Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 6 hours ago
47,966 skills
- maui-app-lifecycledotnet/skills.NET MAUI app lifecycle guidance — the four app states, cross-platform Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying), platform-specific lifecycle mapping, backgrounding and resume behavior, and state-preservation patterns. USE FOR: "app lifecycle", "window lifecycle events", "save state on background", "resume app", "OnStopped", "OnResumed", "backgrounding", "deactivated event", "ConfigureLifecycleEvents", "platform lifecycle hooks". DO NOT USE FOR: navigation events (use maui-shell-navigation), dependency injection setup (use maui-dependency-injection), platform API invocation (use conditional compilation and partial classes).PlanningNo warnings★ 5.8K↓ —
- test-smell-detectiondotnet/skillsAudits existing tests in any language using formal, research-backed test smell names and the testsmells.org 19-smell academic taxonomy. Use when the caller asks for an academic or citable test-smell review, named smell categories, or a formal severity-ranked smell assessment. Covers Assertion Roulette, Conditional Test Logic, Mystery Guest, Eager Test, Sleepy Test, Unknown Test, Sensitive Equality, and the rest of the catalog across .NET, Python, JavaScript/TypeScript, Java, Go, Ruby, Rust, Swift, Kotlin, PowerShell, and C++. DO NOT USE FOR a quick pragmatic test review (use test-anti-patterns), writing or running tests, framework migration, coverage, or assertion-diversity metrics.TestingNo warnings★ 5.8K↓ —
- unocssantfu/skillsUnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.DesignNo warnings★ 6K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for raycast.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for webflow.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- vectorizationdotnet/skillsDesign, implement, optimize, and review SIMD code in .NET. USE FOR: vectorizing scalar loops with TensorPrimitives, Vector64/128/256/512, or platform hardware intrinsics; reviewing existing SIMD code, including the generic Vector type, for contract equivalence, tail handling, memory safety, portability, fallbacks, and measured performance. DO NOT USE FOR: performance work unrelated to SIMD or vectorization.DesignNo warnings★ 5.8K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 5.8K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 5.8K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivityNo warnings★ 5.8K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ScienceNo warnings★ 5.8K↓ —
- linkedin-hook-extractorsergebulaev/linkedin-skillsReverse-engineer the hook formula from a viral LinkedIn post URL. Returns which of the 20 canonical 2026 formulas it uses (anaphora, R.I.P., year-pivot, time-anchor, curiosity-gap, contrarian, comment-gate, emotional cold-open, named-gratitude, and 11 more), why it worked, and a blank template. Use to learn from a competitor's post, not to write your own (use linkedin-post-writer).MarketingNo warnings★ 5.4K↓ —Also in 1 other repo
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.OtherNo warnings★ 5.8K↓ —
- assertion-qualitydotnet/skillsAnalyze assertion quality, depth, variety, and false confidence in existing tests. ALWAYS USE when asked about weak, shallow, trivial, always-true, self-referential, assertion-free, presence/truthiness-only, or insufficiently diverse assertions, including MSTest, Jest, pytest, and Go. DO NOT USE for direct fixes: writing-mstest-tests owns supplied MSTest assertions; code-testing owns new cases. Use test-gap-analysis when asked whether tests would catch a production change, and test-anti-patterns for general severity-ranked audits.TestingNo warnings★ 5.8K↓ —
- jupiter-vrfdinternet-court/internet-court-skillUse when a user mentions Jupiter token verification, VRFD eligibility, paying 1000 JUP to verify a token, submitting a verification request, or updating metadata via the Jupiter express verification flow.OtherNo warnings★ 7K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".OtherNo warnings★ 5.8K↓ —
- linkedin-post-writersergebulaev/linkedin-skillsDraft a new LinkedIn post from scratch using one of 20 2026 hook formulas (anaphora, R.I.P., time-anchor, curiosity-gap, contrarian, controlled A/B, false-binary, and more) plus a founders-edition angle library, picked by engagement goal (comments, reposts, likes, saves). Runs the humanizer pass and schedules via Publora on approval. Use to write a post, find a hook or proven format, or get founder-specific angles. Not for reviewing existing drafts (use linkedin-humanizer --mode audit).MarketingNo warnings★ 5.4K↓ —Also in 1 other repo
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 5.8K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanningNo warnings★ 5.8K↓ —
- large-file-parquet-analysis-and-highlightOpenSenseNova/SenseNova-Skills当Excel文件总行数超过1万行时,通过转换为Parquet格式提升读取性能,提取目标指标并计算最大值,最后将结果输出为Excel并对特定行进行高亮标注。DocumentsNo warnings★ 6K↓ —
- linkedin-interviewersergebulaev/linkedin-skillsInterview the user for the raw material their posts are made of. Builds a lasting Story Bank of roles, numbers, turning points, scars and positions, or runs a focused interview that turns one topic into a post spine. Use when a draft has nothing concrete to draw on, or the user says interview me. Not for learning how they write (use linkedin-humanizer --mode profile).MarketingNo warnings★ 5.4K↓ —Also in 1 other repo
- webapp-testinganthropics/skillsToolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.OfficialTestingNo warnings★ 185K↓ —Also in 8 other repos
- sql-injection-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for SQL injection vulnerabilities", "perform SQLi attacks", "bypass authentication using SQL injection", "extract database information through injection", "detect SQL injection flaws", or "exploit database query vulnerabilities". It provides comprehensive techniques for identifying, exploiting, and understanding SQL injection attack vectors across different database systems.TestingNo warnings★ 4.7K↓ —
- use-igniteui-blazordotnet/skillsAdd, configure, or review Ignite UI for Blazor Lite component support in Blazor applications. USE FOR: installing IgniteUI.Blazor.Lite or IgniteUI.Blazor.GridLite, registering AddIgniteUIBlazor() in Blazor Server, WASM, Hybrid, or split Blazor Web App projects, adding @using IgniteUI.Blazor.Controls, wiring the theme stylesheet, picking the right host page, locating the GridLite stylesheet path, explaining single-project vs split Server/Client Web App setup differences, and checking where an interactive render mode is needed for Ignite UI components to work. DO NOT USE FOR: general Blazor component authoring without Ignite UI, choosing app architecture or render mode from scratch (see create-blazor-project), JavaScript interop (see use-js-interop), authentication (see configure-auth), prerendering (see support-prerendering), or layout/component design questions that need no Ignite UI setup.DesignNo warnings★ 5.8K↓ —
- use-js-interopdotnet/skillsAdd, review, or fix JavaScript interop in Blazor components. USE FOR: calling JavaScript from Blazor, calling .NET from JavaScript, collocated .razor.js modules, IJSRuntime, IJSObjectReference lifecycle, DotNetObjectReference, ElementReference, timing rules for when JS is available, IAsyncDisposable disposal of JS references, server-side JS interop safety. DO NOT USE FOR: general Blazor component authoring without JS interop needs (use author-component), forms (use collect-user-input).EngineeringNo warnings★ 5.8K↓ —
feishu-tools
ThinkInAIXYZ/deepchat
OtherUpdated yesterday
From the author
Use the Feishu/Lark plugin MCP tools for Feishu documents, spreadsheets, knowledge content, and other matching workspace operations.
Install
npx skills add ThinkInAIXYZ/deepchat --skill feishu-tools -a claude-code
Installs to .claude/skills/feishu-tools/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: APACHE-2.0
Safety checks on SKILL.md
No warnings.
Why 91
Security100
Provenance86
Maintenance100
Licence100
Adoption60
Files (1)
- SKILL.md