Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 3 hours ago
47,966 skills
- line-chart-visualizationOpenSenseNova/SenseNova-Skills提取结构化数据并进行特征清洗与聚类分析,生成包含趋势对比、分布特征与参数敏感性的多维度综合可视化图表,适用于各类趋势预测与多维对比场景。OtherNo warnings★ 6K↓ —
- technology-selectiondotnet/skillsGuides technology selection and implementation of AI and ML features in .NET 8+ applications using ML.NET, Microsoft.Extensions.AI (MEAI), Microsoft Agent Framework (MAF), GitHub Copilot SDK, ONNX Runtime, and OllamaSharp. Covers the full spectrum from classic ML through modern LLM orchestration to local inference. Use when adding classification, regression, clustering, anomaly detection, recommendation, LLM integration (text generation, summarization, reasoning), RAG pipelines with vector search, agentic workflows with tool calling, Copilot extensions, or custom model inference via ONNX Runtime to a .NET project. DO NOT USE FOR projects targeting .NET Framework (requires .NET 8+), the task is pure data engineering or ETL with no ML/AI component, or the project needs a custom deep learning training loop (use Python with PyTorch/TensorFlow, then export to ONNX for .NET inference).DataNo warnings★ 5.8K↓ —
- csharp-expertdotnet/skillsRoute C# and .NET requests to the exact installed specialist or smallest dotnet/skills marketplace plugin. USE FOR: "which specialist should own this" or "how do I add the skill" requests involving ASP.NET Core endpoints, Blazor, MAUI binding, Windows Forms specialist selection or installation, EF Core queries, test or framework migration, runtime CPU/allocation evidence, file-based C#, editor/compiler defects, a surviving MSBuild `.binlog`, or a plugin missing from `/skills`; also use for C# semantics when no narrower specialist exists. DO NOT USE FOR: requests that already name the exact installed specialist to invoke, or work unrelated to C# or .NET.TestingNo warnings★ 5.8K↓ —
- git-commitThinkInAIXYZ/deepchatGenerate well-formatted git commit messages following conventional commit standardsEngineeringNo warnings★ 6.4K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaNo warnings★ 5.8K↓ —
- configure-authdotnet/skillsAdd authentication and authorization to a Blazor Web App, accounting for the app's render mode. USE WHEN the user needs [Authorize] on pages, AuthorizeView, role or policy-based access, login/logout Identity pages, or AuthenticationStateProvider. Also USE WHEN auth state is null after WebAssembly loads, SignInManager throws in an interactive component, NotAuthorized content never renders in static SSR, or HttpContext.User is null in an interactive component. DO NOT USE for general component authoring (see author-component), for prerendering concerns unrelated to auth (see support-prerendering), or for managing non-auth cascading state (see coordinate-components).MediaNo warnings★ 5.8K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for v0.dev — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- egm-draftNewgoogle/elephant-goldfish-modelDrafts a design document section-by-section using the concepts brief from egm-brainstorm (or user notes). This is the second step in the Elephant-Goldfish (EGM) feature flow. Use when you are ready to write a design doc after aligning on requirements + solution.DesignNo warnings★ 6.5K↓ —Also in 1 other repo
- mirrord-prev-envmetalbear-co/mirrordHelp users create and manage mirrord preview environments — running a modified service as an isolated pod in a shared Kubernetes cluster, scoped by an environment key and HTTP/queue traffic filtering, so teams can validate and review changes against real traffic without affecting live services. Use when a developer wants to run "mirrord preview" ad hoc, share a preview via a link (mirrord-share-ingress), or wire preview environments into CI with the metalbear-co/mirrord-preview GitHub Action (e.g. per-PR previews, least-privilege cluster access).DevOpsNo warnings★ 5.4K↓ —
- dynamic-percentage-and-large-file-analysisOpenSenseNova/SenseNova-Skills根据文件行数动态切换大文件处理策略(Parquet转换),通过逐行扫描或列匹配提取关键指标并计算占比、均值等统计量,最终输出结构化Excel报告及可视化图表。DocumentsNo warnings★ 6K↓ —
- egm-reviewNewgoogle/elephant-goldfish-modelOrchestrates the EGM Goldfish Review Protocol. Used as part of the EGM process to perform design document reviews. Executes five review phases: Initial Zoom Out Review, Comprehension Review, Design Critique, Intermediate Zoom Out Review, and Implementation Readiness.EngineeringNo warnings★ 6.5K↓ —Also in 1 other repo
- mongodb-schema-designmongodb/agent-skillsMongoDB schema design patterns and anti-patterns. Use when designing data models, reviewing schemas, migrating from SQL, or troubleshooting performance issues caused by schema problems. Triggers on "design schema", "embed vs reference", "MongoDB data model", "schema review", "unbounded arrays", "one-to-many", "tree structure", "16MB limit", "schema validation", "JSON Schema", "time series", "schema migration", "polymorphic", "TTL", "data lifecycle", "archive", "index explosion", "unnecessary indexes", "approximation pattern", "document versioning".OfficialDesignNo warnings★ 192↓ —Also in 3 other repos
- app-observabilitygrafana/skillsGet RED metrics + service maps + frontend RUM + AI/LLM monitoring out of Grafana Cloud — Application Observability (`traces_spanmetrics_*` from OTel traces, p50/p95/p99 latency, exemplar-to-trace, traces-to-logs / profiles), Frontend Observability with the Faro Web SDK (Core Web Vitals, session replay, `pushError`, React + router integration, `TracingInstrumentation` for browser → backend trace correlation), and AI Observability via OpenLIT (token / cost / latency, GPU, hallucination + toxicity evals). Use when standing up APM for a service, wiring an Alloy OTLP receiver + forwarding to Cloud, instrumenting a React frontend for RUM, debugging why service-map edges are missing, monitoring LLM cost drift, or correlating a frontend error to its backend trace — even when the user says "set up APM", "show service map", "monitor browser perf", "session replay", "RUM SDK", or "watch our OpenAI bill" without naming App / Frontend / AI Observability.OfficialDevOpsNo warnings★ 297↓ —
