Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 8 hours ago
47,966 skills
- design-system-builderzebbern/claude-code-guideExtract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.DesignNo warnings★ 4.7K↓ —
- academic-paper-reviewerzebbern/claude-code-guideSimulates academic peer review, evaluating papers across Originality, Methodology, Results, and Writing to provide Major/Minor Revision recommendations with actionable feedback. Triggers when a user asks to "review my paper," "simulate peer review," or "give my paper a peer review.ScienceNo warnings★ 4.7K↓ —
- windows-privilege-escalationzebbern/claude-code-guideThis skill should be used when the user asks to "escalate privileges on Windows," "find Windows privesc vectors," "enumerate Windows for privilege escalation," "exploit Windows misconfigurations," or "perform post-exploitation privilege escalation." It provides comprehensive guidance for discovering and exploiting privilege escalation vulnerabilities in Windows environments.SecurityNo warnings★ 4.7K↓ —
- mirrord-propagation-discoverymetalbear-co/mirrordScans a live Kubernetes environment with `mirrord dump` to find an identifier mirrord can filter traffic on: a header, a `baggage` or `tracestate` member, a tenant or user id, a trace id (W3C, B3, X-Ray, Google, Jaeger), a JWT claim, a cookie, a path segment, or a JSON body field that is present on every hop of a request chain, unique to one developer's traffic, and settable by that developer. Runs mirror-only dumps on each service, sends a tagged probe request at the edge or observes real traffic, scores the candidates, and produces the matching `http_filter` (regex, jq on headers, path, method, body, or combinations) plus a per-hop report of where each identifier is dropped. Installs the mirrord CLI through a package manager when it is missing. Use when the user asks what to filter on, whether the cluster already propagates a request id or trace context, how to isolate their own requests on a shared staging cluster, how to filter on a JWT or cookie with mirrord, or wants to inspect live traffic with mirrordDevOpsNo warnings★ 5.4K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignNo warnings★ 5.8K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 5.8K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.OtherNo warnings★ 5.8K↓ —
- stacked-chart-visualizationOpenSenseNova/SenseNova-Skills处理包含百分比字符串的分类占比数据,通过补全缺失维度并生成堆叠柱状图,直观展示多维度构成随时间或分类的变化趋势。OtherNo warnings★ 6K↓ —
- sn-da-large-file-analysisOpenSenseNova/SenseNova-Skills万行以上 Excel 数据集的高性能分析引擎。提供 openpyxl read_only 流式读取(iter_rows 支持 10 万行以上)、Parquet 转换加速、内存优化、分块处理和大文件写入模式。**遇到以下任一情况就主动使用本 skill**:①数据行数 ≥ 10k(由 sn-da-excel-workflow 的行数评估步骤触发);②用户出现触发词:大文件 / 大数据量 / 性能优化 / 内存不足 / OOM / 百万行 / 十万行 / 流式读取 / Parquet / 分块处理 / large file / big data / streaming read / chunked processing;③直接使用 pd.read_excel() 导致超时或内存溢出;④用户明确要求对大规模数据集进行高性能处理。仅不用于:小于 10k 行的常规 Excel 分析(使用 sn-da-excel-workflow 即可)。DocumentsNo warnings★ 6K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanningNo warnings★ 5.8K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.EngineeringNo warnings★ 5.8K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaNo warnings★ 5.8K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.EngineeringNo warnings★ 5.8K↓ —
- broken-authenticationzebbern/claude-code-guideThis skill should be used when the user asks to "test for broken authentication vulnerabilities", "assess session management security", "perform credential stuffing tests", "evaluate password policies", "test for session fixation", or "identify authentication bypass flaws". It provides comprehensive techniques for identifying authentication and session management weaknesses in web applications.SecurityNo warnings★ 4.7K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 5.8K↓ —
