Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 8 hours ago
44,573 skills
- tts-voiceoverZJU-REAL/Easel文字转语音配音:把文案/脚本合成为 AI 语音口播、旁白、朗读音频。**配了 VOICE_PROVIDER 默认走闭源云 TTS(CosyVoice2 等,有情感、像真人),edge 仅无 key 时兜底**(edge 偏机械/AI 味);同步输出分句 SRT 字幕、mp3/wav/m4a。合成后可与 BGM 混音或加到视频作旁白。当用户说“配音”“文字转语音”“TTS”“AI 配音”“口播语音”“旁白”“朗读”“把这段文字读出来”“生成语音”“语音合成”时使用。OtherNo warnings★ 4.1K↓ —
- launch-day-conductoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "run my launch day", "build a launch day runbook / war room", or "decide CONTINUE or ROLLBACK after the push"; produces a pre-conditions gate check (launch-readiness-auditor SHIP verdict + the authoritative date in launch-registry — missing either stops the skill), a dated hour-blocked runbook with owners (morning irreversible pushes, daytime monitoring loop, evening consolidation), a forced observation-window verdict after every irreversible action against pre-declared kill criteria, a P0-P3 incident ladder with rollback playbooks, and T-0 status lines for the registry proposal protocol. Not for channel submission content and platform rules — use community-launch-runner; not for media replies — use press-media-relations. 发布日runbook/作战室/观察窗/回滚裁决/发布日指挥OtherNo warnings★ 3K↓ —
- golang-modernizesamber/cc-skills-golangModernize Golang code to use recent language features, standard library improvements, and idiomatic patterns. Use when reviewing Go code with old-style patterns, when encountering a deprecation warning, or when the user asks for modernization, a Go version upgrade (e.g. to Go 1.27), or a CI/tooling refresh. Not for structural refactors, extracting functions, or moving code between packages (→ See `samber/cc-skills-golang@golang-refactoring` skill).EngineeringNo warnings★ 3.6K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 4.1K↓ —
- golang-uber-digsamber/cc-skills-golangImplements dependency injection in Golang using uber-go/dig — reflection-based container, Provide/Invoke, dig.In/dig.Out parameter and result objects, named values, value groups, optional dependencies, scopes, and Decorate. Apply when using or adopting uber-go/dig, when the codebase imports `go.uber.org/dig`, or when wiring an application graph at startup. For higher-level lifecycle and modules, see `samber/cc-skills-golang@golang-uber-fx` skill.OtherNo warnings★ 3.6K↓ —
- golang-how-tosamber/cc-skills-golangGolang skills orchestrator — always active on any Golang coding, review, debug, or setup task. Reads the task context and loads the most relevant skills from samber/cc-skills-golang, often multiple at once: writing a gRPC service loads golang-grpc + golang-testing + golang-error-handling; debugging a panic loads golang-troubleshooting + golang-safety; auditing security loads golang-security + golang-lint + golang-safety. Also: disambiguates competing clusters when two skills seem to overlap (performance vs benchmark vs troubleshooting, samber/lo vs mo vs ro, DI cluster, safety vs security), and configures the project's agent-config file (CLAUDE.md, AGENTS.md, GEMINI.md, Cursor rules, or Copilot instructions) to force-trigger skills in a project (/golang-how-to configure).SecurityNo warnings★ 3.6K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 4.1K↓ —
- golang-lintsamber/cc-skills-golangLinting best practices and golangci-lint configuration for Golang projects — running linters, configuring .golangci.yml, suppressing warnings with nolint directives, interpreting lint output, and selecting linters. Use when configuring golangci-lint, asking about lint warnings or nolint suppressions, setting up code quality tooling, or choosing linters. Also use when the user mentions golangci-lint, go vet, staticcheck, or revive. Not for wiring a lint step into a GitHub Actions pipeline (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).DevOpsNo warnings★ 3.6K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 4.1K↓ —
