpa-hl-tracerNVIDIA/skillsUse this skill when the user runs doca_dpa_hl_tracer to capture/decode DPA-side traces at the programming-events layer (kernel entry/exit, sync points, comm primitive calls, RDMA WR submission, completion drain) — picking TRACE vs CRIT, tuning the JSON config (file-size limits + file_size_limit_policy, thread priorities/cores), decoding against the matching DPA-side ELF, or diagnosing empty/noisy captures. Trigger even when the user does not explicitly mention "DOCA DPA tracer" or "high-level tracer" — typical implicit phrasings include "DPA kernel returns wrong result but host completions look clean", "kernel-entry to first-comm latency is huge", "RDMA WR to drain gap on the DPA", "trace file truncated mid-run", "TRACE doubled my DPA latency", or "tracer wrote a file but parser shows zero events". Refuse and route elsewhere for writing DPA kernels, DPA-Comms/DPA-Verbs programming, raw per-cycle DPA profiling, host-side doca-dpa debugging, or production DPA telemetry — those belong to other skills.WritingNo warnings★ 3.7K↓ —
- jetson-video-pipelineNVIDIA/skillsUse when planning, executing, and independently validating Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or concise acceptance workflows.MediaNo warnings★ 3.7K↓ —
- doca-debugNVIDIA/skillsUse this skill when the user is debugging any DOCA symptom — a build that won't compile, a link step that can't resolve a doca_* symbol, a runtime call returning DOCA_ERROR_*, a silent service or tool, or a stack trace / valgrind / core dump — and needs the layered ladder (install → version → build → link → runtime → program → driver), verbosity controls (--sdk-log-level, DOCA_LOG_LEVEL, the doca-{lib}-trace flavor), container-debug constraints, or how to capture state for a Developer Forum post. Trigger even when the user does not say "DOCA debug" — implicit phrasings include "undefined reference to doca_*", "how do I get more logs", "packets aren't reaching the wire", "doca_caps returned nothing", or "hugepages empty in the container". Refuse and route elsewhere for library-specific debug (Flow pipe trace, RDMA QP, Comch stats), env-class pkg-config or hugepages symptoms, the DOCA_ERROR_* taxonomy and lifecycle interpretation, and performance or incident-response work — those belong to other skills.EngineeringNo warnings★ 3.7K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 4.1K↓ —
- golang-samber-hotsamber/cc-skills-golangIn-memory caching in Golang using samber/hot — eviction algorithms (LRU, LFU, TinyLFU, W-TinyLFU, S3FIFO, ARC, TwoQueue, SIEVE, FIFO), TTL, cache loaders, sharding, stale-while-revalidate, missing key caching, and Prometheus metrics. Apply when using or adopting samber/hot, when the codebase imports github.com/samber/hot, or when the project repeatedly loads the same medium-to-low cardinality resources at high frequency and needs to reduce latency or backend pressure.ProductivityNo warnings★ 3.6K↓ —
- gsd:audit-uatdavepoon/buildwithclaudeCross-phase audit of all outstanding UAT and verification itemsOtherNo warnings★ 3.7K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).WritingNo warnings★ 4.1K↓ —
- ketchupmichael-denyer/pstack-claudeCatch the user up on what changed in this chat since their last message, in plain words and small visuals. List every item waiting on them with what they need to decide it from the reply alone. Use for /ketchup.OtherNo warnings★ 3.4K↓ —
- mvpdavepoon/buildwithclaudeGuides the founder through designing and optionally building the simplest MVP or prototype that validates their current hypotheses. Use when the founder wants to build something to test assumptions, discusses what to build next, wants to interpret results from a live MVP, or is deciding whether the current approach is still right. Also use when a founder proposes something to build — the skill will check whether the proposed form is the simplest thing that generates honest signal.TestingNo warnings★ 3.7K↓ —
- theme-factorydavepoon/buildwithclaudeToolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.DocumentsNo warnings★ 3.7K↓ —
ctf-writeup
ljagiello/ctf-skills
From the author
Generates a single standardized submission-style CTF writeup for competition handoff and organizer review. Use after solving a CTF challenge to document the solution steps, tools used, and lessons learned in a structured format.
Install
npx skills add ljagiello/ctf-skills --skill ctf-writeup -a claude-code
Installs to .claude/skills/ctf-writeup/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (1)
- SKILL.md