Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 4 hours ago
47,966 skills
- designlang-tokensManavarya09/design-extractUse when styling UI for v0.dev — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- sn-infographicOpenSenseNova/SenseNova-SkillsGenerates professional infographics with various layout types and visual styles. Analyzes content, recommends layout and style, and generates publication-ready infographics. Use when user asks to create "infographic", "信息图", "visual summary", or "可视化".ProductivityNo warnings★ 6K↓ —
- spec-graphJetBrains/thinkrailUse when locating, reading, creating, updating, or validating project specs, or when work is governed by or may alter a documented boundary, contract, invariant, behavior, or architecture decision.PlanningNo warnings★ 6.4K↓ —
- managing-mcp-serversJetBrains/thinkrailUse when the user asks to add, change, remove, enable or disable an MCP server, or when an MCP tool is missing, needs sign-in, fails, or was blocked. ThinkRail runs pi in-process, so there is no `pi` command to call.OtherNo warnings★ 6.4K↓ —
- scgptaipoch/open-scienceEmbed and annotate single-cell expression data with scGPT, a foundation model for single-cell biology. Use this skill when: (1) Producing cell embeddings from an AnnData for clustering/integration, (2) Zero-shot or fine-tuned cell-type annotation, (3) Gene-level representation for perturbation/GRN tasks. For probabilistic single-cell models (scVI etc.), use the scvi-tools library.ScienceNo warnings★ 5.4K↓ —
- melonjsUpdatedmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaNo warnings★ 6.4K↓ —
- melonjs-scenes-and-statemelonjs/melonJSUse this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.OtherNo warnings★ 6.4K↓ —
- bb-methodologyelementalsouls/Claude-BugHunterUse at the START of any bug bounty hunting session, when switching targets, or when feeling lost about what to do next. Master orchestrator that combines the 5-phase non-linear hunting workflow with the critical thinking framework (developer psychology, anomaly detection, What-If experiments). Routes to all other skills based on current hunting phase. Also use when asking "what should I do next" or "where am I in the process."ProductivityNo warnings★ 5.4K↓ —
- setting-up-a-projectJetBrains/thinkrailUse when asked to set up, onboard, initialize, or spec a project with no spec graph, or when invoked by the app's Set-up-project card. Not for ordinary work in an already-specced project.PlanningNo warnings★ 6.4K↓ —
- web-artifacts-builderanthropics/skillsSuite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.OfficialDesignNo warnings★ 185K↓ —Also in 2 other repos
- hunt-miscelementalsouls/Claude-BugHunterHunting skill for misc vulnerabilities. Built from 225 public bug bounty reports. Use when hunting misc on any target.SecurityNo warnings★ 5.4K↓ —
- fetch-and-send-datadotnet/skillsCall APIs, load data into components, and handle the async lifecycle in Blazor. USE FOR fetching data from a backend, submitting data to an API, displaying loading/error states, registering HttpClient, building service abstractions for Auto/WebAssembly render modes. DO NOT USE for form validation (see collect-user-input), prerendering persistence (see support-prerendering), or project scaffolding (see create-blazor-project).MediaNo warnings★ 5.8K↓ —
- melonjs-20-migrationmelonjs/melonJSUse this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, and the deprecated exports still present. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, renderable.shader, Compositor, CanvasTexture, me.Math, deprecated.MediaNo warnings★ 6.4K↓ —
- build-with-tinybasetinyplex/tinybaseScaffold, extend, and verify reactive local-first JavaScript or TypeScript applications with TinyBase. Use when choosing TinyBase for in-memory tabular or key-value state, generating an app with create-tinybase, adding schemas or UI bindings, resolving TinyBase import paths, configuring browser or database persistence, configuring MergeableStore synchronization over WebSockets or Cloudflare Durable Objects, or diagnosing an existing TinyBase application.DevOpsNo warnings★ 5.2K↓ —Also in 1 other repo
- mirrord-configmetalbear-co/mirrordHelps users generate, edit, and validate mirrord.json configuration files for mirrord (MetalBear). Use when the user wants to connect their local process to a Kubernetes environment, configure features (env/fs/network), or needs feedback on an existing mirrord.json. Always ensures output JSON is valid and schema-conformant.DevOpsNo warnings★ 5.4K↓ —
