Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 2 hours ago
47,966 skills
- migrate-nunit-to-mstestdotnet/skillsConvert .NET tests from NUnit 3/4 to MSTest v4 while preserving VSTest or MTP. Use for replacing NUnit/NUnit3TestAdapter packages, Test/TestCase/ TestCaseSource/Values attributes, constraint assertions, SetUp/TearDown, OneTimeSetUp, SetUpFixture, FixtureLifeCycle, TestContext, categories, retries, timeouts, and NUnit parallelization. Also use when a "convert NUnit to MSTest" request may already be migrated: inspect and report the no-op. Do not use for NUnit version upgrades, xUnit/TUnit conversion, MSTest upgrades, or runner-only VSTest-to-MTP migration.TestingNo warnings★ 5.8K↓ —
- sn-ppt-storyOpenSenseNova/SenseNova-Skills当前 PPT 任务已由 sn-ppt-entry 建好 DECK_DIR(task_pack.json 与 info_pack.json 已写入)后,必须由本 skill 将 query、全部用户材料与已完成 Research 编排为唯一可编辑的 outline.md 时使用。本 skill 是 entry → 出口(standard / dazzle / creative)之间的强制中间环节:不允许执行 Agent 跳过本 skill 直接依据 task_pack / info_pack 即兴编写大纲,不允许出口 skill 代写或改写大纲;前置产物缺失时停止并返回 sn-ppt-entry 补齐,不得自行补做研究。ScienceNo warnings★ 6K↓ —
- playwright-cizebbern/claude-code-guideProduction-ready CI/CD configurations for Playwright — GitHub Actions, GitLab CI, CircleCI, Azure DevOps, Jenkins, Docker, parallel sharding, reporting, code coverage, and global setup/teardown.TestingNo warnings★ 4.7K↓ —
- top-web-vulnerabilitieszebbern/claude-code-guideThis skill should be used when the user asks to "identify web application vulnerabilities", "explain common security flaws", "understand vulnerability categories", "learn about injection attacks", "review access control weaknesses", "analyze API security issues", "assess security misconfigurations", "understand client-side vulnerabilities", "examine mobile and IoT security flaws", or "reference the OWASP-aligned vulnerability taxonomy". Use this skill to provide comprehensive vulnerability definitions, root causes, impacts, and mitigation strategies across all major web security categories.SecurityNo warnings★ 4.7K↓ —
- mirrord-operatormetalbear-co/mirrordHelp users install and configure the mirrord Operator for team/enterprise environments. Use when users ask about operator setup, Helm installation, cloud API key or license configuration, air-gapped/offline licensing, enabling features (queue splitting, DB branching, preview environments, multi-cluster), internal registries, OpenShift/GKE Autopilot, RBAC, or multi-user mirrord deployments. Also use when an AI agent hits a Team or Enterprise feature on a cluster with no license and needs to offer the user a trial (agent-started trial; the trial is Enterprise tier).DevOpsNo warnings★ 5.4K↓ —
- hunt-graphqlelementalsouls/Claude-BugHunterHunting skill for graphql vulnerabilities. Built from 12 public bug bounty reports across IDOR via node() / GID, mutation IDOR including AI/LLM features, cross-tenant IDOR, SSRF via argument, batching-DoS, query-cost-bypass, SQLi via argument, broken-object-level-authz, auth-bypass via unscoped mutations, and PII exposure from missing field-level authz. Use when hunting graphql on any target.SecurityNo warnings★ 5.4K↓ —
- vercel-composition-patternszebbern/claude-code-guideReact composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.MediaNo warnings★ 4.7K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 5.8K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for railway.app — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- boltzaipoch/open-scienceStructure prediction for protein, nucleic-acid, and small-molecule complexes with Boltz-2 (Passaro & Wohlwend et al. 2025, github.com/jwohlwend/boltz). Reach for this skill to validate designed binders against a target, to co-fold a protein with a SMILES or CCD ligand, or to get an open-source AlphaFold3 alternative with optional binding-affinity prediction.ScienceNo warnings★ 5.4K↓ —
- linkedin-engager-analyticssergebulaev/linkedin-skillsPull the people who liked or commented on any LinkedIn post and segment them by ICP fit (peer / aspirational / prospect / other). Produces an engager roster, tier breakdown, and outbound action lists (follow back, comment-drop, DM-able with one-line openers). Powered by Apify, no LinkedIn login. Triggers on "who liked my post", "who engaged", "engagers report", "audience analytics". Not for tracking author replies to your comments (use linkedin-thread-monitor).DataNo warnings★ 5.4K↓ —Also in 1 other repo
- spec-graphJetBrains/thinkrailUse when locating, reading, creating, updating, or validating project specs, or when work is governed by or may alter a documented boundary, contract, invariant, behavior, or architecture decision.PlanningNo warnings★ 6.4K↓ —
- performance-rcagrafana/skillsInvestigates CPU, memory, and contention problems with Grafana Pyroscope profiles via the gcx CLI. Compares affected and baseline workloads, locates changed application stacks, and tests root-cause hypotheses against symptom and change evidence. Use when a service shows high CPU, growing memory, GC pressure, lock contention, or hot functions, when code regressed after a deploy, or when given a suspect service, flame graph, trace, or profiling anomaly report. For profiling setup use pyroscope; for profilecli-based analysis use profilecli-insights.OfficialTestingNo warnings★ 297↓ —
