Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 10 hours ago
44,573 skills
- ruzzytrailofbits/skillsSets up and runs Ruzzy, Trail of Bits' coverage-guided Ruby fuzzer and the only production-ready one for the language. Covers harness structure, fuzzing pure Ruby and the native C extensions in gems, and sanitizer builds. Use when fuzzing a Ruby library or gem, testing a Ruby C extension for memory safety, or asking how to fuzz Ruby at all.TestingNo warnings★ 7.8K↓ —
- code-maturity-assessortrailofbits/skillsSystematic code maturity assessment using Trail of Bits' 9-category framework. Analyzes codebase for arithmetic safety, auditing practices, access controls, complexity, decentralization, documentation, MEV risks, low-level code, and testing, then produces a scorecard with evidence-based ratings and a priority-ordered roadmap. Use when assessing or scoring the maturity of a smart contract or blockchain codebase, producing a maturity scorecard or evaluation, or judging how mature, well-tested, or well-documented such a project is against a rubric.EngineeringNo warnings★ 7.8K↓ —
- provider-upgradepulumi/agent-skillsUpgrade any Pulumi provider to a newer version and reconcile the resulting diff. Use when users want to upgrade or update a provider (including editing package.json, requirements.txt, pyproject.toml, go.mod, or Pulumi.yaml to bump a provider SDK), check for breaking changes before or during an upgrade, fix resources that broke after a provider upgrade, or resolve unexpected replacements, creates, or deletes in a post-upgrade preview, including pulumi-gcp v10 errors such as a missing gcp.notebooks or gcp.iap.Brand type or a required secretDataWoVersion. Applies to all providers (aws, azure-native, gcp, kubernetes, aws-native, cloudflare, datadog, etc.) — not just Tier 1. Do NOT use for querying which stacks use what package versions; use skill `package-usage` for cross-stack audits. Do NOT use for general infrastructure tasks.OfficialDevOpsNo warnings★ 78↓ —
- golang-testingsamber/cc-skills-golangProduction-ready Golang tests — table-driven tests, testify suites and mocks, parallel tests, fuzzing, fixtures, goroutine leak detection with goleak, snapshot testing, code coverage, integration tests, idiomatic test naming. Use when writing or reviewing Go tests, choosing a testing approach, setting up Go test CI, or debugging flaky/slow tests. For testify-specific APIs see `samber/cc-skills-golang@golang-stretchr-testify`; for measurement methodology see `samber/cc-skills-golang@golang-benchmark`.TestingNo warnings★ 3.6K↓ —
- internal-commsdavepoon/buildwithclaudeA set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).WritingNo warnings★ 3.7K↓ —
- golang-benchmarksamber/cc-skills-golangGolang benchmarking, profiling, and performance measurement. Use when writing, running, or comparing Go benchmarks, profiling hot paths with pprof, interpreting CPU/memory/trace profiles, analyzing results with benchstat, setting up CI benchmark regression detection, or investigating production performance with Prometheus runtime metrics. Also use when the developer needs deep analysis on a specific performance indicator - this skill provides the measurement methodology, while `samber/cc-skills-golang@golang-performance` provides the optimization patterns.FinanceNo warnings★ 3.6K↓ —
- technical-writingmichael-denyer/pstack-claudeLayered technical-writing standard: Diátaxis structure, Google developer style sentences, STE instruction rules, Global English syntax. Use for /technical-writing or when writing or reviewing docs, RFCs, readmes, PR descriptions, or commit messages.WritingNo warnings★ 3.4K↓ —
- constant-time-testingtrailofbits/skillsMeasures timing side channels in cryptographic implementations by running them, using dudect for statistical analysis and Timecop over Valgrind for dynamic tracing. Covers the formal, symbolic, dynamic, and statistical tool categories and how to read a result. Use when testing whether a running implementation is constant-time, measuring timing variance on a compiled binary, or investigating a suspected timing attack. Not for statically inspecting compiler output — the constant-time-analysis plugin covers that.TestingNo warnings★ 7.8K↓ —
- launch-tier-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan my launch tier", "how big should this launch be", or "build a launch risk register with kill criteria"; produces a tier decision (Tier 1 flagship all-channel / Tier 2 targeted / Tier 3 changelog-level), a launch-type declaration (new-product / feature / relaunch / partnership with co-marketing split), an effort calibration matrix (tier to channel intensity and asset scope), D0/W1/M1 KPI targets (labeled Estimated), a risk register (likelihood x blast-radius, owners, mitigations, kill criteria / rollback thresholds), and a T-8w to T+4w timeline skeleton. Not for picking the launch date or window — use launch-window-planner; not for creator-channel launch campaigns — use campaign-planner. 发布分级/发布类型/风险登记册/kill criteriaPlanningNo warnings★ 3K↓ —
- launch-day-conductoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "run my launch day", "build a launch day runbook / war room", or "decide CONTINUE or ROLLBACK after the push"; produces a pre-conditions gate check (launch-readiness-auditor SHIP verdict + the authoritative date in launch-registry — missing either stops the skill), a dated hour-blocked runbook with owners (morning irreversible pushes, daytime monitoring loop, evening consolidation), a forced observation-window verdict after every irreversible action against pre-declared kill criteria, a P0-P3 incident ladder with rollback playbooks, and T-0 status lines for the registry proposal protocol. Not for channel submission content and platform rules — use community-launch-runner; not for media replies — use press-media-relations. 发布日runbook/作战室/观察窗/回滚裁决/发布日指挥OtherNo warnings★ 3K↓ —
