Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 2 hours ago
47,966 skills
- deepchat-releaseThinkInAIXYZ/deepchatPrepare and publish DeepChat releases in this repository. Use when Codex needs to bump the app version, update CHANGELOG.md, keep release notes bilingual from v1.0.1 onward with English bullets first and Chinese bullets second, run release checks, create or update versioned release branches such as release/v1.0.1, continue a half-finished release, fast-forward main with the documented release flow, create or push version tags, or clean up release branches after publishing.ProductivityNo warnings★ 6.4K↓ —
- maui-collectionviewdotnet/skillsGuidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).MediaNo warnings★ 5.8K↓ —
- vitepressantfu/skillsVitePress static site generator powered by Vite and Vue. Use when building documentation sites, configuring themes, or writing Markdown with Vue components.WritingNo warnings★ 6K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 5.8K↓ —
- thread-abort-migrationdotnet/skillsGuides migration of .NET Framework Thread.Abort usage to cooperative cancellation in modern .NET. USE FOR: modernizing code that calls Thread.Abort, catching ThreadAbortException, replacing Thread.ResetAbort, replacing Thread.Interrupt for thread termination, resolving PlatformNotSupportedException or SYSLIB0006 after retargeting to .NET 6+, migrating ASP.NET Response.End or Response.Redirect(url, true) which internally call Thread.Abort. DO NOT USE FOR: code that only uses Thread.Join, Thread.Sleep, or Thread.Start without any abort, interrupt, or ThreadAbortException usage — these APIs work identically in modern .NET and need no migration. Also not for projects staying on .NET Framework, or Thread.Abort usage inside third-party libraries you do not control.EngineeringNo warnings★ 5.8K↓ —
- hunt-mfa-bypasselementalsouls/Claude-BugHunterHunt MFA / 2FA bypass — 7 distinct patterns. (1) MFA not enforced on sensitive endpoints (password change, email change accept without MFA challenge), (2) MFA-step skip via direct navigation to post-login URL, (3) MFA-token replay (same code accepted twice), (4) brute-force the 6-digit OTP without rate limit (10^6 attempts at server speed), (5) race condition on OTP validation, (6) recovery-code dump via /api/me, (7) backup factor downgrade (SMS factor with no rate limit). Plus the chain: cookie theft + password oracle + no step-up = ATO without MFA challenge. Detection: trace auth flow in Burp, find every state transition, check if MFA is middleware-gated vs per-endpoint, check OTP entropy and rate limit on OTP-validate. Validate: attacker session reaching post-MFA state. Use when hunting auth bypass, MFA flows, chaining primitives toward ATO.EngineeringNo warnings★ 5.4K↓ —
- maui-app-lifecycledotnet/skills.NET MAUI app lifecycle guidance — the four app states, cross-platform Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying), platform-specific lifecycle mapping, backgrounding and resume behavior, and state-preservation patterns. USE FOR: "app lifecycle", "window lifecycle events", "save state on background", "resume app", "OnStopped", "OnResumed", "backgrounding", "deactivated event", "ConfigureLifecycleEvents", "platform lifecycle hooks". DO NOT USE FOR: navigation events (use maui-shell-navigation), dependency injection setup (use maui-dependency-injection), platform API invocation (use conditional compilation and partial classes).PlanningNo warnings★ 5.8K↓ —
- sql-injection-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for SQL injection vulnerabilities", "perform SQLi attacks", "bypass authentication using SQL injection", "extract database information through injection", "detect SQL injection flaws", or "exploit database query vulnerabilities". It provides comprehensive techniques for identifying, exploiting, and understanding SQL injection attack vectors across different database systems.TestingNo warnings★ 4.7K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 5.8K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 5.8K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 5.8K↓ —
- csharp-scriptsdotnet/skillsRun file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.EngineeringNo warnings★ 5.8K↓ —
- admission-controlgrafana/skillsUse when the user asks to "write a validator", "add validation", "implement admission control", "write a mutating webhook", "add a mutation handler", "validate incoming resources", "implement admission logic", "add admission webhooks", "write ingress validation", or asks how to validate or mutate resources before they are persisted in a grafana-app-sdk app. Provides guidance on implementing validation and mutation admission handlers for grafana-app-sdk apps.OfficialWritingNo warnings★ 297↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.OtherNo warnings★ 5.8K↓ —
- playwright-migrationUpdatedzebbern/claude-code-guideStep-by-step migration guides for moving to Playwright from Cypress or Selenium/WebDriver — command mappings, architecture changes, and incremental adoption strategies.TestingNo warnings★ 4.7K↓ —
- mppxinternet-court/internet-court-skillTypeScript SDK for the Payment HTTP Authentication Scheme. Handles 402 Payment Required flows with Tempo, Stripe, and other payment methods. Use when integrating payments or mppx into a client or server application.EngineeringNo warnings★ 7K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 5.8K↓ —
- excel-conditional-filtering-optimizationOpenSenseNova/SenseNova-Skills根据多维数值条件筛选 Excel 数据并导出结果,支持大规模数据的自动性能优化处理。DocumentsNo warnings★ 6K↓ —
- hunt-idorelementalsouls/Claude-BugHunterHunting skill for idor vulnerabilities. Built from 26 public bug bounty reports. Use when hunting idor on any target.SecurityNo warnings★ 5.4K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 5.8K↓ —
- excel-multi-sheet-threshold-analysisOpenSenseNova/SenseNova-Skills统计多Sheet Excel总行数并根据规模选择处理策略,提取特定维度信息进行去重统计,并生成摘要与明细报表。DocumentsNo warnings★ 6K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for ramp.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaNo warnings★ 5.8K↓ —
- range-reading-and-large-file-analysisOpenSenseNova/SenseNova-Skills读取多 Sheet Excel 文件,根据数据量动态选择处理策略,支持特定区域数据提取、大文件 Parquet 转换、统计分析及可视化图表生成。DocumentsNo warnings★ 6K↓ —
octav-api
internet-court/internet-court-skill
From the author
Integrate with Octav API for cryptocurrency portfolio tracking, transaction history, and DeFi analytics across 50+ blockchain networks. Use when building applications that need to: (1) Track wallet balances and net worth across multiple chains, (2) Query transaction history with filtering and search, (3) Monitor DeFi protocol positions (Aave, Uniswap, etc.), (4) Access historical portfolio snapshots, (5) Analyze token distribution and holdings, (6) Pay per request as an autonomous agent via x402. Triggers on: "Octav API", "crypto portfolio API", "blockchain portfolio tracking", "DeFi analytics API", "wallet balance API", "transaction history API", "multi-chain portfolio", "Octav x402".
Install
npx skills add internet-court/internet-court-skill --skill octav-api -a claude-code
Installs to .claude/skills/octav-api/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (3)
- LICENSE
- README.md
- SKILL.md