Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 4 hours ago
47,966 skills
- humanizeepoko77-ai/im-not-aiAI가 쓴 한글 텍스트를 자연스럽게 윤문하는 진입 명령. humanize-korean 파이프라인을 shim 의 route_hint 가 정한 경로(light 1콜 · standard 2콜 · heavy 3+콜)로 실행하고 `--strict`면 heavy 고정. 트리거 — "/humanize".WritingNo warnings★ 6.3K↓ —
- collect-user-inputdotnet/skillsBuild forms, validate data, and react to user input in Blazor. USE FOR adding forms, search boxes, filter panels, inline editing, data-entry UI, file uploads, validation (annotations or custom), handling form submissions, and binding input controls. Covers EditForm, built-in input components, DataAnnotationsValidator, custom validation, SSR form patterns (SupplyParameterFromForm, FormName, AntiforgeryToken, Enhance), and @bind for simple interactive controls. DO NOT USE for project scaffolding (see create-blazor-project) or prerendering issues (see support-prerendering).DesignNo warnings★ 5.8K↓ —
- grade-testsdotnet/skillsGrade curated individual tests for readiness, A-F quality and improvements. ALWAYS USE FOR: grade tests, review only a named test, per-test readiness or quality bands for supplied methods, bodies, file spans or bounded PR diffs, including existing tests. Return Pass/Failed/Uncertain/Not applicable; unresolved/empty scopes omit grades. Compose read-only per-test evidence. Polyglot. DO NOT USE FOR: suite audits (test-engineer/test-anti-patterns), concrete fix/feature detection proof (test-value-evidence), writing/fixing tests, or coverage.TestingNo warnings★ 5.8K↓ —
- sn-infographicOpenSenseNova/SenseNova-SkillsGenerates professional infographics with various layout types and visual styles. Analyzes content, recommends layout and style, and generates publication-ready infographics. Use when user asks to create "infographic", "信息图", "visual summary", or "可视化".ProductivityNo warnings★ 6K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaNo warnings★ 5.8K↓ —
- fulfill-git-escrowinternet-court/internet-court-skillFulfill a git escrow bounty by writing a solution or submitting an existing one. Use when the user wants to solve a test suite challenge, write code to pass tests, and claim a token reward. Requires the git-escrows CLI (npm i -g git-escrows).EngineeringNo warnings★ 7K↓ —
- mongodb-qe-size-estimationmongodb/agent-skillsEstimates the storage and memory impact of encrypting fields in collections with Queryable Encryption (QE) enabled. Do NOT use for collections that use Client-Side Field Level Encryption (CSFLE) instead of QE.OfficialProductivityNo warnings★ 192↓ —Also in 2 other repos
- asking-user-questionsJetBrains/thinkrailUse when composing an ask_user_question round inside a workflow, or when a workflow skill names it at a question step. Shared norms for the tool — not a workflow, nothing to execute.ProductivityNo warnings★ 6.4K↓ —
- extract-designManavarya09/design-extractExtract the full design language from any website URL. Produces 8 output files including AI-optimized markdown, visual HTML preview, Tailwind config, React theme, shadcn/ui theme, Figma variables, W3C design tokens, and CSS variables. Also runs WCAG accessibility scoring. Use when user says 'extract design', 'get design system', 'design language', 'design tokens', 'what colors/fonts does this site use', 'turn this URL into design tokens', 'make a Tailwind theme from this site', or '/extract-design'. Do not use for building a new UI from scratch unless the user first wants to extract an existing website's design language.DesignNo warnings★ 4.4K↓ —
- create-blazor-projectdotnet/skillsCreate a new ASP.NET Core web application or web site using Blazor. USE FOR: creating a new Blazor web app, scaffolding a new web project, starting a new web site, choosing render modes (Static SSR, Interactive Server, Interactive WebAssembly, Auto), running dotnet new blazor with the right options, setting up initial project structure. DO NOT USE FOR: adding features to existing projects, changing how an existing app renders, or component authoring (use author-component).MediaNo warnings★ 5.8K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for retool.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.OtherNo warnings★ 5.8K↓ —
