Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 3 hours ago
44,573 skills
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaNo warnings★ 6.4K↓ —
- beylagrafana/skillsAuto-instrument an application's HTTP / gRPC / DB traffic with Grafana Beyla eBPF — no code changes, no SDK, no restart. Covers requirements (Linux 5.8+ with BTF, CAP_SYS_ADMIN, host PID), language matrix (Go / Java / Python / Ruby / Node / .NET / Rust / C++ / PHP), Docker + Helm + DaemonSet install, port- / process- / Kubernetes-metadata discovery, OTLP traces + Prometheus metrics export, routes decorator (cardinality control), trace sampling, and Grafana Cloud via Alloy. Use when adding observability to a service you can't recompile, instrumenting a closed-source binary, getting RED metrics + spans onto Tempo/Mimir without touching the app, or rolling Beyla as a cluster-wide DaemonSet — even when the user says "zero-code APM", "instrument legacy app", "trace this binary", "eBPF observability", or "no SDK" without naming Beyla.OfficialDevOpsNo warnings★ 290↓ —
- melonjs-scenes-and-statemelonjs/melonJSUse this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.OtherNo warnings★ 6.4K↓ —
- melonjs-physicsmelonjs/melonJSUse this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck/matter adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, rotation collision, rotating body, torque, joints, stacking, Body, bodyDef, collision, collisionType, collisionMask, onCollision, onCollisionStart, onCollisionActive, raycast, queryAABB, querySphere, PlanckAdapter, MatterAdapter, gravity, velocity, applyForce, isGrounded, SAT.ScienceNo warnings★ 6.4K↓ —
- melonjs-inputmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestingNo warnings★ 6.4K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaNo warnings★ 6.4K↓ —
- mongodb-natural-language-queryingmongodb/agent-skillsGenerate read-only MongoDB queries (find) or aggregation pipelines using natural language, with collection schema context and sample documents. Use this skill whenever the user asks to write, create, or generate MongoDB queries, wants to filter/query/aggregate data in MongoDB, asks "how do I query...", needs help with query syntax, or discusses finding/filtering/grouping MongoDB documents. Also use for translating SQL-like requests to MongoDB syntax. Does NOT handle Atlas Search ($search operator), vector/semantic search ($vectorSearch operator), fuzzy matching, autocomplete indexes, or relevance scoring - use search-and-ai for those. Does NOT analyze or optimize existing queries - use mongodb-query-optimizer for that. Does NOT handle aggregation pipelines that involve write operations. Requires MongoDB MCP server.OfficialDataNo warnings★ 190↓ —Also in 3 other repos
- melonjs-mathmelonjs/melonJSUse this skill for vector and matrix maths in melonJS — Vector2d, Vector3d, their observable variants, Matrix2d, Matrix3d, and the math utility functions. Covers which methods mutate and which allocate, the vector pool and when clone() is the wrong tool, interpolation with lerp, slerp, damp and moveTowards, and the argument defaults that silently drop a component. Triggers on: Vector2d, Vector3d, ObservableVector2d, ObservableVector3d, Matrix2d, Matrix3d, vector, vector maths, dot, cross, normalize, length, distance, angle, lerp, slerp, damp, moveTowards, project, clamp, degToRad, radToDeg, clone, vector pool, vector3dPool, setMuted, setCallback, my vector is wrong, z is zero, scale ignores z., moveTowards ignores z, projectN, currentTransform, setTransform, matrix, transform matrix, column-major, val, Float32Array, basis matrix, orientation matrix, Noise, getNoise1d, flicker, wobble.OtherNo warnings★ 6.4K↓ —
