Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 8 hours ago
44,573 skills
- sn-updateOpenSenseNova/SenseNova-SkillsUpdate SenseNova Skills (the sn-* bundle) inside an OpenClaw or hermes-agent install. ALWAYS use this skill when the user says any of: "update SenseNova skills", "update SN skills", "更新 sensenova skills", "更新 sn skills", "刷新 sn-*", "升级 sn-* skills", or names a specific sn-* skill to update (e.g. "更新 sn-ppt-standard", "refresh sn-image-base"). Default scope is the whole sn-* bundle; if the user names specific skills, update ONLY those.MediaNo warnings★ 5.9K↓ —
- melonjs-physicsmelonjs/melonJSUse this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck/matter adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, rotation collision, rotating body, torque, joints, stacking, Body, bodyDef, collision, collisionType, collisionMask, onCollision, onCollisionStart, onCollisionActive, raycast, queryAABB, querySphere, PlanckAdapter, MatterAdapter, gravity, velocity, applyForce, isGrounded, SAT.ScienceNo warnings★ 6.4K↓ —
- melonjs-eventsmelonjs/melonJSUse this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and per-state event names, renderable lifecycle callbacks, and how to unsubscribe without leaking. Triggers on: event.on, event.off, event.once, event.emit, GAME_UPDATE, GAME_BEFORE_DRAW, LEVEL_LOADED, LOADER_COMPLETE, STATE_CHANGE, CANVAS_ONRESIZE, POINTERMOVE, WORLD_STEP, onActivateEvent, onDeactivateEvent, onDestroyEvent, lifecycle, subscribe, listener.MediaNo warnings★ 6.4K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaNo warnings★ 6.4K↓ —
- melonjs-inputmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestingNo warnings★ 6.4K↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaNo warnings★ 6.4K↓ —
- create-plancomposio-community/awesome-codex-skillsCreate a concise plan. Use when a user explicitly asks for a plan related to a coding task.PlanningNo warnings★ 17K↓ —
- paperjsxcomposio-community/awesome-codex-skillsGenerate PPTX presentations, DOCX documents, XLSX spreadsheets, and PDF reports from structured JSON input using PaperJSX.DocumentsNo warnings★ 17K↓ —
- melonjs-camera-and-drawingUpdatedmelonjs/melonJSUse this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras and what each one draws, and drawing shapes, lines and gradients inside a custom draw(). Covers world versus screen coordinate conversion, clipping and masking, baking with CanvasRenderTarget, and reading pixels back. Triggers on: Camera2d, viewport, follow, setBounds, minimap, second camera, split screen, cullMask, visibilityLayer, hide from a camera, shake, fadeIn, fadeOut, worldToLocal, localToWorld, colorMatrix, renderer.fill, renderer.stroke, Rect, Ellipse, Polygon, Line, Gradient, clipRect, mask, CanvasRenderTarget, NoiseTexture2d, lookAt, setBasis, toImageData, getImageData, toBlob, toDataURL, screenshot, read pixels.MediaNo warnings★ 6.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for cal.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- todoist-automationdavepoon/buildwithclaudeAutomate Todoist task management, projects, sections, filtering, and bulk operations via Rube MCP (Composio). Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- szamlazz-invoicingdavepoon/buildwithclaudeIssue, cancel, and fetch Hungarian invoices via the szamlazz.hu Agent API. Handles VAT calculation, NAV taxpayer lookup, partner caching, and PDF generation. Use when the user mentions számla, számlázás, invoice, sztornó, díjbekérő, proforma, or wants to bill a customer.DocumentsNo warnings★ 3.7K↓ —
- prowler-docsforyourhealth111-pixel/Vibe-SkillsProwler documentation style guide and writing standards. Trigger: When writing documentation for Prowler features, tutorials, or guides.WritingNo warnings★ 3.8K↓ —
- edgartoolsforyourhealth111-pixel/Vibe-SkillsPython library for accessing, analyzing, and extracting data from SEC EDGAR filings. Use when working with SEC filings, financial statements (income statement, balance sheet, cash flow), XBRL financial data, insider trading (Form 4), institutional holdings (13F), company financials, annual/quarterly reports (10-K, 10-Q), proxy statements (DEF 14A), 8-K current events, company screening by ticker/CIK/industry, multi-period financial analysis, or any SEC regulatory filings.FinanceNo warnings★ 3.8K↓ —
