Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 8 hours ago
47,966 skills
- excel-multi-sheet-threshold-analysisOpenSenseNova/SenseNova-Skills统计多Sheet Excel总行数并根据规模选择处理策略,提取特定维度信息进行去重统计,并生成摘要与明细报表。DocumentsNo warnings★ 6K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignNo warnings★ 5.8K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignNo warnings★ 5.8K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.OtherNo warnings★ 5.8K↓ —
- improve-skill-qualitydotnet/skillsDiagnoses and fixes skills in the dotnet/skills repository that lose to their own baseline, fail to activate, time out, or return "no credible improvement". Use when an evaluation verdict is a regression or underpowered, when a skill regressed after a change, when /evaluate reports no results, or when deciding whether a weak skill should be strengthened or retired. Do not use for scaffolding a brand-new skill (use create-skill) or a brand-new eval (use create-skill-test).TestingNo warnings★ 5.8K↓ —
- dynamic-percentage-and-large-file-analysisOpenSenseNova/SenseNova-Skills根据文件行数动态切换大文件处理策略(Parquet转换),通过逐行扫描或列匹配提取关键指标并计算占比、均值等统计量,最终输出结构化Excel报告及可视化图表。DocumentsNo warnings★ 6K↓ —
- mirrord-configmetalbear-co/mirrordHelps users generate, edit, and validate mirrord.json configuration files for mirrord (MetalBear). Use when the user wants to connect their local process to a Kubernetes environment, configure features (env/fs/network), or needs feedback on an existing mirrord.json. Always ensures output JSON is valid and schema-conformant.DevOpsNo warnings★ 5.4K↓ —
- humanize-koreanepoko77-ai/im-not-aiAI(ChatGPT·Claude·Gemini)가 쓴 한글 텍스트를 사람이 쓴 글처럼 윤문한다. 번역투·영어 인용 과다·기계적 병렬·관용구·피동 남용·접속사 남발·리듬 균일·이모지/불릿 과다 등 10대 카테고리 70개 AI 티 패턴을 탐지·분류해 내용은 한 글자도 건드리지 않고 문체·리듬·표현만 자연스럽게 재작성한다. 트리거 — "AI 티 없애줘", "AI 윤문", "ChatGPT 티 제거", "번역투 고쳐", "사람이 쓴 것처럼", "humanize Korean". 단순 맞춤법 교정·번역·내용 추가는 대상 아님.WritingNo warnings★ 6.3K↓ —
- scaffold-dotnet-test-projectdotnet/skillsMUST USE when an existing .NET test project was excluded from a .slnf/CI solution filter, disappeared from .sln/.slnx discovery, or lost its production ProjectReference; also for requests to set up, create, reuse, add, register, include, or repair a test project. Handles "tests pass directly but CI discovers zero", exact solution wiring, xUnit/NUnit/MSTest, and central packages. DO NOT USE to only author tests in an already-wired project (code-testing), run tests, migrate, or correct MSTest syntax/configuration without changing project or CI files (writing-mstest-tests).TestingNo warnings★ 5.8K↓ —
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.EngineeringNo warnings★ 5.8K↓ —
- slack-gif-creatoranthropics/skillsKnowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."OfficialMediaNo warnings★ 185K↓ —Also in 3 other repos
- jupiter-vrfdinternet-court/internet-court-skillUse when a user mentions Jupiter token verification, VRFD eligibility, paying 1000 JUP to verify a token, submitting a verification request, or updating metadata via the Jupiter express verification flow.OtherNo warnings★ 7K↓ —
- skill-creatoranthropics/skillsCreate new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.OfficialTestingNo warnings★ 185K↓ —Also in 10 other repos
- generate-testability-wrappersdotnet/skillsDO NOT USE when the target already consumes an injected interface or built-in abstraction such as IFileSystem or TimeProvider, even if the request says "generate a wrapper"; no new wrapper is needed. Use only when C# source calls an ambient/static dependency and no injectable seam exists: first-time TimeProvider, IHttpClientFactory, or System.IO.Abstractions adoption; minimal Environment/Console/Process wrappers; IProcessRunner; DI registration; or an ambient seam that preserves a static API. Exclude static detection (detect-static-dependencies), migration to an existing/registered abstraction (migrate-static-to-wrapper), one blocked behavior plus deterministic tests (testability-obstacle), and general interface design.TestingNo warnings★ 5.8K↓ —
- template-authoringdotnet/skillsGuides creation and validation of custom dotnet new templates from existing projects. Generates a .template.config/template.json that preserves the source project's conventions. USE FOR: creating a reusable dotnet new template from an existing project, bootstrapping .template.config/template.json with correct identity, shortName, parameters, and post-actions, adding parameters or conditional content to a template you are authoring, validating the template.json you are authoring before publishing, packaging templates as NuGet packages for distribution. DO NOT USE FOR: validating an existing template.json as a standalone task (use template-validation), finding or using existing templates (use template-discovery and template-instantiation), MSBuild project file issues unrelated to template authoring, NuGet package publishing (only template packaging structure).ProductivityNo warnings★ 5.8K↓ —