- melonjs-eventsmelonjs/melonJSUse this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and per-state event names, renderable lifecycle callbacks, and how to unsubscribe without leaking. Triggers on: event.on, event.off, event.once, event.emit, GAME_UPDATE, GAME_BEFORE_DRAW, LEVEL_LOADED, LOADER_COMPLETE, STATE_CHANGE, CANVAS_ONRESIZE, POINTERMOVE, WORLD_STEP, onActivateEvent, onDeactivateEvent, onDestroyEvent, lifecycle, subscribe, listener.MediaNo warnings★ 6.4K↓ —
- melonjs-effects-and-shadersUpdatedmelonjs/melonJSUse this skill for post-processing effects, custom shaders, blend modes and colour grading in melonJS. Covers the built-in ShaderEffect presets, addPostEffect on renderables and cameras, writing a custom dual-language GLSL/WGSL effect, the screen_texture builtins, and why effects silently do nothing on the Canvas fallback. Triggers on: Tween, easing, animate an effect, ShaderEffect, addPostEffect, removePostEffect, getPostEffect, postEffectNeedsCapture, VignetteEffect, GlowEffect, BlurEffect, PixelateEffect, ScanlineEffect, shader, GLSL, WGSL, uniform, setUniform, setTexture, setTime, blendMode, colorMatrix, screen_texture, toFrameTexture, post effect, filter.MediaNo warnings★ 6.4K↓ —
- melonjs-camera-and-drawingUpdatedmelonjs/melonJSUse this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras and what each one draws, and drawing shapes, lines and gradients inside a custom draw(). Covers world versus screen coordinate conversion, clipping and masking, baking with CanvasRenderTarget, and reading pixels back. Triggers on: Camera2d, viewport, follow, setBounds, minimap, second camera, split screen, cullMask, visibilityLayer, hide from a camera, shake, fadeIn, fadeOut, worldToLocal, localToWorld, colorMatrix, renderer.fill, renderer.stroke, Rect, Ellipse, Polygon, Line, Gradient, clipRect, mask, CanvasRenderTarget, NoiseTexture2d, lookAt, setBasis, toImageData, getImageData, toBlob, toDataURL, screenshot, read pixels.MediaNo warnings★ 6.4K↓ —
- ml-aigrafana/skillsTurn on AI + ML features in Grafana Cloud — Grafana Assistant (NL → PromQL/LogQL/TraceQL, dashboard build, incident investigation, MCP integration), Dynamic Alerting (Prophet forecasting + DBSCAN outlier detection), Sift (8-analysis automated root-cause), Knowledge Graph + RCA Workbench, and the LLM Plugin (OpenAI / Anthropic / Azure / Ollama / vLLM / LiteLLM). Use when you want anomaly alerts without static thresholds, natural-language querying, automated incident investigation, dashboards generated from a sentence, or a managed LLM proxy for plugins — even when the user says "alert when something looks weird", "explain this PromQL", "find the root cause", "make this a dashboard", or "wire Claude into Grafana" without naming any of these products.OfficialDevOpsNo warnings★ 290↓ —
- promqlgrafana/skillsWrite, validate, and optimize PromQL for Prometheus / Grafana Mimir / Grafana Cloud Metrics. Covers `rate` vs `irate` vs `increase`, label matchers and regex, `sum / avg / topk / by / without` aggregation, classic + native `histogram_quantile`, ratios with divide-by-zero guards, `absent` / `changes` for staleness, time offsets and `predict_linear`, recording-rule naming, SLO + burn-rate math, and a cardinality-hunting playbook. Use when writing a metric query, fixing wrong p95s, building an error-budget alert, debugging "query is slow", finding the noisy label that blew up cardinality, or migrating a dashboard query to a recording rule — even when the user says "calculate the error rate", "p99 latency", "sum by service", "why is this query slow", or "what's filling Mimir" without naming PromQL.OfficialWritingNo warnings★ 290↓ —
- brand-guidelinescomposio-community/awesome-codex-skillsApplies OpenAI's brand colors and typography to any artifact that should match the Codex/OpenAI look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.DesignNo warnings★ 17K↓ —
