Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 9 hours ago
44,573 skills
- melonjs-getting-startedmelonjs/melonJSUse this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.MediaNo warnings★ 6.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for perplexity.ai — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for supabase.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for v0.dev — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for mintlify.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- sql-injection-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for SQL injection vulnerabilities", "perform SQLi attacks", "bypass authentication using SQL injection", "extract database information through injection", "detect SQL injection flaws", or "exploit database query vulnerabilities". It provides comprehensive techniques for identifying, exploiting, and understanding SQL injection attack vectors across different database systems.TestingNo warnings★ 4.7K↓ —
- broken-authenticationzebbern/claude-code-guideThis skill should be used when the user asks to "test for broken authentication vulnerabilities", "assess session management security", "perform credential stuffing tests", "evaluate password policies", "test for session fixation", or "identify authentication bypass flaws". It provides comprehensive techniques for identifying authentication and session management weaknesses in web applications.SecurityNo warnings★ 4.7K↓ —
- melonjs-20-migrationmelonjs/melonJSUse this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, and the deprecated exports still present. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, renderable.shader, Compositor, CanvasTexture, me.Math, deprecated.MediaNo warnings★ 6.4K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsNo warnings★ 6.4K↓ —
- melonjs-effects-and-shadersUpdatedmelonjs/melonJSUse this skill for post-processing effects, custom shaders, blend modes and colour grading in melonJS. Covers the built-in ShaderEffect presets, addPostEffect on renderables and cameras, writing a custom dual-language GLSL/WGSL effect, the screen_texture builtins, and why effects silently do nothing on the Canvas fallback. Triggers on: Tween, easing, animate an effect, ShaderEffect, addPostEffect, removePostEffect, getPostEffect, postEffectNeedsCapture, VignetteEffect, GlowEffect, BlurEffect, PixelateEffect, ScanlineEffect, shader, GLSL, WGSL, uniform, setUniform, setTexture, setTime, blendMode, colorMatrix, screen_texture, toFrameTexture, post effect, filter.MediaNo warnings★ 6.4K↓ —
- skill-quality-gateZJU-REAL/Easel发布前质量关卡:合规风险检测(敏感词、绝对化用语、平台规则) + 产物质量审核(完整性、可读性、平台适配度)。一次检查,两道把关。 当用户说"检查合规"、"质量检查"、"能不能发"、"有没有敏感词"、 "审核一下"、"发布前检查"、"质量够不够"时使用。 合并了原 skill-check-compliance 和 skill-review-deliverable 的能力。LegalNo warnings★ 4.1K↓ —
- statsmodelsforyourhealth111-pixel/Vibe-SkillsStatistical modeling toolkit. OLS, GLM, logistic, ARIMA, time series, hypothesis tests, diagnostics, AIC/BIC, for rigorous statistical inference and econometric analysis.TestingNo warnings★ 3.8K↓ —
- kiro-spec-designgotalab/cc-sddGenerate comprehensive technical design translating requirements (WHAT) into architecture (HOW) with discovery process. Use when creating architecture from requirements.DesignNo warnings★ 3.7K↓ —
- skill-profile-builderZJU-REAL/Easel首次使用引导:从社媒链接分析、从零生成账号画像 Profile。收集社媒链接+运营意图,分析已发内容与收藏喜好,生成 6 维 Profile。当用户说 创建画像/第一次用/帮我建个人设/分析我的账号建画像/从链接生成画像 时使用。与 skill-profile-manager 的区别:本 SKILL 专做首次从零分析生成;已有画像的编辑/记忆更新/导出/对比/切换找 profile-manager。OtherNo warnings★ 4.1K↓ —
- jetson-print-device-infoNVIDIA/skillsUse when you need to print Jetson device info (module model, L4T version, kernel, OS version, current power mode) from a running Jetson target. This is an example skill.OtherNo warnings★ 3.7K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 4.1K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ScienceNo warnings★ 4.1K↓ —
- gsd:verify-workdavepoon/buildwithclaudeValidate built features through conversational UATOtherNo warnings★ 3.7K↓ —
- pyzoteroforyourhealth111-pixel/Vibe-SkillsInteract with Zotero reference management libraries using the pyzotero Python client. Retrieve, create, update, and delete items, collections, tags, and attachments via the Zotero Web API v3. Use this skill when working with Zotero libraries programmatically, managing bibliographic references, exporting citations, searching library contents, uploading PDF attachments, or building research automation workflows that integrate with Zotero.DocumentsNo warnings★ 3.8K↓ —Also in 1 other repo
- brainstormingforyourhealth111-pixel/Vibe-SkillsYou MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.PlanningNo warnings★ 3.8K↓ —Also in 1 other repo
- automate-memichael-denyer/pstack-claudeUse for "automate me", "create/update/refresh my -mode skill", "turn/capture my preferences or working style into a skill", or wanting agents to follow how the user works. Drafts or revises a personal -mode skill via plugin-dev:skill-development + unslop, optionally pulling fresh evidence from recent transcripts.OtherNo warnings★ 3.4K↓ —
- architectmichael-denyer/pstack-claudeSketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.PlanningNo warnings★ 3.4K↓ —
- physicsnemo-shard-tensorNVIDIA/skillsOfficial NVIDIA-authored guidance for PhysicsNeMo ShardTensor domain parallelism — integrate domain parallelism into training/inference scripts (new or existing) with DDP or FSDP2, write and register shard patches to enable new layers/ops, and bootstrap multi-GPU correctness tests. Use when working with ShardTensor, scatter_tensor, domain parallelism, sequence/spatial sharding, ring attention, DeviceMesh + DDP/FSDP2 hybrid parallelism, or physicsnemo.domain_parallel. Do NOT use for generic PyTorch DDP/FSDP setup without domain parallelism, picking a PhysicsNeMo model or example (use physicsnemo-discover), or non-distributed training questions.TestingNo warnings★ 3.7K↓ —
- list-hygiene-monitoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "watch my list health over time", "flag decaying / unengaged subscribers on a schedule", "why is my open rate drifting down / bounces creeping up", or "build me a re-permission and prune worklist"; runs the scheduled SEND list-decay + suppression-drift watch — an engagement-recency cohort read (30/90/180/365-day), hard-bounce and spam-complaint trend vs benchmark, suppression-list growth/leakage check, and a segmented re-permission / sunset / prune worklist tied to SEND S (list hygiene) and E (engagement-decay) sub-items. Not for the one-time pre-send authentication pre-flight — use deliverability-qa; not for the consent/suppression record itself — use consent-registry; not for computing the EQS or enforcing vetoes — use email-quality-auditor. 邮件列表健康度监控/退订漂移/沉睡用户清理TestingNo warnings★ 3K↓ —
golang-performance
samber/cc-skills-golang
From the author
Golang performance optimization patterns and methodology - if X bottleneck, then apply Y. Covers allocation reduction, CPU efficiency, memory layout, GC tuning, pooling, caching, and hot-path optimization. Use when profiling or benchmarks have identified a bottleneck and you need the right optimization pattern to fix it. Also use when performing performance code review to suggest improvements or benchmarks that could help identify quick performance gains. Not for measurement methodology (→ See `samber/cc-skills-golang@golang-benchmark` skill) or debugging workflow (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).
Install
npx skills add samber/cc-skills-golang --skill golang-performance -a claude-code
Installs to .claude/skills/golang-performance/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (9)
- SKILL.md
- assets/prometheus-alerts.yml
- evals/evals.json
- references/caching.md
- references/cpu.md
- references/io-networking.md
- references/memory.md
- references/observability.md
- references/runtime.md