Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,938 skills from 2,309 repositories · updated 15 minutes ago
47,938 skills
- create-blazor-projectdotnet/skillsCreate a new ASP.NET Core web application or web site using Blazor. USE FOR: creating a new Blazor web app, scaffolding a new web project, starting a new web site, choosing render modes (Static SSR, Interactive Server, Interactive WebAssembly, Auto), running dotnet new blazor with the right options, setting up initial project structure. DO NOT USE FOR: adding features to existing projects, changing how an existing app renders, or component authoring (use author-component).MediaNo warnings★ 5.8K↓ —
- lokigrafana/skillsGrafana Loki log aggregation and LogQL query language. Covers LogQL syntax (log queries, metric queries, label matchers, line filters, parsers: json/logfmt/pattern/regexp/unpack, label filters, line_format), Loki architecture, log ingestion via Alloy/Promtail/Fluent Bit, structured metadata, and Logs Drilldown. Use when writing LogQL queries, configuring Loki, troubleshooting log pipelines, or analyzing logs.OfficialWritingNo warnings★ 297↓ —
- cloud-integrationsgrafana/skillsSet up, configure, and troubleshoot Grafana Cloud integrations for AWS, Azure, and other cloud providers. Use when the user asks to connect AWS CloudWatch, set up Azure Monitor, configure Confluent Cloud observability, install a Grafana integration, set up hosted exporters, use AWS Firehose for CloudWatch logs, or troubleshoot a cloud integration. Triggers on phrases like "AWS CloudWatch", "Azure Monitor", "Confluent integration", "cloud integration", "hosted exporter", "AWS Firehose", "install integration", "cloud metrics", or "cloud logs".OfficialDevOpsNo warnings★ 297↓ —
- code-testing-extensionsdotnet/skillsProvides file paths to language-specific extension files for the code-testing pipeline. Read this reference-only catalog for extension guidance files (e.g., dotnet.md for .NET, cpp.md for C++). Agents and skills read its bundled files directly; do not invoke this catalog through the model's skill tool.TestingNo warnings★ 5.8K↓ —
- memory-managementThinkInAIXYZ/deepchatGuide the agent to recall, remember, and route durable learning into Memory, Skills, Scheduled Tasks, or Tape.ProductivityNo warnings★ 6.4K↓ —
- deepchat-releaseThinkInAIXYZ/deepchatPrepare and publish DeepChat releases in this repository. Use when Codex needs to bump the app version, update CHANGELOG.md, keep release notes bilingual from v1.0.1 onward with English bullets first and Chinese bullets second, run release checks, create or update versioned release branches such as release/v1.0.1, continue a half-finished release, fast-forward main with the documented release flow, create or push version tags, or clean up release branches after publishing.ProductivityNo warnings★ 6.4K↓ —
- melonjs-scenes-and-statemelonjs/melonJSUse this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.OtherNo warnings★ 6.4K↓ —
- mongodb-mcp-setupmongodb/agent-skillsGuide users through configuring key MongoDB MCP server options. Use this skill when a user has the MongoDB MCP server installed but hasn't configured the required environment variables, or when they ask about connecting to MongoDB/Atlas and don't have the credentials set up.OfficialOtherNo warnings★ 192↓ —Also in 2 other repos
- migrate-dotnet10-to-dotnet11dotnet/skillsMigrate a .NET 10 project or solution to .NET 11 and resolve all breaking changes. This is a MIGRATION skill — use it when upgrading from .NET 10 to .NET 11, NOT for writing new programs. USE FOR: upgrading TargetFramework from net10.0 to net11.0, fixing build errors after updating the .NET 11 SDK, resolving source-breaking and behavioral changes in .NET 11 runtime, C# 15 compiler, and EF Core 11, adapting to updated minimum hardware requirements (x86-64-v2, Arm64 LSE), and updating CI/CD pipelines and Dockerfiles for .NET 11. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 9 or earlier, greenfield .NET 11 projects, or cosmetic modernization unrelated to the upgrade. NOTE: .NET 11 is in preview. Covers breaking changes through Preview 3.DevOpsNo warnings★ 5.8K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.OtherNo warnings★ 5.8K↓ —
- mongodb-qe-size-estimationmongodb/agent-skillsEstimates the storage and memory impact of encrypting fields in collections with Queryable Encryption (QE) enabled. Do NOT use for collections that use Client-Side Field Level Encryption (CSFLE) instead of QE.OfficialProductivityNo warnings★ 192↓ —Also in 2 other repos