- code-testing-extensionsdotnet/skillsProvides file paths to language-specific extension files for the code-testing pipeline. Read this reference-only catalog for extension guidance files (e.g., dotnet.md for .NET, cpp.md for C++). Agents and skills read its bundled files directly; do not invoke this catalog through the model's skill tool.TestingNo warnings★ 5.8K↓ —
- migrate-mstest-v1v2-to-v3dotnet/skillsUse this skill before answering or editing whenever an MSTest v1/v2 project is being upgraded or repaired for v3. Triggers include QualityTools assembly references; MSTest.TestFramework/TestAdapter 1.x-2.x; "upgrade to MSTest v3"; comparing v1 and v2 migration paths; choosing MSTest or MSTest.Sdk; CS0411/CS1503 after a v3 package bump; DataRow type mismatch, MSTEST0014, or "Test data doesn't match method parameters"; .testsettings/LegacySettings to .runsettings; timeout changes; and net5.0 or other dropped v3 TFMs. Still use it when packages say 3.x but migration source errors or legacy settings remain. Preserve VSTest/MTP. Do not use for a clean v3 project, v3-to-v4, framework conversion, or runner-only migration.TestingNo warnings★ 5.8K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 5.8K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for resend.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- test-anti-patternsdotnet/skillsAudit a test file or suite; produce a severity-ranked diagnostic report. ALWAYS USE for tests that verify nothing, missing/tautological assertions, swallowed/broad exceptions, flaky/order-dependent tests, duplication, or magic values. Polyglot. DO NOT USE for direct edits: writing-mstest-tests owns supplied MSTest assertions/attributes/lifecycle; code-testing owns new tests. Exclude running tests, migration, assertion metrics (assertion-quality), raw .NET coverage collection (run-tests), non-.NET coverage collection/analysis (native tooling), project-wide .NET coverage/CRAP (coverage-analysis), named-target .NET CRAP (crap-score), behavioral/pseudo-mutation gaps (test-gap-analysis), test-mix/ happy-vs-error classification and trait distributions (test-tagging), or the testsmells.org catalog (test-smell-detection).TestingNo warnings★ 5.8K↓ —
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanningNo warnings★ 5.8K↓ —
- sn-da-large-file-analysisOpenSenseNova/SenseNova-Skills万行以上 Excel 数据集的高性能分析引擎。提供 openpyxl read_only 流式读取(iter_rows 支持 10 万行以上)、Parquet 转换加速、内存优化、分块处理和大文件写入模式。**遇到以下任一情况就主动使用本 skill**:①数据行数 ≥ 10k(由 sn-da-excel-workflow 的行数评估步骤触发);②用户出现触发词:大文件 / 大数据量 / 性能优化 / 内存不足 / OOM / 百万行 / 十万行 / 流式读取 / Parquet / 分块处理 / large file / big data / streaming read / chunked processing;③直接使用 pd.read_excel() 导致超时或内存溢出;④用户明确要求对大规模数据集进行高性能处理。仅不用于:小于 10k 行的常规 Excel 分析(使用 sn-da-excel-workflow 即可)。DocumentsNo warnings★ 6K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 5.8K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaNo warnings★ 5.8K↓ —
- roblox-charactersgamedev-skills/awesome-gamedev-agent-skillsBuild respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.OtherNo warnings★ 5.8K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignNo warnings★ 5.8K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.OtherNo warnings★ 5.8K↓ —
scholarly-writing-refiner
zebbern/claude-code-guide
From the author
Polishes academic English paragraph by paragraph, reviewing grammar, word choice, voice, coherence, and sentence structure. Outputs revision suggestions alongside polished text. Triggered by phrases like 'polish this paragraph,' 'check the grammar,' 'rewrite in academic English,' or keywords like manuscript editing, SCI polishing, and journal submission editing.
Install
npx skills add zebbern/claude-code-guide --skill scholarly-writing-refiner -a claude-code
Installs to .claude/skills/scholarly-writing-refiner/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (2)
- LICENSE
- SKILL.md