- hunt-brute-forceelementalsouls/Claude-BugHunterHunt Missing/Weak Rate Limiting — login brute force, OTP/2FA brute force (10^6 keyspace), password-reset-token brute, credential stuffing, username/email enumeration via error-string / status-code / timing differences, weak password policy, missing CAPTCHA (CAPTCHA token replay / single-use / concurrency-window bypass specifics → hunt-captcha-bypass), IP-based rate-limit bypass via X-Forwarded-For and friends, ReDoS. Distinguishes hard lockout vs soft IP-throttle vs CAPTCHA-injection vs silent shadow-throttling (avoids false-negative 'no rate limit' conclusions). Medium to Critical depending on what the brute reaches (OTP→ATO = Critical).PlanningNo warnings★ 5.4K↓ —
- mirrord-propagation-discoverymetalbear-co/mirrordScans a live Kubernetes environment with `mirrord dump` to find an identifier mirrord can filter traffic on: a header, a `baggage` or `tracestate` member, a tenant or user id, a trace id (W3C, B3, X-Ray, Google, Jaeger), a JWT claim, a cookie, a path segment, or a JSON body field that is present on every hop of a request chain, unique to one developer's traffic, and settable by that developer. Runs mirror-only dumps on each service, sends a tagged probe request at the edge or observes real traffic, scores the candidates, and produces the matching `http_filter` (regex, jq on headers, path, method, body, or combinations) plus a per-hop report of where each identifier is dropped. Installs the mirrord CLI through a package manager when it is missing. Use when the user asks what to filter on, whether the cluster already propagates a request id or trace context, how to isolate their own requests on a shared staging cluster, how to filter on a JWT or cookie with mirrord, or wants to inspect live traffic with mirrordDevOpsNo warnings★ 5.4K↓ —
- magicblockinternet-court/internet-court-skillDesign, implement, and debug MagicBlock applications on Solana. Covers Ephemeral Rollups with delegated state; ER/PER architecture and settlement; private payments and token flows; oracles and randomness; scheduling and temporary authority; security and local validation. Use for MagicBlock product selection, integration, cross-product design, or production troubleshooting.SecurityNo warnings★ 7K↓ —
- quicknode-skillinternet-court/internet-court-skillQuicknode blockchain infrastructure for 80+ chains: Core RPC API, Streams, Webhooks, Blazar WSS, Solana gRPC, HyperCore gRPC, SQL Explorer, Metaplex DAS API, Blockbook, Ordinals & Runes API, Swap API, x402, MPP, Agent Subscriptions, CLI, and MCP. Use for any Quicknode product, blockchain data access, or wallet-paid agent access.DevOpsNo warnings★ 7K↓ —
- integration-testsinternet-court/internet-court-skillWrite and run integration tests against a GenLayer environment.TestingNo warnings★ 7K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 5.8K↓ —
- melonjs-effects-and-shadersUpdatedmelonjs/melonJSUse this skill for post-processing effects, custom shaders, blend modes and colour grading in melonJS. Covers the built-in ShaderEffect presets, addPostEffect on renderables and cameras, writing a custom dual-language GLSL/WGSL effect, the screen_texture builtins, and why effects silently do nothing on the Canvas fallback. Triggers on: Tween, easing, animate an effect, ShaderEffect, addPostEffect, removePostEffect, getPostEffect, postEffectNeedsCapture, VignetteEffect, GlowEffect, BlurEffect, PixelateEffect, ScanlineEffect, shader, GLSL, WGSL, uniform, setUniform, setTexture, setTime, blendMode, colorMatrix, screen_texture, toFrameTexture, post effect, filter.MediaNo warnings★ 6.4K↓ —
- slack-gif-creatoranthropics/skillsKnowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."OfficialMediaNo warnings★ 185K↓ —Also in 3 other repos
- vitepressantfu/skillsVitePress static site generator powered by Vite and Vue. Use when building documentation sites, configuring themes, or writing Markdown with Vue components.WritingNo warnings★ 6K↓ —
- melonjs-camera-and-drawingmelonjs/melonJSUse this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras and what each one draws, and drawing shapes, lines and gradients inside a custom draw(). Covers world versus screen coordinate conversion, clipping and masking, baking with CanvasRenderTarget, and reading pixels back. Triggers on: Camera2d, viewport, follow, offset, look ahead, setBounds, minimap, second camera, split screen, cullMask, visibilityLayer, hide from a camera, shake, fadeIn, fadeOut, worldToLocal, localToWorld, colorMatrix, renderer.fill, renderer.stroke, Rect, Ellipse, Polygon, Line, Gradient, clipRect, mask, CanvasRenderTarget, NoiseTexture2d, lookAt, setBasis, toImageData, getImageData, toBlob, toDataURL, screenshot, read pixels.MediaNo warnings★ 6.4K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaNo warnings★ 6.4K↓ —
procedural-gen
gamedev-skills/awesome-gamedev-agent-skills
From the author
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill procedural-gen -a claude-code
Installs to .claude/skills/procedural-gen/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (3)
- SKILL.md
- references/dungeon-generation.md
- references/noise.md