- golang-securitysamber/cc-skills-golangSecurity best practices and vulnerability prevention for Golang — injection (SQL, command, XSS), cryptography, path traversal, SSRF and HTTP security headers, cookies, secrets management, memory safety, PII in logs, STRIDE/DREAD threat modeling, plus `gosec` SAST, race detection, and fuzz testing. Apply when writing, reviewing, or auditing Go code for security, or when touching crypto, file or network I/O, secrets, user input, or authentication. Not for non-exploitable defensive bugs such as nil panics or slice aliasing (→ See `samber/cc-skills-golang@golang-safety` skill), dependency vulnerability scanning with govulncheck (→ See `samber/cc-skills-golang@golang-dependency-management` skill), or wiring security scanners into CI pipelines (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).SecurityNo warnings★ 3.6K↓ —
- skill-article-outlineZJU-REAL/Easel生成长文大纲:基于搜索分析生成 H2/H3 标题结构、段落字数目标、图表位置和 FAQ 规划,适用于公众号文章、知乎专栏、博客。 当用户说"文章大纲""长文结构""公众号大纲""知乎回答框架""写作提纲""文章框架""H2/H3 结构"时使用。WritingNo warnings★ 4.1K↓ —
- sitemap-auditnowork-studio/notfair-pluginXML sitemap audit — find and fix the sitemap problems that quietly waste crawl budget and slow indexing. Discovers the sitemap (robots.txt, /sitemap.xml, sitemap index), validates structure and size limits, and cross-checks the URLs it lists against reality: non-200 / redirected / noindex / canonicalized-away URLs that shouldn't be in a sitemap, plus indexable pages that are missing from it. Reviews lastmod accuracy, sitemap-index organization, and robots.txt reference. Use this skill whenever the user asks about sitemaps, sitemap errors in Search Console, "sitemap couldn't fetch / has errors", crawl budget, pages not getting indexed, or whether their sitemap is clean. Trigger on: "sitemap", "sitemap.xml", "XML sitemap", "sitemap errors", "sitemap audit", "couldn't fetch sitemap", "crawl budget", "pages not indexed sitemap", "sitemap index", "lastmod", "robots.txt sitemap", or any sitemap/crawl-coverage question. For a full-site SEO audit use /seo-analysis; for broken links use /broken-link-checker.BrowserNo warnings★ 4.1K↓ —
- golang-performancesamber/cc-skills-golangGolang performance optimization patterns and methodology - if X bottleneck, then apply Y. Covers allocation reduction, CPU efficiency, memory layout, GC tuning, pooling, caching, and hot-path optimization. Use when profiling or benchmarks have identified a bottleneck and you need the right optimization pattern to fix it. Also use when performing performance code review to suggest improvements or benchmarks that could help identify quick performance gains. Not for measurement methodology (→ See `samber/cc-skills-golang@golang-benchmark` skill) or debugging workflow (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).EngineeringNo warnings★ 3.6K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 4.1K↓ —
- positioning-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map our positioning", "name our competitive alternatives", or "pick a beachhead segment for the launch"; produces a Dunford-style positioning canvas — named competitive alternatives (including spreadsheet and status quo), unique attributes (verifiable, or routed to the claims ledger), value themes (attribute→benefit→value chains), a target beachhead segment scored on serviceability / pain intensity / reachability, and a one-sentence onlyness statement — the sole upstream of the message house and the entity-signal source for the canonical entity profile. Not for the message house or per-channel launch copy — use message-house-builder; not for audience/persona profiling itself — use audience-mapper; not for SEO keyword positioning — use keyword-research. 定位画布/竞争替代品/独特价值/滩头细分DataNo warnings★ 3K↓ —
