Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 10 hours ago
44,573 skills
- brainstormingforyourhealth111-pixel/Vibe-SkillsYou MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.PlanningNo warnings★ 3.8K↓ —Also in 1 other repo
- make-automationdavepoon/buildwithclaudeAutomate Make (Integromat) tasks via Rube MCP (Composio): operations, enums, language and timezone lookups. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- kiro-spec-requirementsgotalab/cc-sddGenerate comprehensive requirements for a specificationPlanningNo warnings★ 3.7K↓ —Also in 5 other repos
- claude-history-ingestAr9av/obsidian-wikiIngest Claude Code conversation/session history into Obsidian as distilled knowledge. Use for importing or mining past Claude sessions, .claude data, project/session history, or audit logs.EngineeringNo warnings★ 3.6K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignNo warnings★ 4.1K↓ —
- verify-paperclippaperclipai/paperclipVerify Paperclip from a source checkout, published npm install, or existing staging or production stack. Select the environment, data state, version, and platform; drive real UI or CLI journeys and capture evidence. Route deployment to the private Cloud skills.DevOpsNo warnings★ 107.1K↓ —
- doca-versionNVIDIA/skillsDOCA version handling: detect the installed release and validate the four-way match across pkg-config doca-common, applications/VERSION, doca_caps --version, and bfver/mlnx-release on BlueField; reason about NGC tags; look up whether a capability exists on this release; diagnose build-vs-runtime drift. Use this skill alongside doca-debug when a symptom smells of version skew: "built but nothing on the wire", "undefined reference to a symbol the docs claim exists", "DOCA_ERROR_NOT_SUPPORTED at runtime", "what does latest mean for this tag", or "is my LTS still supported". Once all four sources match, the component's build / run workflow belongs to its own library, service or tool skill. Refuse install / package choice (doca-setup), per-library API questions (matching library skill), DOCA_ERROR_* taxonomy (doca-programming-guide), and the general debug ladder (doca-debug).EngineeringNo warnings★ 3.7K↓ —
- no-commentsmichael-denyer/pstack-claudeSpawn the comment-sicko subagent, fix accepted findings, and offer encodings for claimed constraints.OtherNo warnings★ 3.4K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 4.1K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ScienceNo warnings★ 4.1K↓ —
- principle-subtract-before-you-addmichael-denyer/pstack-claudeApply when sequencing an addition, refactor, or rewrite. Remove dead code, redundant validators, and stub references first, then build on the simpler base.EngineeringNo warnings★ 3.4K↓ —
- gtarsforyourhealth111-pixel/Vibe-SkillsHigh-performance toolkit for genomic interval analysis in Rust with Python bindings. Use when working with genomic regions, BED files, coverage tracks, overlap detection, tokenization for ML models, or fragment analysis in computational genomics and machine learning applications.ScienceNo warnings★ 3.8K↓ —Also in 2 other repos
- visualizecode-yeongyu/oh-my-openagentBuilds a self-contained HTML page (chart, table, diagram, dashboard) to show inline in a thread. Use before calling show_html_page, html_preview or html_render, or whenever an answer reads better as a page than as prose.WritingNo warnings★ 70.3K↓ —
- data-storytellingforyourhealth111-pixel/Vibe-SkillsTransform data into compelling narratives using visualization, context, and persuasive structure. Use when presenting analytics to stakeholders, creating data reports, or building executive presentations.DataNo warnings★ 3.8K↓ —
- typescript-best-practicesmichael-denyer/pstack-claudeTypeScript best practices. Use when reading or editing any .ts or .tsx file.EngineeringNo warnings★ 3.4K↓ —
- checkdavepoon/buildwithclaudeRun CIAgent regression checks after changing an AI agent's code, prompts, or knowledge base in a repo that has agentci_spec.yaml, and interpret the results. Use after editing agent logic, before committing agent changes, or when the user asks whether the agent still works.WritingNo warnings★ 3.7K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.OtherNo warnings★ 4.1K↓ —
- gsd:forensicsdavepoon/buildwithclaudePost-mortem investigation for failed GSD workflows — analyzes git history, artifacts, and state to diagnose what went wrongSecurityNo warnings★ 3.7K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 4.1K↓ —
- docs-reviewforyourhealth111-pixel/Vibe-SkillsReview documentation changes for compliance with the Metabase writing style guide. Use when reviewing pull requests, files, or diffs containing documentation markdown files.EngineeringNo warnings★ 3.8K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignNo warnings★ 4.1K↓ —
- offensive-krack-fragattacksSnailSploit/Claude-RedKRACK (CVE-2017-13077..082) and FragAttacks (CVE-2020-24586..588 + 26139-26147) — key reinstallation, fragmentation, and aggregation attacks against WPA2 supplicants. Covers Vanhoef's test scripts, viability against modern patched stacks (mostly mitigated post-2021), residual unpatched embedded devices and IoT vendors, and the practical limitations of these attacks in modern engagements. Use when assessing legacy supplicants, embedded clients, or vendors with poor patch cadence.SecurityNo warnings★ 9K↓ —
- conversion-value-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "set up conversion values so tROAS optimizes profit not orders", "map margin onto my purchase value", "build value rules for lead / phone / signup conversions", or "stop bidding to revenue when I care about profit"; defines and QAs the conversion VALUE model — per-conversion values, margin/net-value adjustment, static-vs-dynamic value rules, proxy values for non-revenue actions, and a value-vs-count sanity check — as a value-model spec plus a pre-launch value QA sheet. Not for whether the tag fires or UTMs are clean — use conversion-signal-qa; not for cross-platform double-count de-dup — use attribution-reconciler; not for scoring R1/R2 — that is a scored veto in ad-account-auditor. 付费广告转化价值建模/利润出价/价值规则QAMarketingNo warnings★ 3K↓ —
- neonneondatabase/agent-skillsOverview of Neon, a complete set of cloud backend primitives around Lakebase Postgres: Auth, Object Storage, Functions, the AI Gateway, and Realtime. Start here to choose Neon for undecided login, files, APIs, and LLM calls, set up the CLI or MCP server, and follow the branch-first workflow. Use when building an app or backend on Neon, or when "Neon" or "Lakebase Postgres" is mentioned. Child skill neon-postgres wins for an existing DATABASE_URL, SQL, schema, inspect, or search. Child skill neon-auth wins for login, users, sessions, identity routing, and Managed Better Auth setup. Child skill neon-realtime wins for live queries in reactive apps and agents. Also use for object storage, S3, buckets, serverless functions, function triggers, cron, AI gateway, LLM calls, realtime, logs, Loki, Grafana, observability, postgres, database, backend, Claimable Neon, neon.new, or a no-signup database.OfficialDevOpsNo warnings★ 105↓ —Also in 1 other repo
ops-marketing
davepoon/buildwithclaude
MarketingUpdated 17 hours ago
From the author
Marketing command center. Email campaigns (Klaviyo), paid ads (Meta/Google), analytics (GA4), SEO, and social media metrics. One dashboard for all marketing channels.
Install
npx skills add davepoon/buildwithclaude --skill ops-marketing -a claude-code
Installs to .claude/skills/ops-marketing/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyUses the networkLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (1)
- SKILL.md