- seo-auditRyze-AI-Adgent/open-seo-mcp-skillsFull SEO audit of a site from its real Search Console + GA4 data — indexation health, CTR anomalies, decaying pages, striking-distance keywords, quick wins. Use when asked to "audit my site", "SEO audit", "why is my organic traffic down", or "SEO health check".MarketingNo warnings★ 7.1K↓ —
- k6-managegrafana/skillsInteract with Grafana Cloud k6 (GCk6) — manage load tests, test runs, scripts, projects, schedules, env vars, fetch metrics or logs, and run scripts locally — using the `gcx` CLI (or direct curl when gcx is unavailable). Use this skill whenever the user mentions a k6 cloud test or run, asks to list/edit/create/start/abort k6 load tests, wants to fetch logs or metrics for a test run, manage k6 project limits or schedules, run a k6 script locally or via `k6 cloud run`, or needs to call any `/cloud/v6/`, `/cloud/v5/`, or k6-app Loki endpoint against a Grafana Cloud stack. Trigger even when the user doesn't explicitly say "gcx" or "API" — phrases like "why did my k6 test fail", "show me logs for run X", "bump VUh limit on project Y", or "update my k6 script" all qualify.OfficialTestingNo warnings★ 290↓ —
- testinggrafana/skillsProbe, load-test, and instrument frontends from Grafana Cloud. Covers Synthetic Monitoring (HTTP / DNS / TCP / Ping / Traceroute / Multihttp / k6-browser scripted checks from 20+ global probes, alert on `probe_success` + TLS-cert expiry), Grafana Cloud k6 (distributed load tests across AWS load-zones, scenarios, `http_req_duration` thresholds, CI integration via `grafana/k6-action`), and Frontend Observability with Faro Web SDK (RUM, Core Web Vitals, custom events, `pushError`, distributed-trace correlation). Use when checking website / API uptime from multiple regions, gating a release on a load test, watching for TLS-cert renewal, instrumenting a React/Vue app, tracking Core Web Vitals, or correlating frontend errors to backend traces — even when the user says "is my login flow up?", "monitor my API", "ping our endpoint every minute", "release-gate load test", "browser performance monitoring", "session replay", or "RUM" without naming Synthetic Monitoring / k6 / Faro.OfficialTestingNo warnings★ 290↓ —
- alerting-irmgrafana/skillsConfigure Grafana Alerting, Incident Response Management (IRM), and SLOs end-to-end — provisions Grafana-managed and data-source-managed alert rules, contact points (Slack/PagerDuty/email/webhook), notification policies with hierarchical matchers, silences, mute timings, on-call schedules and escalation chains, incident-management integrations, and SLOs with multi-window burn-rate alerts. Use when configuring alerts, debugging notification routing, setting up on-call rotations, declaring or managing incidents, defining SLOs, provisioning alerting via YAML or API, picking matchers for a notification policy, building a PagerDuty/Slack webhook receiver, or troubleshooting why an alert isn't firing — even when the user says "page me on errors", "alert me when X happens", "route this to the platform team", or "set up an SLO" without naming Alerting or IRM.OfficialEngineeringNo warnings★ 290↓ —
- mimirgrafana/skillsStand up Grafana Mimir for horizontally scalable, multi-tenant, long-term Prometheus + OTLP metrics storage. Covers monolithic / read-write / microservices deployment, S3 / GCS / Azure / filesystem block storage, Prometheus `remote_write` and OTLP ingestion, multi-tenancy with `X-Scope-OrgID`, ingester replication factor, compactor retention, and per-tenant limits. Use when running Mimir locally or on Kubernetes (Helm `mimir-distributed`), scaling Prometheus past a single node, picking ingest / query / backend split, configuring tenants and ingestion rate, debugging `/ready` 503s or `429 Too Many Requests`, or pointing Grafana at a Mimir datasource — even when the user says "I need long-term Prometheus storage", "scale Prometheus", "multi-tenant metrics backend", "Cortex replacement", "remote_write target", or "store 10M active series" without naming Mimir.OfficialDevOpsNo warnings★ 290↓ —
