Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 6 hours ago
47,966 skills
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.WritingNo warnings★ 5.8K↓ —
- frontend-session-rcagrafana/skillsDiagnoses a Grafana Frontend Observability (RUM) session: whether it is healthy, what went wrong, ranked problems with timestamps and evidence, likely cause, how to fix it. Optional follow-up: zoom in on the top error, impact across sessions, Session Replay, or a Tempo trace if the user asks. Fetches telemetry with `gcx frontend sessions get --save` and reads only that dump file. Use when the user asks to explain, diagnose, analyse, RCA, or review a session; asks if a session is healthy; pastes Frontend Observability session context (app id, session id, datasource UID); or mentions Faro, user journey, Core Web Vitals, exceptions, ANR, or a web or mobile RUM session — even if they do not say "session narrator" or "frontend-session-rca". Do not use this skill to instrument an app (Faro Web, React Native, Flutter, native OpenTelemetry) — use `app-observability` for Faro Web setup instead.OfficialDesignNo warnings★ 297↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignNo warnings★ 5.8K↓ —
- multi-file-excel-parquet-analysisOpenSenseNova/SenseNova-Skills读取多 Sheet Excel 文件并统计规模,支持大文件向 Parquet 格式转换、分类数据统计及可视化报告生成。DocumentsNo warnings★ 6K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.OtherNo warnings★ 5.8K↓ —
- windows-privilege-escalationzebbern/claude-code-guideThis skill should be used when the user asks to "escalate privileges on Windows," "find Windows privesc vectors," "enumerate Windows for privilege escalation," "exploit Windows misconfigurations," or "perform post-exploitation privilege escalation." It provides comprehensive guidance for discovering and exploiting privilege escalation vulnerabilities in Windows environments.SecurityNo warnings★ 4.7K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ScienceNo warnings★ 5.8K↓ —
- hunt-csrfelementalsouls/Claude-BugHunterHunting skill for csrf vulnerabilities. Built from 15 public bug bounty reports including modern variants — SameSite=Lax sibling-subdomain bypass (Argo CD CVE-2024-22424), GraphQL mutations-via-GET (GitLab $3,370), framework-wide CSRF middleware disabled (Stripe Dashboard $5,000), path-traversal CSRF-token bypass (GitHub Enterprise CVE-2022-23732 $10k), Origin-omission bypass (TikTok $2,500), OAuth-state null-byte (Streamlabs), WebSocket CSRF / CSWSH (Coda), default-SameSite email-change → ATO (YoYo Games $400), social-account-link CSRF (HackerOne), JSON-CSRF via text/plain on email-change (TikTok $500). Use when hunting modern CSRF — heavy emphasis on chain-to-ATO patterns.SecurityNo warnings★ 5.4K↓ —
- report-writingelementalsouls/Claude-BugHunterBug bounty report writing for H1/Bugcrowd/Intigriti/Immunefi — report templates, human tone guidelines, impact-first writing, CVSS 3.1 scoring, title formula, impact statement formula, severity decision guide, downgrade counters, pre-submit checklist. Validation gates and the submittability/always-rejected decision are owned by triage-validation; this skill owns the written report itself (templates, tone, formulas). Use after validating a finding and before submitting. Never use "could potentially" — prove it or don't report.WritingNo warnings★ 5.4K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignNo warnings★ 5.8K↓ —
- egm-review-loopNewgoogle/elephant-goldfish-modelExecutes the Antagonistic-Review process from the Elephant-Goldfish Model (EGM) via an automated multi-agent review loop to audit documents against qualitative standards and structural templates, and automatically apply approved fixes. Use when reviewing design docs, READMEs, feature specifications, implementation plans, or verifying document completeness and tone.EngineeringNo warnings★ 6.5K↓ —Also in 1 other repo
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignNo warnings★ 5.8K↓ —
- excel-multi-sheet-dynamic-analysisOpenSenseNova/SenseNova-Skills用于分析包含多个Sheet的Excel文件,动态判断数据量级以决定是否转换为Parquet进行大文件处理,并支持跨Sheet的特定字段统计、数据清洗、交叉分析与可视化,最终生成带下载链接的汇总报告。DocumentsNo warnings★ 6K↓ —
- private-connectivitygrafana/skillsSet up private network connectivity to Grafana Cloud — AWS PrivateLink, Azure Private Link, GCP Private Service Connect, and Private Data Source Connect (PDC). Provisions VPC endpoints, private endpoints, or PSC forwarding rules per signal type (metrics / logs / traces / profiles); wires Alloy to push to the private DNS endpoint instead of the public one; verifies private DNS resolution + endpoint approval state. Use when sending telemetry to Grafana Cloud without traversing the public internet, eliminating cloud egress costs, meeting PCI-DSS / HIPAA / data-residency compliance, configuring PDC for private data-source queries, or connecting AWS / Azure / GCP workloads to Grafana — even when the user says "stop paying egress", "keep our telemetry off the public internet", or "PCI compliance for Grafana" without naming PrivateLink.OfficialDevOpsNo warnings★ 297↓ —