- prometheusgrafana/skillsPrometheus and Grafana Cloud Metrics overview including PromQL query language, Metrics Drilldown, alerting, recording rules, and integration patterns. Use when working with Prometheus, writing PromQL queries, configuring alerting, or discussing metrics architecture and best practices.OfficialWritingNo warnings★ 297↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ScienceNo warnings★ 5.8K↓ —
- promqlgrafana/skillsWrite, validate, and optimize PromQL for Prometheus / Grafana Mimir / Grafana Cloud Metrics. Covers `rate` vs `irate` vs `increase`, label matchers and regex, `sum / avg / topk / by / without` aggregation, classic + native `histogram_quantile`, ratios with divide-by-zero guards, `absent` / `changes` for staleness, time offsets and `predict_linear`, recording-rule naming, SLO + burn-rate math, and a cardinality-hunting playbook. Use when writing a metric query, fixing wrong p95s, building an error-budget alert, debugging "query is slow", finding the noisy label that blew up cardinality, or migrating a dashboard query to a recording rule — even when the user says "calculate the error rate", "p99 latency", "sum by service", "why is this query slow", or "what's filling Mimir" without naming PromQL.OfficialWritingNo warnings★ 297↓ —
- dpm-findergrafana/skillsFind the Prometheus metrics that drive your Grafana Cloud bill. `dpm-finder` is a Grafana Professional Services CLI that ranks metrics by Data Points per Minute (DPM) with per-label-set breakdown, optional `--cost-per-1000-series` pricing, and a Prometheus-exporter mode. Use when investigating high Grafana Cloud spend, hunting noisy / high-cardinality metrics, comparing pre/post recording-rule cardinality, or feeding cost data into dashboards — even when the user says "why is my Mimir bill so high?", "find the biggest metrics", "cardinality offenders", or "optimize Prometheus cost" without naming dpm-finder.OfficialFinanceNo warnings★ 297↓ —
- pyroscopegrafana/skillsContinuously profile applications with Grafana Pyroscope and read the result as flame graphs. Covers three instrumentation paths — language SDK push (Go / Java / Python / Ruby / Node / .NET / Rust), Alloy eBPF auto-instrumentation (no code change, requires kernel 5.8+ with BTF), and SDK → Alloy receiver — plus ProfileQL queries, profile types (CPU / memory / allocations / goroutines / mutex), Grafana Cloud Profiles endpoint, and Span Profiles trace-to-profile linking. Use when adding profiling to a service, deploying Alloy as a cluster-wide eBPF profiler, hunting CPU / memory hotspots from a flame graph, comparing two profiles to find a regression, or correlating a slow Tempo trace to its profile — even when the user says "find what's burning CPU", "flame graph this app", "continuous profiling", "heap hotspots", or "why is allocation so high" without naming Pyroscope.OfficialDevOpsNo warnings★ 297↓ —
- roblox-charactersgamedev-skills/awesome-gamedev-agent-skillsBuild respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.OtherNo warnings★ 5.8K↓ —
- mongodb-connectionmongodb/agent-skillsOptimize MongoDB client connection configuration (pools, timeouts, patterns) for any supported driver language. Use this skill when working/updating/reviewing on functions that instantiate or configure a MongoDB client (eg, when calling `connect()`), configuring connection pools, troubleshooting connection errors (ECONNREFUSED, timeouts, pool exhaustion), optimizing performance issues related to connections. This includes scenarios like building serverless functions with MongoDB, creating API endpoints that use MongoDB, optimizing high-traffic MongoDB applications, creating long-running tasks and concurrency, or debugging connection-related failures.OfficialEngineeringNo warnings★ 192↓ —Also in 3 other repos
- melonjs-eventsmelonjs/melonJSUse this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and per-state event names, renderable lifecycle callbacks, and how to unsubscribe without leaking. Triggers on: event.on, event.off, event.once, event.emit, GAME_UPDATE, GAME_BEFORE_DRAW, LEVEL_LOADED, LOADER_COMPLETE, STATE_CHANGE, CANVAS_ONRESIZE, POINTERMOVE, WORLD_STEP, onActivateEvent, onDeactivateEvent, onDestroyEvent, lifecycle, subscribe, listener.MediaNo warnings★ 6.4K↓ —
- cross-examinezebbern/claude-code-guideInterview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".TestingNo warnings★ 4.7K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignNo warnings★ 5.8K↓ —
- platform-detectiondotnet/skillsIdentify a .NET project's test platform, framework, command mode, and SDK-style vs classic project system. Use only for "which test platform/framework?", "VSTest or MTP?", or "what runner does this project use?", including bridge settings, UseVSTest opt-outs, and incompatible or conflicting VSTest/MTP configuration. Resolves global.json, project, packages.config, Directory.Build.props, and Directory.Packages.props precedence for MSTest/xUnit/NUnit/TUnit. DO NOT USE when the user asks to run/filter tests or for commands, flags, TRX/dumps, or test-command/filter errors; use run-tests directly. Do not route hot-reload or migration requests here as the entry skill; mtp-hot-reload may use this skill internally for platform detection.TestingNo warnings★ 5.8K↓ —
godot-gdscript-headless-testing
gamedev-skills/awesome-gamedev-agent-skills
From the author
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-gdscript-headless-testing -a claude-code
Installs to .claude/skills/godot-gdscript-headless-testing/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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