Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 11 hours ago
44,573 skills
- skill-hook-generatorZJU-REAL/Easel针对任意主题生成多种 Hook(开头钩子)变体,用经过验证的互动公式抓住开头注意力,附字数校验。 当用户说"写钩子""开头怎么写""Hook""抓眼球的开头""标题钩子""前三秒""怎么开头"时使用。 本 SKILL 专攻可复用的开头钩子变体;成篇营销文案用 copywriting,视频分秒脚本用 video-script。MediaNo warnings★ 4.1K↓ —
- mvpdavepoon/buildwithclaudeGuides the founder through designing and optionally building the simplest MVP or prototype that validates their current hypotheses. Use when the founder wants to build something to test assumptions, discusses what to build next, wants to interpret results from a live MVP, or is deciding whether the current approach is still right. Also use when a founder proposes something to build — the skill will check whether the proposed form is the simplest thing that generates honest signal.TestingNo warnings★ 3.7K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.EngineeringNo warnings★ 4.1K↓ —
- pyzoteroforyourhealth111-pixel/Vibe-SkillsInteract with Zotero reference management libraries using the pyzotero Python client. Retrieve, create, update, and delete items, collections, tags, and attachments via the Zotero Web API v3. Use this skill when working with Zotero libraries programmatically, managing bibliographic references, exporting citations, searching library contents, uploading PDF attachments, or building research automation workflows that integrate with Zotero.DocumentsNo warnings★ 3.8K↓ —Also in 1 other repo
- datadog-automationdavepoon/buildwithclaudeAutomate Datadog tasks via Rube MCP (Composio): query metrics, search logs, manage monitors/dashboards, create events and downtimes. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- trello-automationdavepoon/buildwithclaudeAutomate Trello boards, cards, and workflows via Rube MCP (Composio). Create cards, manage lists, assign members, and search across boards programmatically.OtherNo warnings★ 3.7K↓ —
- onboardwesammustafa/Claude-Code-Everything-You-Need-to-KnowExplains this repository's shared Claude Code setup to a new teammate, covering what is committed and shared, what stays personal, and what the team-kit plugin adds. Use when someone asks how the team's Claude Code setup works or what they get by cloning the repository.EngineeringNo warnings★ 3.5K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.EngineeringNo warnings★ 4.1K↓ —
- skill-kuaishou-uploadZJU-REAL/Easel快手视频发布:把竖版短视频发布到快手创作者中心。当用户说"发快手""上传快手""快手投稿" "发布到快手""快手视频发布"时使用。基于通用浏览器发布框架(Playwright + 登录态持久化)。TestingNo warnings★ 4.1K↓ —
- gohighlevelnowork-studio/notfair-pluginOperate connected GoHighLevel CRM accounts through the NotFair MCP. Use for GoHighLevel, HighLevel, GHL contacts, conversations, opportunities, calendars, pipelines, tags, tasks, forms, invoices, products, or approved CRM changes.ProductivityNo warnings★ 4.1K↓ —
- scikit-bioforyourhealth111-pixel/Vibe-SkillsBiological data toolkit. Sequence analysis, alignments, phylogenetic trees, diversity metrics (alpha/beta, UniFrac), ordination (PCoA), PERMANOVA, FASTA/Newick I/O, for microbiome analysis.ScienceNo warnings★ 3.8K↓ —
- umap-learnforyourhealth111-pixel/Vibe-SkillsUMAP dimensionality reduction. Fast nonlinear manifold learning for 2D/3D visualization, clustering preprocessing (HDBSCAN), supervised/parametric UMAP, for high-dimensional data.OtherNo warnings★ 3.8K↓ —Also in 1 other repo
- skill-brand-onboardingZJU-REAL/Easel创作者/品牌入驻:通过结构化访谈收集视觉风格、内容调性、受众画像和运营目标,生成完整的账号画像档案。 当用户说"账号入驻""建档案""新账号建立画像""品牌入驻""从零建号""完善账号信息""onboarding"时使用。 产出覆盖多维度的完整账号档案;只建声音画像用 skill-voice-builder,只建受众画像用 skill-audience-profiler。OtherNo warnings★ 4.1K↓ —
- launch-day-conductoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "run my launch day", "build a launch day runbook / war room", or "decide CONTINUE or ROLLBACK after the push"; produces a pre-conditions gate check (launch-readiness-auditor SHIP verdict + the authoritative date in launch-registry — missing either stops the skill), a dated hour-blocked runbook with owners (morning irreversible pushes, daytime monitoring loop, evening consolidation), a forced observation-window verdict after every irreversible action against pre-declared kill criteria, a P0-P3 incident ladder with rollback playbooks, and T-0 status lines for the registry proposal protocol. Not for channel submission content and platform rules — use community-launch-runner; not for media replies — use press-media-relations. 发布日runbook/作战室/观察窗/回滚裁决/发布日指挥OtherNo warnings★ 3K↓ —