- migrate-xunit-to-xunit-v3dotnet/skillsMigrate .NET test projects from xUnit.net v2 to xunit.v3 and fix v3 breaks. Use for package/CPM conversion, OutputType=Exe, preserving the VSTest or MTP runner (including projects currently using YTest.MTP.XUnit2), incompatible TFMs, async void tests, string-to-Type attributes, custom Fact/Theory/BeforeAfterTest attributes, Xunit.SkippableFact, xunit.abstractions/extensibility consolidation, and Xunit.Combinatorial/StaFact compatibility. Do not use for framework conversion or a runner-only migration. For xUnit v3 MTP filter syntax, also use migrate-vstest-to-mtp.TestingNo warnings★ 5.8K↓ —
- agent-walletinternet-court/internet-court-skillGive the AI agent its own EVM wallet with admin-controlled policies the agent CANNOT bypass even under prompt injection. Encrypted keystore (AES-256-GCM, scrypt KDF), policy file the agent has no tool to write, deterministic policy gate on every signing operation, optional local HTTP dashboard. Triggers: agent wallet, give the agent a wallet, agent address, fund the agent, agent autonomy, policy gate, kill switch, agent permissions, bounded autonomy, ERC-4337 alternative, session-key alternative.WritingNo warnings★ 7K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.EngineeringNo warnings★ 5.8K↓ —
- convert-to-cpmdotnet/skillsConvert .NET projects and solutions (.sln, .slnx) to NuGet Central Package Management (CPM) using Directory.Packages.props. USE FOR: converting to CPM, centralizing or aligning NuGet package versions across multiple projects, inlining MSBuild version properties from Directory.Build.props into Directory.Packages.props, resolving version conflicts or mismatches across a solution or repository, updating or bumping or syncing package versions across projects. Also activate when packages are out of sync, drifting, or inconsistent -- even without the user mentioning CPM. Provides baseline build capture, version conflict resolution, build validation with binlog comparison, and a structured post-conversion report. DO NOT USE FOR: packages.config projects (must migrate to PackageReference first) or repositories that already have CPM fully enabled.MarketingNo warnings★ 5.8K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.OtherNo warnings★ 5.8K↓ —
- jupiter-swap-migrationinternet-court/internet-court-skillMigration guide from Jupiter Metis (v1) or Ultra to Swap API v2. Use when migrating existing Jupiter swap integrations, updating base URLs, or transitioning from quote+swap-instructions to the unified build endpoint.EngineeringNo warnings★ 7K↓ —
- optimizing-ef-core-queriesdotnet/skillsReview and optimize application data access that uses Entity Framework Core (EF Core). Use for EF Core performance and correctness reviews of services, repositories, imports, and background jobs: slow or memory-heavy queries, excessive round-trips, hidden SaveChanges, premature materialization, dynamic query construction, result-graph tracking, bulk writes, DbContext lifetime or overlapping operations, search semantics, paging, raw SQL, and model/index coverage. Use whether or not EF Core owns the schema. For EF Core, not Dapper or raw ADO.NET.DataNo warnings★ 5.8K↓ —
- use-js-interopdotnet/skillsAdd, review, or fix JavaScript interop in Blazor components. USE FOR: calling JavaScript from Blazor, calling .NET from JavaScript, collocated .razor.js modules, IJSRuntime, IJSObjectReference lifecycle, DotNetObjectReference, ElementReference, timing rules for when JS is available, IAsyncDisposable disposal of JS references, server-side JS interop safety. DO NOT USE FOR: general Blazor component authoring without JS interop needs (use author-component), forms (use collect-user-input).EngineeringNo warnings★ 5.8K↓ —
- yellow-settlement-roominternet-court/internet-court-skillYellow Network Protocol app sessions for AI agents - a shared room where several agents pool funds, reallocate off-chain at machine speed, and settle one final split. Use for multiparty settlement among agents. Covers connecting, the funded-account prerequisite, creating a session with participants + weights + quorum, deposit, operate, withdraw, close, and the trust boundary. Grounded in the official @yellow-org/sdk lifecycle example.OtherNo warnings★ 7K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.OtherNo warnings★ 5.8K↓ —
loki-label-analyzer
grafana/skills
From the author
Expert evaluator for Grafana Loki label strategy. Audits, designs, and improves label schemas using cardinality scoring, access-pattern alignment, static vs. dynamic label rules, and consistency checks. Use when the user asks to evaluate, audit, design, or improve a Loki label strategy — or asks why their Loki queries are slow.
Install
npx skills add grafana/skills --skill loki-label-analyzer -a claude-code
Installs to .claude/skills/loki-label-analyzer/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (5)
- SKILL.md
- references/cost-impact.md
- references/disclaimer.md
- references/log-line-optimization.md
- references/protected-labels.md