- cloud-iam-deepelementalsouls/Claude-BugHunterCloud IAM red-team attack chain across AWS, Azure, GCP — focused on EXTERNAL exploitation paths and post-credential-discovery privilege analysis. Covers IAM enumeration (aws iam, az role, gcloud iam), STS/AssumeRole chaining, Azure Managed Identity abuse (via SSRF/leak), GCP service account JSON abuse, IMDSv1/v2 attacks via SSRF, K8s ServiceAccount token privilege analysis once held (token discovery / cluster exposure is owned by hunt-k8s), role-trust-policy confused-deputy, cross-account assume-role enumeration, IAM privilege escalation patterns (24+ AWS, 8+ Azure, 6+ GCP), and AWS Cognito Identity Pool unauthenticated-role attack chain (GetId → GetCredentialsForIdentity → IAM role abuse). Built for the case where recon yields a credential (key, JSON, token) and you need to know what it grants and how to escalate. Use when an AWS key / Azure secret / GCP service account JSON / K8s SA token surfaces from a code repo, JS bundle, APK, breach corpus, or SSRF chain.DevOpsNo warnings★ 5.4K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.OtherNo warnings★ 5.8K↓ —
- roblox-charactersgamedev-skills/awesome-gamedev-agent-skillsBuild respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.OtherNo warnings★ 5.8K↓ —
- statistical-distribution-and-outlier-analysisOpenSenseNova/SenseNova-Skills执行数值型数据的分布分析与异常值检测,支持通过正则表达式从文本中提取误差项并生成高分辨率的箱线图与直方图报告。OtherNo warnings★ 6K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 5.8K↓ —
- hunt-sessionelementalsouls/Claude-BugHunterHunt Session Management vulnerabilities — session fixation (no regeneration on login), insufficient invalidation on logout / password-change / email-change, predictable or low-entropy session IDs, JWT-as-session with no exp/revocation, refresh-token rotation/reuse-detection gaps, OAuth/SSO session linkage, device-bound-session (DBSC) downgrade, and cookie attribute issues (Secure/HttpOnly/SameSite/__Host-). Validate with TWO real sessions (attacker A + victim B), body-diff every 200, and OOB confirmation for theft chains. Medium to Critical (fixation→admin hijack, no-invalidation→persistent ATO).SecurityNo warnings★ 5.4K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 5.8K↓ —
- hunt-spa-apielementalsouls/Claude-BugHunterDiscover a single-page-app's hidden backend API from its public JS bundle, then test that API for broken access control / missing authentication. One of the highest-yield web plays in modern recon — SPAs ship their entire backend route map to the browser, and the API behind them is frequently missing the auth middleware the login page implies. Built from an authorized engagement where this play found an unauthenticated financial API that an ASM scan reporting hundreds of "Criticals" completely missed. Use whenever a target serves a JS-heavy SPA (React/Vue/Angular/Next), an "app"/"console"/"dashboard"/"portal" subdomain, or any `*api*` host shows up in recon. Leaked build artifacts (source maps / .env / .git / asset-manifest) are owned by hunt-source-leak; API version-inventory and behavioral diffing by hunt-shadow-api; this skill owns mapping a live SPA's backend routes from its JS bundle and testing them for broken access control / missing auth.EngineeringNo warnings★ 5.4K↓ —
- hunt-dispatchelementalsouls/Claude-BugHunterSkill-set loader for /hunt orchestrator. Fingerprints the target, picks the right platform attack skills, and loads the Red Team or WAPT skill set. Use when /hunt has just received a mode answer (redteam or wapt + blackbox|greybox) and needs to load the appropriate skills and print the taxonomy. Not for direct user invocation.OtherNo warnings★ 5.4K↓ —
sql-injection-testing
zebbern/claude-code-guide
From the author
This skill should be used when the user asks to "test for SQL injection vulnerabilities", "perform SQLi attacks", "bypass authentication using SQL injection", "extract database information through injection", "detect SQL injection flaws", or "exploit database query vulnerabilities". It provides comprehensive techniques for identifying, exploiting, and understanding SQL injection attack vectors across different database systems.
Install
npx skills add zebbern/claude-code-guide --skill sql-injection-testing -a claude-code
Installs to .claude/skills/sql-injection-testing/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
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