Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 2 hours ago
47,966 skills
- meme-coin-auditelementalsouls/Claude-BugHunterMeme coin and token security audit — rug pull detection (honeypot, hidden mint, fee manipulation, LP lock bypass), Solana SPL token analysis (freeze authority, mint authority, metadata mutability), Token-2022 extension risks (transfer hooks, permanent delegate), DEX liquidity pool attacks (sandwich amplification, LP drain, bonding curve exploits), pump.fun/Raydium/Jupiter integration risks, and real exploit examples from 2024-2025. Use for any token audit, rug pull assessment, meme coin security review, or pre-investment due diligence.SecurityNo warnings★ 5.4K↓ —
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanningNo warnings★ 5.8K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 5.8K↓ —
- asking-user-questionsJetBrains/thinkrailUse when composing an ask_user_question round inside a workflow, or when a workflow skill names it at a question step. Shared norms for the tool — not a workflow, nothing to execute.ProductivityNo warnings★ 6.4K↓ —
- csharp-scriptsdotnet/skillsRun file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.EngineeringNo warnings★ 5.8K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 5.8K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignNo warnings★ 5.8K↓ —
- excel-basic-statistics-and-routingOpenSenseNova/SenseNova-Skills对多Sheet Excel文件进行基础统计与,支持按条件筛选计算均值,以及从指定行区间提取数据去重求和,并生成结果文件与下载链接。DocumentsNo warnings★ 6K↓ —
- typescript-prozebbern/claude-code-guideUse when building TypeScript applications requiring advanced type systems, generics, or full-stack type safety. Invoke for type guards, utility types, tRPC integration, monorepo setup.EngineeringNo warnings★ 4.7K↓ —
- invalid-data-cleaningOpenSenseNova/SenseNova-Skills用于大规模Excel数据的预处理,通过统计总行数判断是否转换为Parquet格式以提升读写效率,并使用正则表达式清洗指定文本列(如仅保留中文字符),最后导出清洗后的文件并提供下载链接。DocumentsNo warnings★ 6K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaNo warnings★ 5.8K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 5.8K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaNo warnings★ 6.4K↓ —
- support-prerenderingdotnet/skillsMake interactive Blazor components work correctly with prerendering. USE FOR fixing duplicate data loads, UI flicker during prerender-to-interactive handoff, null references during prerender, persisting state across prerender, disabling prerendering, excluding pages from interactive routing, or detecting whether a component is currently prerendering. DO NOT USE for choosing which render mode to use (see create-blazor-project) or general component authoring (see author-component).DesignNo warnings★ 5.8K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 5.8K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ScienceNo warnings★ 5.8K↓ —
- csharp-expertdotnet/skillsRoute C# and .NET requests to the exact installed specialist or smallest dotnet/skills marketplace plugin. USE FOR: "which specialist should own this" or "how do I add the skill" requests involving ASP.NET Core endpoints, Blazor, MAUI binding, Windows Forms specialist selection or installation, EF Core queries, test or framework migration, runtime CPU/allocation evidence, file-based C#, editor/compiler defects, a surviving MSBuild `.binlog`, or a plugin missing from `/skills`; also use for C# semantics when no narrower specialist exists. DO NOT USE FOR: requests that already name the exact installed specialist to invoke, or work unrelated to C# or .NET.TestingNo warnings★ 5.8K↓ —
- antfuantfu/skillsAnthony Fu's opinionated tooling and conventions for JavaScript/TypeScript projects. Use when setting up new projects, configuring ESLint/Prettier alternatives, monorepos, library publishing, or when the user mentions Anthony Fu's preferences.EngineeringNo warnings★ 6K↓ —
- todosJetBrains/thinkrailUse when the user asks for a shared plan, a task needs at least three substantive execution steps, or a loose TODO is pending. Without an explicit plan request, not for one-shot answers or checks, or one- to two-step work that is not already in the list.PlanningNo warnings★ 6.4K↓ —
- shipping-a-prJetBrains/thinkrailUse when finished work needs to ship as a pull request, or when creating, syncing, updating metadata, checking status, monitoring CI, or addressing review comments on a PR. Not for reviewing a PR you are not shipping.EngineeringNo warnings★ 6.4K↓ —
- get-prompt-from-imagewuyoscar/GPT-Image2-SkillAnalyze user-provided reference images and reverse-engineer high-fidelity AI image-generation prompts. Use when the user asks to recreate, imitate, reverse-engineer, or extract prompts from photographs, illustrations, 3D renders, products, characters, landscapes, typography, logos, posters, or other visual references. Do not use for requests that only require OCR or an ordinary image description.MediaNo warnings★ 6K↓ —
- migrate-mstest-v1v2-to-v3dotnet/skillsUse this skill before answering or editing whenever an MSTest v1/v2 project is being upgraded or repaired for v3. Triggers include QualityTools assembly references; MSTest.TestFramework/TestAdapter 1.x-2.x; "upgrade to MSTest v3"; comparing v1 and v2 migration paths; choosing MSTest or MSTest.Sdk; CS0411/CS1503 after a v3 package bump; DataRow type mismatch, MSTEST0014, or "Test data doesn't match method parameters"; .testsettings/LegacySettings to .runsettings; timeout changes; and net5.0 or other dropped v3 TFMs. Still use it when packages say 3.x but migration source errors or legacy settings remain. Preserve VSTest/MTP. Do not use for a clean v3 project, v3-to-v4, framework conversion, or runner-only migration.TestingNo warnings★ 5.8K↓ —
- technology-selectiondotnet/skillsGuides technology selection and implementation of AI and ML features in .NET 8+ applications using ML.NET, Microsoft.Extensions.AI (MEAI), Microsoft Agent Framework (MAF), GitHub Copilot SDK, ONNX Runtime, and OllamaSharp. Covers the full spectrum from classic ML through modern LLM orchestration to local inference. Use when adding classification, regression, clustering, anomaly detection, recommendation, LLM integration (text generation, summarization, reasoning), RAG pipelines with vector search, agentic workflows with tool calling, Copilot extensions, or custom model inference via ONNX Runtime to a .NET project. DO NOT USE FOR projects targeting .NET Framework (requires .NET 8+), the task is pure data engineering or ETL with no ML/AI component, or the project needs a custom deep learning training loop (use Python with PyTorch/TensorFlow, then export to ONNX for .NET inference).DataNo warnings★ 5.8K↓ —
- bb-methodologyelementalsouls/Claude-BugHunterUse at the START of any bug bounty hunting session, when switching targets, or when feeling lost about what to do next. Master orchestrator that combines the 5-phase non-linear hunting workflow with the critical thinking framework (developer psychology, anomaly detection, What-If experiments). Routes to all other skills based on current hunting phase. Also use when asking "what should I do next" or "where am I in the process."ProductivityNo warnings★ 5.4K↓ —
csharp-scripts
dotnet/skills
From the author
Run file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.
Install
npx skills add dotnet/skills --skill csharp-scripts -a claude-code
Installs to .claude/skills/csharp-scripts/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (1)
- SKILL.md