Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 4 hours ago
47,966 skills
- k6-cloud-investigate-testgrafana/skillsInvestigate a Grafana Cloud k6 test — describe the script, list run history, identify pass/fail status, pull raw metric time-series and log lines for one or more runs, and (if asked) safely edit the test script. Use when the user asks about a specific k6 cloud test or run, gives a `/a/k6-app/tests/<id>` or `/a/k6-app/runs/<id>` URL, asks "is this test passing", "why are my k6 tests failing", "show me metrics for run X", "show me logs for run X", or wants to add thresholds / fix a failing test. Trigger this skill even when the user doesn't explicitly say "investigate" — pasted `/a/k6-app/...` URLs, "why did run X fail", "what happened with my test", "is my test healthy", "the latest run looks weird", "checks are failing but the run says passed", or any request to diagnose a Grafana Cloud k6 run all qualify.OfficialTestingNo warnings★ 297↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignNo warnings★ 5.8K↓ —
- melonjs-camera-and-drawingmelonjs/melonJSUse this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras and what each one draws, and drawing shapes, lines and gradients inside a custom draw(). Covers world versus screen coordinate conversion, clipping and masking, baking with CanvasRenderTarget, and reading pixels back. Triggers on: Camera2d, viewport, follow, offset, look ahead, setBounds, minimap, second camera, split screen, cullMask, visibilityLayer, hide from a camera, shake, fadeIn, fadeOut, worldToLocal, localToWorld, colorMatrix, renderer.fill, renderer.stroke, Rect, Ellipse, Polygon, Line, Gradient, clipRect, mask, CanvasRenderTarget, NoiseTexture2d, lookAt, setBasis, toImageData, getImageData, toBlob, toDataURL, screenshot, read pixels.MediaNo warnings★ 6.4K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignNo warnings★ 5.8K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ScienceNo warnings★ 5.8K↓ —
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.EngineeringNo warnings★ 5.8K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignNo warnings★ 5.8K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.OtherNo warnings★ 5.8K↓ —
- diffdockaipoch/open-sciencePredict small-molecule binding poses with DiffDock-L (Corso et al. 2023/2024, github.com/gcorso/DiffDock) — blind diffusion docking that places a ligand into a protein pocket without a predefined search box and ranks the samples with a learned confidence model. Reach for this skill to dock a SMILES or SDF against a PDB, to generate ranked 3D poses for a small fragment library, or to get a starting pose for downstream rescoring. DiffDock predicts geometry, not affinity.ScienceNo warnings★ 5.4K↓ —
- self-awarenessaipoch/open-scienceInspect Open-Science's JavaScript control REPL, discover managed Project files, Sessions, and Agent Frames, and safely feature-gate host.* calls with host.capabilities(). Use when an Agent needs to discover available host APIs, locate an Artifact or Upload Version, diagnose a Session, or read a Frame transcript in the current Project.ScienceNo warnings★ 5.4K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaNo warnings★ 5.8K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignNo warnings★ 5.8K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).WritingNo warnings★ 5.8K↓ —
- alkahest-developerinternet-court/internet-court-skillHelp developers write code that interacts with Alkahest escrow contracts using the TypeScript, Rust, or Python SDKWritingNo warnings★ 7K↓ —
- exp-test-maintainabilitydotnet/skillsDetects duplicate boilerplate, copy-paste tests, and structural maintainability issues across .NET test suites. Use when the user asks to reduce repetition, consolidate similar test methods, convert copy-paste tests to data-driven parameterized tests, suggest a better test structure, or identify refactoring opportunities. Identifies repeated construction, assertion patterns, copy-paste methods convertible to DataRow/Theory/TestCase, redundant setup/teardown, and shared infrastructure. Produces an analysis report with concrete before/after suggestions. Works with MSTest, xUnit, NUnit, and TUnit. DO NOT USE FOR: writing new tests (use writing-mstest-tests), reviewing test quality or anti-patterns (use test-anti-patterns), or deep mock auditing (use exp-mock-usage-analysis).TestingNo warnings★ 5.8K↓ —