- borzoiaipoch/open-sciencePredict genome-wide functional tracks (RNA-seq, CAGE, DNase, ChIP) from DNA sequence with Borzoi. Use this skill when: (1) Scoring the regulatory effect of a variant on expression/accessibility, (2) Generating predicted coverage tracks for a locus, (3) Prioritising non-coding variants by predicted track delta.ScienceNo warnings★ 5.4K↓ —
- resolve-project-referencesdotnet/skillsGuide for interpreting ResolveProjectReferences time in MSBuild performance summaries. Activate when ResolveProjectReferences appears as the most expensive target and developers are trying to optimize it directly. Explains that the reported time includes wait time for dependent project builds and is misleading. Guides users to focus on task self-time instead. Do not activate for general build performance -- use build-perf-diagnostics instead.ProductivityNo warnings★ 5.8K↓ —
- web3-datainternet-court/internet-court-skillTwo services in one skill: (1) Web3 on-chain data via Chainbase CLI — use when the user asks about blockchain data, token holders, wallet addresses, token prices, ENS domains, transactions, DeFi portfolios, or any on-chain analytics. Triggers: "top holders of", "who holds", "wallet address", "token price", "token transfers", "ENS domain", "on-chain data", "blockchain query", "SQL query on-chain", across Ethereum, BSC, Polygon, Arbitrum, Optimism, Base, Avalanche, zkSync, and other EVM chains. (2) Crypto social intelligence via Tops (chainbase tops) — use when the user asks about trending crypto narratives, social mentions, Twitter/X crypto discussions, narrative discovery, topic heat, or KOL/community signals. Triggers: "trending topics", "crypto narrative", "what's trending in crypto", "social mentions", "who is talking about", "crypto twitter", "KOL signals", "narrative search", "topic posts".DataNo warnings★ 7K↓ —
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.OtherNo warnings★ 5.8K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignNo warnings★ 5.8K↓ —
- mppxinternet-court/internet-court-skillTypeScript SDK for the Payment HTTP Authentication Scheme. Handles 402 Payment Required flows with Tempo, Stripe, and other payment methods. Use when integrating payments or mppx into a client or server application.EngineeringNo warnings★ 7K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignNo warnings★ 5.8K↓ —
- binlog-failure-analysisdotnet/skillsAnalyze MSBuild binary logs to diagnose build failures. USE FOR: build errors that are unclear from console output, diagnosing cascading failures across multi-project builds, tracing MSBuild target execution order, and generally any MSBuild build issues. Requires an existing .binlog file. DO NOT USE FOR: generating binlogs (use binlog-generation), binlog MCP startup or connection failures (use troubleshoot-binlog-mcp), non-MSBuild build systems.OtherNo warnings★ 5.8K↓ —
- report-writingelementalsouls/Claude-BugHunterBug bounty report writing for H1/Bugcrowd/Intigriti/Immunefi — report templates, human tone guidelines, impact-first writing, CVSS 3.1 scoring, title formula, impact statement formula, severity decision guide, downgrade counters, pre-submit checklist. Validation gates and the submittability/always-rejected decision are owned by triage-validation; this skill owns the written report itself (templates, tone, formulas). Use after validating a finding and before submitting. Never use "could potentially" — prove it or don't report.WritingNo warnings★ 5.4K↓ —
convert-to-cpm
dotnet/skills
From the author
Convert .NET projects and solutions (.sln, .slnx) to NuGet Central Package Management (CPM) using Directory.Packages.props. USE FOR: converting to CPM, centralizing or aligning NuGet package versions across multiple projects, inlining MSBuild version properties from Directory.Build.props into Directory.Packages.props, resolving version conflicts or mismatches across a solution or repository, updating or bumping or syncing package versions across projects. Also activate when packages are out of sync, drifting, or inconsistent -- even without the user mentioning CPM. Provides baseline build capture, version conflict resolution, build validation with binlog comparison, and a structured post-conversion report. DO NOT USE FOR: packages.config projects (must migrate to PackageReference first) or repositories that already have CPM fully enabled.
Install
npx skills add dotnet/skills --skill convert-to-cpm -a claude-code
Installs to .claude/skills/convert-to-cpm/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (7)
- SKILL.md
- references/audit-complexities.md
- references/baseline-comparison.md
- references/directory-packages-props.md
- references/msbuild-property-handling.md
- references/report-template.md
- references/validation-and-errors.md