Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 6 hours ago
47,966 skills
- use-igniteui-blazordotnet/skillsAdd, configure, or review Ignite UI for Blazor Lite component support in Blazor applications. USE FOR: installing IgniteUI.Blazor.Lite or IgniteUI.Blazor.GridLite, registering AddIgniteUIBlazor() in Blazor Server, WASM, Hybrid, or split Blazor Web App projects, adding @using IgniteUI.Blazor.Controls, wiring the theme stylesheet, picking the right host page, locating the GridLite stylesheet path, explaining single-project vs split Server/Client Web App setup differences, and checking where an interactive render mode is needed for Ignite UI components to work. DO NOT USE FOR: general Blazor component authoring without Ignite UI, choosing app architecture or render mode from scratch (see create-blazor-project), JavaScript interop (see use-js-interop), authentication (see configure-auth), prerendering (see support-prerendering), or layout/component design questions that need no Ignite UI setup.DesignNo warnings★ 5.8K↓ —
- create-skilldotnet/skillsScaffolds new agent skills for the dotnet/skills repository. Use when creating a new skill, generating SKILL.md files, writing a skill description that the runtime will actually route to, or setting up skill directory structures. Handles frontmatter generation, section templates, and validation guidance. Do not use for fixing a skill that already fails its evaluation (use improve-skill-quality) or for writing eval.yaml (use create-skill-test).TestingNo warnings★ 5.8K↓ —
- debridgeinternet-court/internet-court-skillComplete deBridge Protocol SDK for building cross-chain bridges, message passing, and token transfers on Solana. Use when building cross-chain applications, bridging assets between Solana and EVM chains, or implementing trustless external calls.OtherNo warnings★ 7K↓ —Also in 1 other repo
- designlang-tokensManavarya09/design-extractUse when styling UI for coinbase.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- melonjs-loading-assetsmelonjs/melonJSUse this skill for loading and managing game assets in melonJS — the resource descriptor format, the full asset type list, preload versus load, retrieving loaded assets, base URLs and cross-origin settings, and the loading screen. Triggers on: loader, loader.preload, loader.load, resources, getImage, getJSON, getTMX, getGLTF, getVideo, getFont, setBaseURL, setOptions, crossOrigin, withCredentials, credentials, cookies, authenticated assets, CORS, asset, preload, LOADER_COMPLETE, loading screen, unload, setParser, custom asset type, generated texture, procedural texture.OtherNo warnings★ 6.4K↓ —
- asking-user-questionsJetBrains/thinkrailUse when composing an ask_user_question round inside a workflow, or when a workflow skill names it at a question step. Shared norms for the tool — not a workflow, nothing to execute.ProductivityNo warnings★ 6.4K↓ —
- genvm-lintinternet-court/internet-court-skillValidate GenLayer intelligent contracts with the GenVM linter.OtherNo warnings★ 7K↓ —
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, wall slide and wall jump, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.DocumentsNo warnings★ 5.8K↓ —
- okx-agentic-walletinternet-court/internet-court-skillOKX Agentic Wallet — the single skill for the user's wallet and on-chain execution. Use it whenever the user wants to operate their wallet or execute an on-chain action, including: login & accounts, balance / holdings, wallet address / deposit / receive, send / transfer, contract calls (approve / deposit / withdraw), transaction history & status, message signing, wallet export & policy; pay gas with a stablecoin (Gas Station, Solana); swap / trade / buy / sell / convert, get a quote; cross-chain bridge & track arrival; limit orders (buy dip / take profit / stop loss / buy above) plus cancel / list / resume them; broadcast / gas / simulate / track a transaction; look up any public address's holdings; security scanning (token / honeypot 蜜罐 / 貔貅, DApp phishing, tx & signature checks, approvals); audit log. Once matched, follow this skill's Intent Routing to dispatch to the exact action.SecurityNo warnings★ 7K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for posthog.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- top-value-coloringOpenSenseNova/SenseNova-Skills根据数据规模动态选择处理策略,对多表数据进行合并、统计筛选,并利用 openpyxl 实现关键指标的自动化样式高亮与格式化导出。OtherNo warnings★ 6K↓ —
- improve-skill-qualitydotnet/skillsDiagnoses and fixes skills in the dotnet/skills repository that lose to their own baseline, fail to activate, time out, or return "no credible improvement". Use when an evaluation verdict is a regression or underpowered, when a skill regressed after a change, when /evaluate reports no results, or when deciding whether a weak skill should be strengthened or retired. Do not use for scaffolding a brand-new skill (use create-skill) or a brand-new eval (use create-skill-test).TestingNo warnings★ 5.8K↓ —