- okx-dapp-discoveryinternet-court/internet-court-skillPlugin router for 20 third-party DeFi protocols (Polymarket, Aave, Hyperliquid, PancakeSwap, Morpho, Raydium, Curve, Compound, Pendle, Lido, ether.fi, GMX, Kamino, Orca, Meteora, Clanker, pump.fun, Uniswap) and their protocol-native tokens (HYPE, HLP, eETH, weETH, stETH, wstETH, LDO, GHO, CAKE, CRV, COMP, RAY, ETHFI, GLP, kToken, PT-* / YT-*, $CLANKER). Resolves DApp/token → plugin → confirm-install → re-apply request. Routing only — never signs or broadcasts; every on-chain write needs explicit user approval. Fires on: (1) named DApp + action verb (swap/deposit/stake/long/borrow/buy/sell/snipe/farm/claim, EN or ZH 买/卖/换/存/质押/借/做多/做空/狙击); (2) 2+ DApp comparison ("Aave vs Compound", "Lido vs ether.fi"); (3) Polymarket UpDown (`<COIN> 5min updown`, `5 分钟涨跌`, `预测市场`); (4) protocol-native token + action verb ("deposit USDC into HLP", "PT-stETH on Pendle"); (5) pump.fun WRITE verbs (buy/sell/snipe/ape/swap or 买/卖/狙击/梭哈/帮我买). See body for full rules.WritingNo warnings★ 7K↓ —
- numeric-format-normalizationOpenSenseNova/SenseNova-Skills对 Excel 数据进行数值格式标准化与清洗,支持大规模数据的 Parquet 转换流程,并完成关键指标的合计核对与结果文件导出。DocumentsNo warnings★ 6K↓ —
- chai1aipoch/open-scienceStructure prediction for protein, nucleic-acid, and small-molecule complexes with the Chai-1 foundation model (Chai Discovery 2024, github.com/chaidiscovery/chai-lab). Reach for this skill to predict an antibody-antigen or protein-ligand complex from a single FASTA, to re-fold designed binders as an AlphaFold-multimer alternative, or to drive co-folding from Python for batched campaigns on a GPU.ScienceNo warnings★ 5.4K↓ —
- solana-devinternet-court/internet-court-skillUse when user asks to "build a Solana dapp", "write an Anchor program", "create a token", "debug Solana errors", "set up wallet connection", "test my Solana program", "deploy to devnet", or "explain Solana concepts" (rent, accounts, PDAs, CPIs, etc.). Also use for quick on-chain lookups via public RPC + curl — "what's the balance of <wallet>", "look up transaction <sig>", "token balance for <account>", "check this address on mainnet/devnet". End-to-end Solana development playbook covering wallet connection, Anchor/Pinocchio programs, Codama client generation, Surfpool/LiteSVM/Mollusk testing, security checklists, and JSON-RPC curl lookups against public clusters. Prefers @solana/kit v7 plugin clients (createClient + .use()), wallet connection via @solana/kit-plugin-wallet + @solana/react, web3.js v3 (Kit internals, RC) as the migration target for legacy codebases, and Surfpool for local networks and integration testing.SecurityNo warnings★ 7K↓ —
- slr-prismabrycewang-stanford/Auto-Empirical-Research-SkillsGuide users through writing a systematic literature review (SLR) following the PRISMA 2020 framework. Use this skill whenever the user mentions 'systematic review', 'systematic literature review', 'SLR', 'PRISMA', 'PRISMA 2020', 'PRISMA flow diagram', 'PRISMA checklist', or asks for help writing, structuring, or auditing a literature review that follows reporting guidelines. Also trigger when the user asks about inclusion/exclusion criteria for a review, search strategies for databases like Scopus/WoS/PubMed, study selection processes, risk of bias assessment, or narrative synthesis for a review paper. This skill covers the full PRISMA 2020 checklist (27 items), produces a Word document manuscript in strict journal article format, generates an annotated PRISMA flow diagram, and enforces APA 7th Edition referencing throughout. It does NOT cover meta-analysis or statistical pooling. By Chuah Kee Man.DocumentsNo warnings★ 4.8K↓ —