- doca-gpunetio-ib-write-latNVIDIA/skillsUse this skill when the user characterizes RDMA WRITE round-trip time posted from a CUDA kernel via GPUNetIO — compiling `gpunetio_ib_write_lat` under `doca/tools/`, verifying GPU–NIC affinity, and interpreting the half-iteration / full-iteration / nanosecond columns for median / p99 / tail-jitter analysis of a real-time control loop. Also load it for implied asks like "p99 WRITE time on H100 + ConnectX", "tail delay versus batching", or "device-originated versus upstream ib_write_lat". Refuse and route to the proper owner for throughput runs (doca-gpunetio-ib-write-bw), the GPI channel API (doca-gpi), GPUNetIO API work (doca-gpunetio), or SDK setup.WritingNo warnings★ 3.7K↓ —
- wiki-context-packAr9av/obsidian-wikiProduce a token-bounded, citation-ready context slice from an existing Obsidian vault for a downstream agent or task. Use for "/wiki-context-pack", "use my vault as context", "context slice for X", "pack the wiki for my agent", or "bounded context for Y".ProductivityNo warnings★ 3.6K↓ —
- bromichael-denyer/pstack-claudeRestate the last message in plain human language, with no jargon. Use for /bro or when asked to say it plainly.OtherNo warnings★ 3.4K↓ —
- discord-automationdavepoon/buildwithclaudeAutomate Discord tasks via Rube MCP (Composio): messages, channels, roles, webhooks, reactions. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- dropbox-automationdavepoon/buildwithclaudeAutomate Dropbox file management, sharing, search, uploads, downloads, and folder operations via Rube MCP (Composio). Always search tools first for current schemas.OtherNo warnings★ 3.7K↓ —
- onboardwesammustafa/Claude-Code-Everything-You-Need-to-KnowExplains this repository's shared Claude Code setup to a new teammate, covering what is committed and shared, what stays personal, and what the team-kit plugin adds. Use when someone asks how the team's Claude Code setup works or what they get by cloning the repository.EngineeringNo warnings★ 3.5K↓ —
- c-reviewtrailofbits/skillsPerforms comprehensive C/C++ security review for memory corruption, integer overflows, race conditions, and platform-specific vulnerabilities. Use when auditing native C/C++ applications, reviewing daemons or services for memory safety, or hunting integer overflow / use-after-free / race conditions in userspace code.EngineeringNo warnings★ 7.8K↓ —
- gsd:add-tododavepoon/buildwithclaudeCapture idea or task as todo from current conversation contextProductivityNo warnings★ 3.7K↓ —
- prisma-computeprisma/skillsDeploy and operate apps on Prisma Compute with the Prisma 8 CLI. Use whenever the user mentions Prisma Compute, deploying or hosting a Prisma app, `prisma deploy`, `prisma dev module.ts`, Prisma Composer apps (`module.ts`, `compute()`, the `composer` section of `prisma.config.ts`), preview stages, deploy on push (`prisma git connect`, `prisma/cloud-deploy-action`), `prisma service` logs, versions, rollback, or custom domains, `project env`, `PRISMA_SERVICE_TOKEN`, regions, 504s, sleeping instances, or `waitUntil`; also when a project still uses the removed `@prisma/cli app deploy`, `prisma.compute.ts`, `defineComputeConfig`, `compute:deploy`, or `build logs` surface.OfficialDevOpsNo warnings★ 76↓ —
- gsd:ui-phasedavepoon/buildwithclaudeGenerate UI design contract (UI-SPEC.md) for frontend phasesDesignNo warnings★ 3.7K↓ —
fatigue-frequency-manager
aaron-he-zhu/aaron-marketing-skills
From the author
Use when the user asks to "is my ad fatiguing", "why is CTR dropping at scale", or "should I rotate creative / widen the audience"; reads frequency, CTR and CVR decay against an early-flight baseline and returns Rotate-creative / Widen-audience / Hold triggers with a per-ad-set fatigue read. Not for building the replacement creative — use ad-creative-builder; not for the RQS score or vetoes — use ad-account-auditor. 广告疲劳检测/频次管理/换素材还是扩人群
Install
npx skills add aaron-he-zhu/aaron-marketing-skills --skill fatigue-frequency-manager -a claude-code
Installs to .claude/skills/fatigue-frequency-manager/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (1)
- SKILL.md