- prisma-cliprisma/skillsPrisma ORM 7 CLI reference for existing Prisma 7 applications or explicitly selected Prisma 7 workflows. Covers prisma init, generate, migrate, db, dev, studio, and mcp. For setup, connection repair, or Prisma 8, use prisma-orm-setup; not the Prisma Platform CLI.OfficialEngineeringNo warnings★ 76↓ —
- trailmark-variant-neighborhoodtrailofbits/skillsExpands one confirmed or suspected vulnerability into a Trailmark graph neighborhood of variant candidates by finding sibling functions, shared callers and callees, common sensitive sinks, common entrypoint paths, interface implementations, override relationships, type/reference neighbors, and structurally similar nodes. Use after one issue is found to seed variant-analysis, semgrep-rule-creator, static-analysis, or manual review with graph-derived candidate locations.SecurityNo warnings★ 7.8K↓ —
- conversion-value-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "set up conversion values so tROAS optimizes profit not orders", "map margin onto my purchase value", "build value rules for lead / phone / signup conversions", or "stop bidding to revenue when I care about profit"; defines and QAs the conversion VALUE model — per-conversion values, margin/net-value adjustment, static-vs-dynamic value rules, proxy values for non-revenue actions, and a value-vs-count sanity check — as a value-model spec plus a pre-launch value QA sheet. Not for whether the tag fires or UTMs are clean — use conversion-signal-qa; not for cross-platform double-count de-dup — use attribution-reconciler; not for scoring R1/R2 — that is a scored veto in ad-account-auditor. 付费广告转化价值建模/利润出价/价值规则QAMarketingNo warnings★ 3K↓ —
- pulumi-componentpulumi/agent-skillsGuide for authoring Pulumi ComponentResource classes. Use when creating reusable infrastructure components, designing component interfaces, setting up multi-language support, or distributing component packages.OfficialDevOpsNo warnings★ 78↓ —
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.OtherNo warnings★ 4.1K↓ —
- pulumi-best-practicespulumi/agent-skillsLoad when the user is writing, reviewing, or debugging Pulumi TypeScript/Python programs; asks about Output<T> or apply() usage; wants to create ComponentResource classes; needs to refactor resources without destroying them (aliases); is setting up secrets or config; or is configuring a pulumi preview/up CI workflow. Also load for questions about resource dependency order, parent/child resource relationships, or pulumi.interpolate.OfficialWritingNo warnings★ 78↓ —
- pulumi-automation-apipulumi/agent-skillsLoad this skill when a user asks how to run Pulumi programmatically, embed Pulumi in an application, orchestrate multiple stacks in code, build a self-service infrastructure portal, replace pulumi CLI shell scripts with code, or use the Pulumi Automation API (LocalWorkspace, createOrSelectStack, inline programs). Also load for questions about multi-stack sequencing, parallel deployments, or passing outputs between stacks via code.OfficialEngineeringNo warnings★ 78↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.OtherNo warnings★ 4.1K↓ —
- rpggamedev-skills/awesome-gamedev-agent-skillsBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.OtherNo warnings★ 4.1K↓ —
- positioning-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map our positioning", "name our competitive alternatives", or "pick a beachhead segment for the launch"; produces a Dunford-style positioning canvas — named competitive alternatives (including spreadsheet and status quo), unique attributes (verifiable, or routed to the claims ledger), value themes (attribute→benefit→value chains), a target beachhead segment scored on serviceability / pain intensity / reachability, and a one-sentence onlyness statement — the sole upstream of the message house and the entity-signal source for the canonical entity profile. Not for the message house or per-channel launch copy — use message-house-builder; not for audience/persona profiling itself — use audience-mapper; not for SEO keyword positioning — use keyword-research. 定位画布/竞争替代品/独特价值/滩头细分DataNo warnings★ 3K↓ —
- pulumi-debug-failed-operationpulumi/agent-skillsDebug a Pulumi update or preview that failed: read the failure Pulumi already recorded, find what caused it, and fix it. Load this skill when the user asks to debug, diagnose, or fix a failed update or preview, or points at a failing `pulumi up` or `pulumi preview`. Don't load it for authoring new infrastructure, migrations, or provider upgrades; those have their own skills.OfficialEngineeringNo warnings★ 78↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ScienceNo warnings★ 4.1K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 4.1K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignNo warnings★ 4.1K↓ —
golang-grpc
samber/cc-skills-golang
From the author
Provides gRPC usage guidelines, protobuf organization, and production-ready patterns for Golang microservices. Use when implementing, reviewing, or debugging gRPC servers/clients, writing proto files, setting up interceptors, handling gRPC errors with status codes, configuring TLS/mTLS, testing with bufconn, or working with streaming RPCs.
Install
npx skills add samber/cc-skills-golang --skill golang-grpc -a claude-code
Installs to .claude/skills/golang-grpc/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (4)
- SKILL.md
- evals/evals.json
- references/protoc-reference.md
- references/testing.md