- k6-cloud-investigate-testgrafana/skillsInvestigate a Grafana Cloud k6 test — describe the script, list run history, identify pass/fail status, pull raw metric time-series and log lines for one or more runs, and (if asked) safely edit the test script. Use when the user asks about a specific k6 cloud test or run, gives a `/a/k6-app/tests/<id>` or `/a/k6-app/runs/<id>` URL, asks "is this test passing", "why are my k6 tests failing", "show me metrics for run X", "show me logs for run X", or wants to add thresholds / fix a failing test. Trigger this skill even when the user doesn't explicitly say "investigate" — pasted `/a/k6-app/...` URLs, "why did run X fail", "what happened with my test", "is my test healthy", "the latest run looks weird", "checks are failing but the run says passed", or any request to diagnose a Grafana Cloud k6 run all qualify.OfficialTestingNo warnings★ 297↓ —
- writing-workflow-skillsJetBrains/thinkrailUse when adding a new workflow skill to pi-thinkrail-workflow, changing an existing workflow skill's role, trigger, handoff, or structure, or checking a workflow skill against the workflow system's rules. Not for authoring general-purpose skills outside this package.WritingNo warnings★ 6.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for framer.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- grafana-scenesgrafana/skillsBuild Grafana plugin pages using the @grafana/scenes framework. Use when creating new scene pages, adding panels/visualizations, setting up drilldown navigation, defining variables, configuring query runners, building table/timeseries/stat panels, or extending SceneObjectBase for custom scene objects. Triggers on any work involving SceneApp, SceneAppPage, EmbeddedScene, SceneQueryRunner, SceneDataTransformer, PanelBuilders, SceneFlexLayout, QueryVariable, or drilldown/tab configuration in Grafana plugins.OfficialOtherNo warnings★ 297↓ —
- metaplexinternet-court/internet-court-skillMetaplex development on Solana — NFTs, tokens, compressed NFTs, candy machines, token launches, autonomous agents. Use when working with Token Metadata, Core, Bubblegum, Candy Machine, Genesis, Agent Registry, or the mplx CLI.EngineeringNo warnings★ 7K↓ —
- cross-examinezebbern/claude-code-guideInterview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".TestingNo warnings★ 4.7K↓ —
- hunt-ldapelementalsouls/Claude-BugHunterHunt LDAP Injection and XPath Injection — authentication bypass, blind char-by-char attribute exfiltration, AD user/group enumeration, XML-store XPath bypass. Covers the LDAP special-character set (* ( ) \ NUL /), search-filter-context vs DN-injection, parenthesis-balancing, AND/OR filter logic, and {SSHA}/{CRYPT} userPassword exfil on non-AD directories. Use when target uses LDAP/AD authentication, corporate SSO with a directory backend, an address-book/people-search API, or XML-based data stores queried with XPath.MarketingNo warnings★ 5.4K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignNo warnings★ 5.8K↓ —
- melonjs-renderablesUpdatedmelonjs/melonJSUse this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling draw order. Covers the pos-relative draw contract, isKinematic and input, addPostEffect vs the deprecated shader property, and z-ordering. Triggers on: Tween, easing, animate, Renderable, extends Renderable, draw(, update(, isKinematic, pointerEvent, registerPointerEvent, onClick, addPostEffect, removePostEffect, ShaderEffect, addChild, z-order, anchorPoint, floating.MediaNo warnings★ 6.4K↓ —
deepchat-data-import
ThinkInAIXYZ/deepchat
From the author
Help developers build third-party tools that import, inspect, migrate, or analyze DeepChat data. Use when Codex needs to work with DeepChat provider configuration, model configuration, MCP/app settings, sessions, messages, legacy chat data, `agent.db`, `chat.db`, SQLCipher encrypted SQLite, Electron safeStorage wrapped passwords, Tauri importers, or native macOS/Windows/Linux data access.
Install
npx skills add ThinkInAIXYZ/deepchat --skill deepchat-data-import -a claude-code
Installs to .claude/skills/deepchat-data-import/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (6)
- SKILL.md
- agents/openai.yaml
- references/data-locations.md
- references/import-recipes.md
- references/schema-reference.md
- references/sqlite-access.md