- linkedin-marketingsergebulaev/linkedin-skillsPlan, draft, audit, and publish LinkedIn posts and comments. Use when the user wants to write a viral LinkedIn post, draft a comment or reply on any LinkedIn post URL, audit a draft against 2026 algorithm heuristics, remove AI tells, extract hook formulas from viral posts, or plan a week of content. Powered by the Publora API for publishing. User provides post/comment URLs, skill drafts content, user approves, then publishes.MarketingNo warnings★ 5.4K↓ —Also in 2 other repos
- hunt-spa-apielementalsouls/Claude-BugHunterDiscover a single-page-app's hidden backend API from its public JS bundle, then test that API for broken access control / missing authentication. One of the highest-yield web plays in modern recon — SPAs ship their entire backend route map to the browser, and the API behind them is frequently missing the auth middleware the login page implies. Built from an authorized engagement where this play found an unauthenticated financial API that an ASM scan reporting hundreds of "Criticals" completely missed. Use whenever a target serves a JS-heavy SPA (React/Vue/Angular/Next), an "app"/"console"/"dashboard"/"portal" subdomain, or any `*api*` host shows up in recon. Leaked build artifacts (source maps / .env / .git / asset-manifest) are owned by hunt-source-leak; API version-inventory and behavioral diffing by hunt-shadow-api; this skill owns mapping a live SPA's backend routes from its JS bundle and testing them for broken access control / missing auth.EngineeringNo warnings★ 5.4K↓ —
- deslopbrycewang-stanford/Auto-Empirical-Research-SkillsRemove AI writing patterns from prose. Use this skill when writing, drafting, editing, reviewing, or revising any text to eliminate predictable AI tells, slop, and formulaic patterns. Trigger this skill whenever the user asks to "deslop", "de-AI", "make it sound human," "remove AI patterns," "remove AI tropes," "clean up AI writing," fix "slop," "deslop" text, or review prose for authenticity. Also use when the user asks you to write or draft anything and wants it to sound natural rather than AI-generated. Common use cases include scientific writing (manuscripts, abstracts, cover letters, grant narratives, discussion sections, peer review responses), blog posts, newsletters, memos, reports, and any other substantial prose.ScienceNo warnings★ 4.8K↓ —
- linkedin-engager-analyticssergebulaev/linkedin-skillsPull the people who liked or commented on any LinkedIn post and segment them by ICP fit (peer / aspirational / prospect / other). Produces an engager roster, tier breakdown, and outbound action lists (follow back, comment-drop, DM-able with one-line openers). Powered by Apify, no LinkedIn login. Triggers on "who liked my post", "who engaged", "engagers report", "audience analytics". Not for tracking author replies to your comments (use linkedin-thread-monitor).DataNo warnings★ 5.4K↓ —Also in 1 other repo
authoring-github-workflows
dotnet/skills
From the author
Author and review GitHub Actions workflow YAML safely so syntactically-valid YAML can't ship a workflow that GitHub Actions refuses to run. USE FOR: editing, adding, or reviewing any file under .github/workflows/, writing run-name/name/if/env/run values that contain ${{ }} expressions, diagnosing a run that fails with 'This run likely failed because of a workflow file issue' and no jobs starting, deciding when a workflow scalar must be quoted, validating workflows with actionlint. DO NOT USE FOR: authoring application YAML unrelated to GitHub Actions, Azure Pipelines, GitLab CI, or non-workflow YAML. SCOPE: this skill covers *syntactic/structural* correctness of workflow YAML (quoting, parsing, actionlint); for *semantic and functional* workflow design (what a workflow should do, agentic-workflow behavior), see .github/agents/agentic-workflows.agent.md — the two are complementary. INVOKES: actionlint (downloaded pinned binary) plus git/grep for inspection.
Install
npx skills add dotnet/skills --skill authoring-github-workflows -a claude-code
Installs to .claude/skills/authoring-github-workflows/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
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Why 91
Files (1)
- SKILL.md