Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 10 hours ago
44,573 skills
- skill-ugc-discoveryZJU-REAL/Easel发现用户生成内容(UGC)。搜索与创作者品牌/账号相关的粉丝内容、测评、提及和社区讨论, 输出高价值 UGC 列表与互动建议。当用户说"谁提到了我"、"粉丝内容"、"品牌提及"、 "UGC 发现"、"用户口碑"、"测评搜索"、"社区讨论"时触发。OtherNo warnings★ 4.1K↓ —
- gsd:session-reportdavepoon/buildwithclaudeGenerate a session report with token usage estimates, work summary, and outcomesProductivityNo warnings★ 3.7K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.OtherNo warnings★ 4.1K↓ —
- gsd:managerdavepoon/buildwithclaudeInteractive command center for managing multiple phases from one terminalOtherNo warnings★ 3.7K↓ —
- kiro-spec-designgotalab/cc-sddCreate comprehensive technical design for a specificationDesignNo warnings★ 3.7K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.WritingNo warnings★ 4.1K↓ —
- kiro-steering-customgotalab/cc-sddCreate custom steering documents for specialized project contextsPlanningNo warnings★ 3.7K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumentsNo warnings★ 4.1K↓ —
- checkdavepoon/buildwithclaudeRun CIAgent regression checks after changing an AI agent's code, prompts, or knowledge base in a repo that has agentci_spec.yaml, and interpret the results. Use after editing agent logic, before committing agent changes, or when the user asks whether the agent still works.WritingNo warnings★ 3.7K↓ —
- tao-train-mask-auto-labelNVIDIA/skillsMAL (Mask Auto-Label) for weakly-supervised segmentation. Produces segmentation masks from minimal annotations (point or box annotations) using a ViT-MAE backbone. Use when training, evaluating, or running inference for a TAO MAL model. Trigger phrases include "train MAL", "Mask Auto-Label", "weakly-supervised segmentation", "box-prompted segmentation", "minimal-annotation mask prediction".OtherNo warnings★ 3.7K↓ —
- thermo-nuclear-code-quality-reviewmichael-denyer/pstack-claudeRun an extremely strict maintainability review for abstraction quality, giant files, and spaghetti-condition growth. Use for a thermo-nuclear code quality review, thermonuclear review, deep code quality audit, or especially harsh maintainability review.EngineeringNo warnings★ 3.4K↓ —
- tao-train-pointpillarsNVIDIA/skillsPointPillars for 3D object detection from LiDAR point clouds. Encodes point clouds into a pseudo-image via a pillar-based representation, then applies 2D detection — used in autonomous driving and robotics. Use when training, evaluating, exporting, pruning, retraining, or running inference for a TAO PointPillars model. Trigger phrases include "train PointPillars", "LiDAR 3D detection", "point-cloud object detection", "pillar-based 3D detector".MediaNo warnings★ 3.7K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaNo warnings★ 4.1K↓ —
- golang-continuous-integrationsamber/cc-skills-golangGitHub Actions CI/CD pipeline configuration for Golang projects — workflow files for test, lint, SAST, coverage and vulnerability-scan jobs, Dependabot and Renovate config files, GoReleaser release pipelines, Docker build/push, repository security settings, and AI-driven PR review. Use when setting up or improving Go project CI, writing or fixing `.github/workflows/*.yml`, adding a linter or security scanner as a pipeline job, wiring automated dependency-update bots, or adding quality gates. Covers wiring tools into a pipeline, not the analysis they perform: do NOT use for choosing or interpreting security findings (→ See `samber/cc-skills-golang@golang-security` skill) or for choosing, upgrading, or auditing dependency versions (→ See `samber/cc-skills-golang@golang-dependency-management` skill).SecurityNo warnings★ 3.6K↓ —