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 5.8K↓ —
- mongodb-query-optimizermongodb/agent-skillsHelp with MongoDB query optimization and indexing. Use only when the user asks for optimization or performance: "How do I optimize this query?", "How do I index this?", "Why is this query slow?", "Can you fix my slow queries?", "What are the slow queries on my cluster?", etc. Do not invoke for general MongoDB query writing unless user asks for performance or index help. Prefer indexing as optimization strategy. Use MongoDB MCP when available.OfficialWritingNo warnings★ 192↓ —Also in 3 other repos
- replica-backendJakeschincariol/replica-skillBuilds the backend of an app clone: auth, database migrations and access rules, payments with Stripe, email, background jobs and third-party integrations through official APIs only, plus a security checklist. Use when the user says "add login", "set up auth", "wire up the database", "add payments", "connect Stripe", "add Google Calendar", "send emails", "backend for my clone", or when /replica-build is running on fake data.SecurityNo warnings★ 6.6K↓ —
- sn-infographicOpenSenseNova/SenseNova-SkillsGenerates professional infographics with various layout types and visual styles. Analyzes content, recommends layout and style, and generates publication-ready infographics. Use when user asks to create "infographic", "信息图", "visual summary", or "可视化".ProductivityNo warnings★ 6K↓ —
- melonjs-renderer-backendsUpdatedmelonjs/melonJSUse this skill when a feature works on one machine and not another, when choosing or pinning a renderer, or when writing code that must degrade gracefully. Covers the WebGPU to WebGL 2 to Canvas fallback ladder, what each backend supports, capability detection, and the subsystems that warn once and then stop working on Canvas. Triggers on: video.AUTO, video.WEBGPU, video.WEBGL, video.CANVAS, renderer.type, supportsDepthBuffer, shaderLanguage, WebGPU, WebGL2, Canvas fallback, context loss, backend, works on my machine.MediaNo warnings★ 6.4K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.OtherNo warnings★ 5.8K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.OtherNo warnings★ 5.8K↓ —
- sn-md-to-html-reportOpenSenseNova/SenseNova-Skills将 Markdown 报告、研究笔记、行业分析、战略备忘录、技术白皮书、复盘、周报等长文档,重组并创作为有编辑判断、网页美感和证据秩序的自包含 HTML 专题页。用户要求“转成 HTML”“网页化报告”“美化报告”“做成专题页”“便于分享”“提升可读性/设计感”“把报告做成网页”时使用。必须先写 plan.md 再写 HTML,保留原文事实断言和结论强度,不套模板,不做机械 Markdown 转换。PlanningNo warnings★ 6K↓ —
- sn-da-large-file-analysisOpenSenseNova/SenseNova-Skills万行以上 Excel 数据集的高性能分析引擎。提供 openpyxl read_only 流式读取(iter_rows 支持 10 万行以上)、Parquet 转换加速、内存优化、分块处理和大文件写入模式。**遇到以下任一情况就主动使用本 skill**:①数据行数 ≥ 10k(由 sn-da-excel-workflow 的行数评估步骤触发);②用户出现触发词:大文件 / 大数据量 / 性能优化 / 内存不足 / OOM / 百万行 / 十万行 / 流式读取 / Parquet / 分块处理 / large file / big data / streaming read / chunked processing;③直接使用 pd.read_excel() 导致超时或内存溢出;④用户明确要求对大规模数据集进行高性能处理。仅不用于:小于 10k 行的常规 Excel 分析(使用 sn-da-excel-workflow 即可)。DocumentsNo warnings★ 6K↓ —
- choosing-a-workflowJetBrains/thinkrailUse at the start of new project onboarding, PR lifecycle work including PR checks, or any change to what the product does — a feature, a behavior change, or a bug fix. Not for continuing work already routed to a workflow, non-PR questions, checks, explanations, or edits that change no behavior.ProductivityNo warnings★ 6.4K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanningNo warnings★ 5.8K↓ —
- deepspeedOrchestra-Research/AI-Research-SKILLsExpert guidance for distributed training with DeepSpeed - ZeRO optimization stages, pipeline parallelism, FP16/BF16/FP8, 1-bit Adam, sparse attentionOtherNo warnings★ 14.1K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 5.8K↓ —
broken-authentication
zebbern/claude-code-guide
From the author
This skill should be used when the user asks to "test for broken authentication vulnerabilities", "assess session management security", "perform credential stuffing tests", "evaluate password policies", "test for session fixation", or "identify authentication bypass flaws". It provides comprehensive techniques for identifying authentication and session management weaknesses in web applications.
Install
npx skills add zebbern/claude-code-guide --skill broken-authentication -a claude-code
Installs to .claude/skills/broken-authentication/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
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