- migrate-dotnet9-to-dotnet10dotnet/skillsMigrate a .NET 9 project or solution to .NET 10 and resolve all breaking changes. USE FOR: upgrading TargetFramework from net9.0 to net10.0, fixing build errors after updating the .NET 10 SDK, resolving source and behavioral changes in .NET 10 / C# 14 / ASP.NET Core 10 / EF Core 10, updating Dockerfiles for Debian-to-Ubuntu base images, resolving obsoletion warnings (SYSLIB0058-SYSLIB0062), adapting to SDK/NuGet changes (NU1510, PrunePackageReference), migrating System.Linq.Async to built-in AsyncEnumerable, fixing OpenApi v2 API changes, cryptography renames, and C# 14 compiler changes (field keyword, extension keyword, span overloads). DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 8 or earlier (use migrate-dotnet8-to-dotnet9 first), greenfield .NET 10 projects, or cosmetic modernization. LOADS REFERENCES: csharp-compiler, core-libraries, sdk-msbuild (always); aspnet-core, efcore, cryptography, extensions-hosting, serialization-networking, winforms-wpf, containers-interop (selective).FinanceNo warnings★ 5.8K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ScienceNo warnings★ 5.8K↓ —
- bb-methodologyelementalsouls/Claude-BugHunterUse at the START of any bug bounty hunting session, when switching targets, or when feeling lost about what to do next. Master orchestrator that combines the 5-phase non-linear hunting workflow with the critical thinking framework (developer psychology, anomaly detection, What-If experiments). Routes to all other skills based on current hunting phase. Also use when asking "what should I do next" or "where am I in the process."ProductivityNo warnings★ 5.4K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanningNo warnings★ 5.8K↓ —
- deepchat-sdd-cleanupThinkInAIXYZ/deepchatUse only when a developer explicitly asks to clean, prune, tidy, or organize DeepChat SDD documentation after implementation and validation. Scans docs/features, docs/issues, and docs/architecture; prefers multi-agent review when available; removes completed issue docs when a linked GitHub issue is closed or implementation and validation evidence proves the bug no longer exists, drops stale plans and legacy task files from completed feature or architecture goals, and deletes obsolete feature or architecture docs.PlanningNo warnings★ 6.4K↓ —
- jupiter-vrfdinternet-court/internet-court-skillUse when a user mentions Jupiter token verification, VRFD eligibility, paying 1000 JUP to verify a token, submitting a verification request, or updating metadata via the Jupiter express verification flow.OtherNo warnings★ 7K↓ —
- frontend-designThinkInAIXYZ/deepchatCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.DesignNo warnings★ 6.4K↓ —Also in 4 other repos
- quicknode-skillinternet-court/internet-court-skillQuicknode blockchain infrastructure for 80+ chains: Core RPC API, Streams, Webhooks, Blazar WSS, Solana gRPC, HyperCore gRPC, SQL Explorer, Metaplex DAS API, Blockbook, Ordinals & Runes API, Swap API, x402, MPP, Agent Subscriptions, CLI, and MCP. Use for any Quicknode product, blockchain data access, or wallet-paid agent access.DevOpsNo warnings★ 7K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaNo warnings★ 5.8K↓ —
- create-custom-agentdotnet/skillsCreates VS Code custom agent files (.agent.md) for specialized AI personas with tools, instructions, and handoffs. Use when scaffolding new custom agents, configuring agent workflows, or setting up agent-to-agent handoffs.PlanningNo warnings★ 5.8K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for cal.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ScienceNo warnings★ 5.8K↓ —
build-perf-diagnostics
dotnet/skills
From the author
Diagnose MSBuild bottlenecks from binlog timelines and Target/Task Performance Summaries after build-perf-baseline establishes measurements. USE FOR: unknown build slowness, RAR >5s, analyzers >30% of Csc, one target >50% of build time, node utilization <80%, excessive Copy tasks, finding restore overhead. DO NOT USE FOR: known repeated-restore fixes (use eliminate-redundant-restores), initial baselines (use build-perf-baseline), incremental rebuilds (use incremental-build), parallelism tuning (use build-parallelism), non-MSBuild builds.
Install
npx skills add dotnet/skills --skill build-perf-diagnostics -a claude-code
Installs to .claude/skills/build-perf-diagnostics/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (1)
- SKILL.md