- outlook-automationdavepoon/buildwithclaudeAutomate Outlook tasks via Rube MCP (Composio): emails, calendar, contacts, folders, attachments. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- template-skillanthropics/skillsReplace with description of the skill and when Claude should use it.OfficialOtherNo warnings★ 183.6K↓ —Also in 9 other repos
- skill-voice-builderZJU-REAL/Easel通过结构化访谈和写作样本分析,构建创作者个人声音画像(语气/用词/节奏/风格),确保后续内容风格一致。 当用户说"声音画像""我的写作风格""风格一致""建立人设语气""voice/tone""我的表达习惯""统一文风"时使用。 和 skill-audience-profiler 的区别:本 SKILL 建创作者自己的声音画像;audience-profiler 建目标受众/粉丝画像。WritingNo warnings★ 4.1K↓ —
- gsd:settingsdavepoon/buildwithclaudeConfigure GSD workflow toggles and model profileProductivityNo warnings★ 3.7K↓ —
- doca-flow-perfNVIDIA/skillsUse this skill when the user measures control-plane insertion throughput of DOCA Flow with the doca_flow_perf binary on x86 host or Arm cores — selecting a configs/ JSON policy, weighing the DPDK-versus-DOCA backend, running the smoke iteration then the eval loop, interpreting CPU cycles plus num_pushed / num_failed, or capturing the four-tuple (DOCA release, firmware, JSON policy, worker config) that makes an insertion figure defensible. Also load it for implied asks like "5-tuple hairpin insert figure", "flow-perf result mismatches release notes", "DPDK-vs-DOCA comparison", or "install variance too high". Refuse and route to the proper owner for live-app optimization (doca-flow-tune), DPA-side measurement (doca-flow-dpa-perf), wire throughput or latency, or library-internal pipe semantics.PlanningNo warnings★ 3.7K↓ —
- doca-dpaNVIDIA/skillsUse this skill when the user is doing hands-on DOCA DPA host-side work on a BlueField — creating the `doca_dpa` Core context, loading a DPACC-compiled DPA app image (`doca_dpa_app`), creating DPA threads, launching kernels via `doca_dpa_kernel_launch_update_*`, draining `doca_dpa_completion`, running `doca_dpa_cap_*` discovery, choosing between the DPA comm component (inter-DPA messaging) and the DPA verbs component (in-kernel RDMA), or debugging `DOCA_ERROR_*` from `doca_dpa_*`. Trigger even without "DOCA DPA" or "Data-Path Accelerator": "run compute on the DPA from my host", "DPA kernel hangs, no completion", "DOCA_ERROR_DRIVER on launch", "DOCA/DPACC version skew", or "does this BlueField expose a DPA". Route elsewhere for DPA-side kernel programming itself, DPACC compiler internals, host↔DPU messaging (doca-comch), host-side RDMA (doca-rdma), and GPU-initiated networking (doca-gpunetio).MediaNo warnings★ 3.7K↓ —
- substrate-vulnerability-scannertrailofbits/skillsScans Substrate/Polkadot pallets for 7 critical vulnerabilities including arithmetic overflow, panic DoS, incorrect weights, and bad origin checks. Use when auditing Substrate runtimes or FRAME pallets.SecurityNo warnings★ 7.8K↓ —
- skill-quality-gateZJU-REAL/Easel发布前质量关卡:合规风险检测(敏感词、绝对化用语、平台规则) + 产物质量审核(完整性、可读性、平台适配度)。一次检查,两道把关。 当用户说"检查合规"、"质量检查"、"能不能发"、"有没有敏感词"、 "审核一下"、"发布前检查"、"质量够不够"时使用。 合并了原 skill-check-compliance 和 skill-review-deliverable 的能力。LegalNo warnings★ 4.1K↓ —
- skill-persona-checkZJU-REAL/Easel人设一致性检查与品牌调性检查:对比内容与创作者画像的账号定位、内容赛道、形式、受众、 风格和偏好, 输出一致性评分和具体偏离点。当用户说"符合我的人设吗"、"一致性检查"、"风格对不对"、 "像我写的吗"、"品牌一致"、"调性检查"、"这是我的风格吗"、"人设偏了没"、 "语气对不对"、"品牌声音检查"时触发。 必须有 Profile 才能工作;无 Profile 时提示先创建。OtherNo warnings★ 4.1K↓ —
- kiro-validate-gapgotalab/cc-sddAnalyze implementation gap between requirements and existing codebasePlanningNo warnings★ 3.7K↓ —
unity-input-system
gamedev-skills/awesome-gamedev-agent-skills
From the author
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-input-system -a claude-code
Installs to .claude/skills/unity-input-system/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (2)
- SKILL.md
- references/rebinding.md