- conversion-value-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "set up conversion values so tROAS optimizes profit not orders", "map margin onto my purchase value", "build value rules for lead / phone / signup conversions", or "stop bidding to revenue when I care about profit"; defines and QAs the conversion VALUE model — per-conversion values, margin/net-value adjustment, static-vs-dynamic value rules, proxy values for non-revenue actions, and a value-vs-count sanity check — as a value-model spec plus a pre-launch value QA sheet. Not for whether the tag fires or UTMs are clean — use conversion-signal-qa; not for cross-platform double-count de-dup — use attribution-reconciler; not for scoring R1/R2 — that is a scored veto in ad-account-auditor. 付费广告转化价值建模/利润出价/价值规则QAMarketingNo warnings★ 3K↓ —
- positioning-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map our positioning", "name our competitive alternatives", or "pick a beachhead segment for the launch"; produces a Dunford-style positioning canvas — named competitive alternatives (including spreadsheet and status quo), unique attributes (verifiable, or routed to the claims ledger), value themes (attribute→benefit→value chains), a target beachhead segment scored on serviceability / pain intensity / reachability, and a one-sentence onlyness statement — the sole upstream of the message house and the entity-signal source for the canonical entity profile. Not for the message house or per-channel launch copy — use message-house-builder; not for audience/persona profiling itself — use audience-mapper; not for SEO keyword positioning — use keyword-research. 定位画布/竞争替代品/独特价值/滩头细分DataNo warnings★ 3K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.OtherNo warnings★ 4.1K↓ —
- statsmodelsforyourhealth111-pixel/Vibe-SkillsStatistical modeling toolkit. OLS, GLM, logistic, ARIMA, time series, hypothesis tests, diagnostics, AIC/BIC, for rigorous statistical inference and econometric analysis.TestingNo warnings★ 3.8K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".OtherNo warnings★ 4.1K↓ —
- skill-strategy-advisorZJU-REAL/Easel基于现有内容数据和画像迭代优化内容策略。分析过去一段时间的内容表现、画像信息、 行业趋势,给出下一阶段的内容方向调整、新赛道建议、内容形式优化、发布节奏调整、 画像微调等策略建议。当用户说"下一步怎么做"、"策略建议"、"怎么调整"、"内容方向"、 "下个月策略"、"优化建议"、"迭代方向"时触发。 和 skill-content-strategy 的区别:content-strategy 从零制定策略, strategy-advisor 基于现有数据做迭代优化。OtherNo warnings★ 4.1K↓ —
- skill-content-strategyZJU-REAL/Easel制定全面的内容策略方案:内容支柱架构、受众路径规划、90 天节奏原则、分发渠道策略、KPI 体系,输出可执行的策略文档。 当用户说"内容策略""策略方案""内容规划""怎么做内容""内容支柱""增长策略""涨粉策略"时使用。 元策略层,只出框架不出具体排期表(排期用 skill-content-calendar)。ProductivityNo warnings★ 4.1K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 4.1K↓ —
- vaexforyourhealth111-pixel/Vibe-SkillsUse this skill for processing and analyzing large tabular datasets (billions of rows) that exceed available RAM. Vaex excels at out-of-core DataFrame operations, lazy evaluation, fast aggregations, efficient visualization of big data, and machine learning on large datasets. Apply when users need to work with large CSV/HDF5/Arrow/Parquet files, perform fast statistics on massive datasets, create visualizations of big data, or build ML pipelines that do not fit in memory.DataNo warnings★ 3.8K↓ —Also in 1 other repo
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignNo warnings★ 4.1K↓ —
rtvi-vlm-customize-model
NVIDIA/skills
DevOpsUpdated yesterday
From the author
How to swap the VLM in the VSS Alerts Blueprint — covers RTVI-VLM microservice deployment methods, all three VLM consumers (rtvi-vlm, vlm-as-verifier, vss-agent), and health checks.
Install
npx skills add NVIDIA/skills --skill rtvi-vlm-customize-model -a claude-code
Installs to .claude/skills/rtvi-vlm-customize-model/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyUses the networkLicence: APACHE-2.0
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (9)
- .gitkeep
- BENCHMARK.md
- SKILL.md
- evals/evals.json
- references/health-checks.md
- references/port-and-url-wiring.md
- references/vss-source-layout.md
- skill-card.md
- skill.oms.sig