- your-skill-namegrafana/skillsClear description of what this skill does and when to use it. Use when the user asks about X or wants to work with Y. Include specific trigger phrases so agents auto-load it correctly. Max 1024 characters.OfficialPlanningNo warnings★ 290↓ —
- mongodb-atlas-stream-processingmongodb/agent-skillsManages MongoDB Atlas Stream Processing (ASP) workflows. Handles workspace provisioning, data source/sink connections, processor lifecycle operations, debugging diagnostics, and tier sizing. Supports Kafka, Atlas clusters, S3, HTTPS, and Lambda integrations for streaming data workloads and event processing. NOT for general MongoDB queries or Atlas cluster management. Requires MongoDB MCP Server with Atlas API credentials.OfficialEngineeringNo warnings★ 190↓ —Also in 3 other repos
- thinktw93/WazaTurns rough ideas into approved, decision-complete plans before coding. Use when planning architecture, judging whether to build, or writing a handoff. Not for bug fixes or small edits.WritingNo warnings★ 7.4K↓ —Also in 1 other repo
- tempografana/skillsStand up Grafana Tempo as a cost-efficient distributed-tracing backend that only needs object storage, and write TraceQL queries against it. Covers OTLP + Jaeger + Zipkin ingestion, the distributor → live-store → block-builder → object-storage write path, metrics-generator for RED spanmetrics + service graphs, Helm `tempo-distributed` deployment, multi-tenant `X-Scope-OrgID`, TraceQL span / resource / event scopes, structural operators (`>>`, `<<`), `rate()` + `quantile_over_time` metrics, and the traces-to-logs / metrics / profiles datasource links. Use when deploying Tempo, writing a TraceQL query for slow / errored requests, debugging "no traces showing in Explore", sizing queriers / compactors, configuring S3 / GCS / Azure block storage, or wiring trace ↔ log ↔ profile correlation — even when the user says "tracing backend", "find slow requests", "show me the service graph", "store traces in S3", "Jaeger compatible store", or "what called this span" without naming Tempo.OfficialDevOpsNo warnings★ 290↓ —
- pyroscopegrafana/skillsContinuously profile applications with Grafana Pyroscope and read the result as flame graphs. Covers three instrumentation paths — language SDK push (Go / Java / Python / Ruby / Node / .NET / Rust), Alloy eBPF auto-instrumentation (no code change, requires kernel 5.8+ with BTF), and SDK → Alloy receiver — plus ProfileQL queries, profile types (CPU / memory / allocations / goroutines / mutex), Grafana Cloud Profiles endpoint, and Span Profiles trace-to-profile linking. Use when adding profiling to a service, deploying Alloy as a cluster-wide eBPF profiler, hunting CPU / memory hotspots from a flame graph, comparing two profiles to find a regression, or correlating a slow Tempo trace to its profile — even when the user says "find what's burning CPU", "flame graph this app", "continuous profiling", "heap hotspots", or "why is allocation so high" without naming Pyroscope.OfficialDevOpsNo warnings★ 290↓ —
vitepress
antfu/skills
WritingUpdated 3 days ago
From the author
VitePress static site generator powered by Vite and Vue. Use when building documentation sites, configuring themes, or writing Markdown with Vue components.
Install
npx skills add antfu/skills --skill vitepress -a claude-code
Installs to .claude/skills/vitepress/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 91
Security100
Provenance85
Maintenance100
Licence100
Adoption60
Files (16)
- GENERATION.md
- SKILL.md
- references/advanced-i18n.md
- references/advanced-ssr.md
- references/core-cli.md
- references/core-config.md
- references/core-markdown.md
- references/core-routing.md
- references/features-code-blocks.md
- references/features-data-loading.md
- references/features-dynamic-routes.md
- references/features-vue.md
- +4 more