Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 9 hours ago
44,573 skills
- trailmarktrailofbits/skillsBuilds and queries multi-language source and binary code graphs for security analysis. Includes pre-analysis passes for blast radius, taint propagation, privilege boundaries, entry point enumeration, proxy/unresolved-call tracking, type/reference queries, structural traversal, graph diffs, audit augmentation, declared cross-language/FFI/external links via `.trailmark/links.toml`, and SQL schema graphs. Use when analyzing call paths, mapping attack surface, finding complexity hotspots, enumerating entry points, tracing taint propagation, measuring blast radius, importing SARIF/weAudit/binary findings, linking source graphs across language or RPC boundaries, or building a code graph for audit prioritization. Feature-gate version-specific Trailmark APIs before using them; prefer `trailmark.parse.detect_languages()` or `--language auto` when the target language is unknown or polyglot.SecurityNo warnings★ 7.8K↓ —
- seo-driftnowork-studio/notfair-pluginSEO drift monitoring — snapshot a site's SEO state and detect regressions over time. Captures a baseline (rankings/positions, indexed page count, titles & meta descriptions, canonical/robots directives, schema presence, key on-page elements) and on later runs diffs against it to surface what changed: ranking drops, pages that fell out of the index, titles/metas that were accidentally overwritten (a CMS/redeploy classic), canonicals or noindex flipped, schema that disappeared. Use this skill when the user wants to monitor SEO over time, catch regressions after a site change / migration / redeploy, set a baseline, diff against a previous state, or asks "what changed on my site's SEO" or "did my redesign break SEO". Trigger on: "SEO drift", "SEO monitoring", "track SEO over time", "did my site change break SEO", "after migration SEO", "SEO regression", "baseline my SEO", "compare SEO to last month", "my titles changed", "pages fell out of the index". For a one-time full audit use /seo-analysis.MarketingNo warnings★ 4.1K↓ —
- backlink-auditnowork-studio/notfair-pluginBacklink / off-page SEO audit. Works WITHOUT a paid tool by default — it uses the Google Search Console Links report (your top linking sites, most-linked pages, and anchor text) plus any backlink export the user provides (Ahrefs / Semrush / Majestic / DataForSEO CSV). Analyzes referring-domain profile, anchor-text distribution (over-optimized / spammy patterns), most-linked pages vs. money pages (internal-linking opportunity), toxic/spam link signals, and link-building priorities. Use this skill when the user asks about backlinks, link building, off-page SEO, referring domains, anchor text, toxic/spam links, disavow, or their link profile. Trigger on: "backlinks", "backlink audit", "link building", "off- page SEO", "referring domains", "anchor text", "toxic links", "spam links", "disavow file", "who links to me", "link profile", "domain authority". NOTE: rich third-party metrics (DR/DA, full link index) require a paid data source; this skill is explicit about what it can and can't see without one.DataNo warnings★ 4.1K↓ —
- poster-heroZJU-REAL/Easel生成 1080×1920 竖版营销海报,包含大标题、核心卖点和可选二维码,适合产品发布、活动宣传与朋友圈传播。当用户说“做竖版营销海报、活动宣传图、朋友圈海报、产品发布海报”时使用。横版金句卡用 card-quote,小红书知识卡用 card-xiaohongshu。OtherNo warnings★ 4.1K↓ —
- image-editingZJU-REAL/Easel通用图像处理加工:改尺寸/缩放、裁剪、补边适配平台尺寸、格式转换(png/jpg/webp)、 压缩到目标大小、加文字或图片水印、圆角、多图拼接、生成缩略图、读图片信息。 基于 image_ops.py 确定性处理。 使用时机:用户说"改尺寸"、"缩放图片"、"裁剪"、"压缩图片"、"加水印"、"转格式"、 "圆角"、"拼图/多图联排"、"缩略图"、"适配小红书/朋友圈尺寸"、"把图 pad 成 1:1"。 和 card-*(卡片类)的区别:card-* 是"HTML 设计→渲染出图", image-editing 只加工已有图片,不负责视觉设计。MediaNo warnings★ 4.1K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 4.1K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanningNo warnings★ 4.1K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignNo warnings★ 4.1K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 4.1K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignNo warnings★ 4.1K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaNo warnings★ 4.1K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ScienceNo warnings★ 4.1K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.OtherNo warnings★ 4.1K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.OtherNo warnings★ 4.1K↓ —
- lspcode-yeongyu/oh-my-openagentUse when Codex needs language-server diagnostics, definitions, references, symbols, or rename safety checks in the current workspace.OtherNo warnings★ 70.3K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaNo warnings★ 4.1K↓ —
- shapforyourhealth111-pixel/Vibe-SkillsModel interpretability and explainability using SHAP (SHapley Additive exPlanations). Use this skill when explaining machine learning model predictions, computing feature importance, generating SHAP plots (waterfall, beeswarm, bar, scatter, force, heatmap), debugging models, analyzing model bias or fairness, comparing models, or implementing explainable AI. Works with tree-based models (XGBoost, LightGBM, Random Forest), deep learning (TensorFlow, PyTorch), linear models, and any black-box model.EngineeringNo warnings★ 3.8K↓ —Also in 1 other repo
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).WritingNo warnings★ 4.1K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.OtherNo warnings★ 4.1K↓ —
- unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skillsBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.EngineeringNo warnings★ 4.1K↓ —
- principle-guard-the-context-windowmichael-denyer/pstack-claudeApply when context is filling up: large outputs, long files, repeated reads, fan-out planning. Route bulk to subagents; keep summaries in the main thread, not raw payloads.ProductivityNo warnings★ 3.4K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaNo warnings★ 4.1K↓ —
- principle-outcome-oriented-executionmichael-denyer/pstack-claudeApply during planned rewrites and migrations with explicit phase boundaries. Converge on the target architecture; don't preserve smooth intermediate states with throwaway compatibility code.PlanningNo warnings★ 3.4K↓ —
- principle-migrate-callers-then-delete-legacy-apismichael-denyer/pstack-claudeApply when introducing a new internal API while old callers still exist. Migrate callers and delete the old API in the same wave instead of preserving compatibility layers.EngineeringNo warnings★ 3.4K↓ —
kiro-validate-design
gotalab/cc-sdd
DesignUpdated 4 days ago
From the author
Interactive technical design quality review and validation
Install
npx skills add gotalab/cc-sdd --skill kiro-validate-design -a claude-code
Installs to .claude/skills/kiro-validate-design/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (1)
- SKILL.md