- skill-community-opsZJU-REAL/Easel评论区运营与舆情危机应对:为一批评论生成分层回复模板(赞美/提问/求购/杠精/黑粉) 与分级处理规则,从评论中挖掘选题反哺内容,负面事件时做危机分级 + 声明草稿 + 统一口径。 当用户说"回复评论"、"评论区运营"、"评论怎么回"、"钓评论"、"引导互动"、 "评论区选题"、"舆情"、"危机公关"、"差评"、"黑粉"、"被骂了"、"道歉声明"、 "统一口径"、"负面缠上来了"、"翻车了怎么办"时触发。 和 skill-quality-gate 的区别:quality-gate 是发布前合规质检, community-ops 是发布后的评论互动与危机响应。OtherNo warnings★ 4.1K↓ —
- gsd:milestone-summarydavepoon/buildwithclaudeGenerate a comprehensive project summary from milestone artifacts for team onboarding and reviewProductivityNo warnings★ 3.7K↓ —
- skill-collab-proposalZJU-REAL/Easel品牌合作方案与联名策划。当用户提到"品牌合作"、"商单方案"、"合作报价"、"联名"、"联动方案"、 "博主合作"、"品牌植入"、"商务合作"、"合作提案"时触发。支持两种模式:商单方案(品牌找上门, 基于 KOL 定价表生成报价、内容形式、排期、KPI 预估)和联名策划(与博主/品牌联动,生成双方 优势互补、内容分工、互推策略)。OtherNo warnings★ 4.1K↓ —
- skill-profile-managerZJU-REAL/Easel管理账号画像全生命周期:创建空白画像、编辑六维字段、更新记忆、切换、导出和对比。 当用户说“新建/编辑/更新/切换/导出/对比画像、写进画像记忆”时使用。 首次从社媒数据生成画像用 skill-profile-builder;只提炼语言风格用 skill-voice-builder;品牌首次入驻引导用 skill-brand-onboarding。OtherNo warnings★ 4.1K↓ —
- clickup-automationdavepoon/buildwithclaudeAutomate ClickUp project management including tasks, spaces, folders, lists, comments, and team operations via Rube MCP (Composio). Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- golang-pkg-go-devsamber/cc-skills-golangGolang package and module lookup via `godig`, a pkg.go.dev API client (CLI + MCP server). Use for any Go/Golang library's documentation, API signatures, symbols, usage examples, which versions exist, licenses, whether a dependency has CVEs, or who imports a package — prefer this over Context7 for any Go package or module. Read-only, no auth. Not for upgrading dependencies (→ See `samber/cc-skills-golang@golang-dependency-management` skill), choosing a library (→ See `samber/cc-skills-golang@golang-popular-libraries` skill), or local symbols and an already-used dependency's resolved source, call sites, and generic instantiations (→ See `samber/cc-skills-golang@golang-gopls` skill).EngineeringNo warnings★ 3.6K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignNo warnings★ 4.1K↓ —
- golang-samber-oopssamber/cc-skills-golangStructured error handling in Golang with samber/oops — error builders, stack traces, error codes, error context, error wrapping, error attributes, user-facing vs developer messages, panic recovery, and logger integration. Apply when using or adopting samber/oops, or when the codebase already imports github.com/samber/oops.ProductivityNo warnings★ 3.6K↓ —
- skill-xhs-publisherZJU-REAL/Easel将图文/视频内容发布到小红书(XHS)。基于 Playwright + 持久化登录态,headless 即可运行, 流程与选择器移植自成熟开源实现 xiaohongshu-mcp(含发布成功校验、上传完成等待、话题联想绑定、 新旧发布按钮兼容、反检测)。适用场景:发布图文笔记、发布视频、扫码登录、发布前预检。TestingNo warnings★ 4.1K↓ —
pptx-html-fidelity-audit
nexu-io/open-design
From the author
Audit a python-pptx export against its source HTML deck, identify layout/content drift (footer overflow, cropped content, missing italic/em, lost styling, off-rhythm spacing), and re-export with strict footer-rail + cursor-flow layout discipline. Use this skill whenever the user has a .pptx that was generated from an HTML slide deck and asks to compare/audit/verify/fix the export — including phrases like "compare ppt with html", "fidelity audit", "fix the pptx", "ppt is cut off", "footer overlap", "italic missing in pptx", "re-export the deck", "pptx-html-fidelity-audit", or any case where a python-pptx → HTML round-trip needs verification or repair. Also trigger when the user shows you a deck.html and a deck.pptx side by side and is debugging visual differences.
Install
npx skills add nexu-io/open-design --skill pptx-html-fidelity-audit -a claude-code
Installs to .claude/skills/pptx-html-fidelity-audit/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
- Ships scripts we have not reviewedLow
Why 90
Files (7)
- SKILL.md
- references/audit-table-template.md
- references/font-discipline.md
- references/layout-discipline.md
- scripts/.gitignore
- scripts/extract_pptx.py
- scripts/verify_layout.py