Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,938 skills from 2,309 repositories · updated 15 minutes ago
47,938 skills
- sn-deepresearch-cliOpenSenseNova/SenseNova-Skills一键启用 SenseNova-Skills-DeepResearch,用于行业与市场研究、竞品分析、政策或技术调研、商业尽调、趋势分析、方案对比、事实核查,以及研究报告、白皮书等交付场景。用户提出深度研究、调研、调查、尽调、research/deepresearch,或任务需要跨来源取证、多维度比较和交叉验证时主动使用;Skill 会完成环境检查、SenseNova-Skills-DeepResearch 安装或升级、Harness 与 Search/Camofox 准备、参数确认、研究启动和 Web 进度提示。简单常识问答、单一来源整理和纯文字润色不使用。EngineeringNo warnings★ 6K↓ —
- provider-oracleswiltodelta/remove-ai-watermarksRun hash-bound Google, OpenAI, Microsoft, or Meta watermark-oracle checks for this repository. Use for provider verification, multi-account Gemini checks, SynthID Detector checks at synthid.com, isolated Playwright checks, or recording oracle evidence. Walk the existing plan automatically when a task needs a provider verdict.TestingNo warnings★ 6.2K↓ —
- hunt-cicdelementalsouls/Claude-BugHunterHunt CI/CD pipeline vulnerabilities — GitHub Actions workflow injection (pull_request_target Pwnrequest + ${{ }}-into-shell), self-hosted runner poisoning, OIDC trust-policy abuse, Jenkins script-console RCE and CVE-2024-23897 file read, GitLab CI runner-token registration, Terraform state file leakage, artifact/log secret leakage, pipeline env-var disclosure. Use when target has a public GitHub/GitLab org, exposed CI dashboards (Jenkins/TeamCity/Drone/Argo), or build artifacts/images are reachable.SecurityNo warnings★ 5.4K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 5.8K↓ —
- hunt-ldapelementalsouls/Claude-BugHunterHunt LDAP Injection and XPath Injection — authentication bypass, blind char-by-char attribute exfiltration, AD user/group enumeration, XML-store XPath bypass. Covers the LDAP special-character set (* ( ) \ NUL /), search-filter-context vs DN-injection, parenthesis-balancing, AND/OR filter logic, and {SSHA}/{CRYPT} userPassword exfil on non-AD directories. Use when target uses LDAP/AD authentication, corporate SSO with a directory backend, an address-book/people-search API, or XML-based data stores queried with XPath.MarketingNo warnings★ 5.4K↓ —
- template-discoverydotnet/skillsHelps find, inspect, and compare (at a high level) .NET project templates. Resolves natural-language project descriptions to ranked template matches with pre-filled parameters. USE FOR: finding the right dotnet new template for a task, inspecting a template's parameters and constraints, understanding what a template produces before creating a project, resolving intent like "web API with auth" to concrete template + parameters. DO NOT USE FOR: actually creating projects (use template-instantiation), authoring custom templates (use template-authoring), producing a detailed side-by-side comparison (use template-comparison), choosing cross-parameter defaults during creation (use template-smart-defaults), MSBuild or build issues (use dotnet-msbuild plugin), NuGet package management unrelated to template packages.EngineeringNo warnings★ 5.8K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.EngineeringNo warnings★ 5.8K↓ —
- migrate-nunit-to-mstestdotnet/skillsConvert .NET tests from NUnit 3/4 to MSTest v4 while preserving VSTest or MTP. Use for replacing NUnit/NUnit3TestAdapter packages, Test/TestCase/ TestCaseSource/Values attributes, constraint assertions, SetUp/TearDown, OneTimeSetUp, SetUpFixture, FixtureLifeCycle, TestContext, categories, retries, timeouts, and NUnit parallelization. Also use when a "convert NUnit to MSTest" request may already be migrated: inspect and report the no-op. Do not use for NUnit version upgrades, xUnit/TUnit conversion, MSTest upgrades, or runner-only VSTest-to-MTP migration.TestingNo warnings★ 5.8K↓ —
- winforms-expertdotnet/skillsCreate, modify, debug, or review Windows Forms applications only when the request contains a concrete Windows Forms marker. USE FOR: WinForms, Windows Forms, System.Windows.Forms, WinForms Form or UserControl designer files (*.Designer.cs or *.Designer.vb), Visual Studio WinForms Designer, TableLayoutPanel, BindingSource, DataGridView, Control.InvokeAsync, component-tray ownership, or custom control serialization. DO NOT USE FOR: WPF or WPF XAML, including Window.InputBindings, KeyBinding, commands, or DataContext; .NET MAUI; Avalonia; or any request where none of the listed Windows Forms markers is present.EngineeringNo warnings★ 5.8K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.EngineeringNo warnings★ 5.8K↓ —
- create-plancomposio-community/awesome-codex-skillsCreate a concise plan. Use when a user explicitly asks for a plan related to a coding task.PlanningNo warnings★ 17.1K↓ —
- csharp-scriptsdotnet/skillsRun file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.EngineeringNo warnings★ 5.8K↓ —
- hunt-atoelementalsouls/Claude-BugHunterHunt account takeover taxonomy — 9 distinct paths to ATO, plus chains. Paths: (1) password reset flaws (host-header injection redirects token, predictable/numeric token, Referer leak, no-expiry/reuse), (2) email change without re-auth, (3) OAuth account-link CSRF, (4) MFA bypass (per hunt-mfa-bypass), (5) session fixation, (6) JWT manipulation (forge token to another identity; crypto details → hunt-jwt-crypto), (7) password change without step-up (chain with login timing/length oracle), (8) social-recovery / security-question brute-force, (9) SSO subdomain takeover at OAuth redirect_uri. Chains: cookie theft + password oracle + no step-up = persistent ATO; lax redirect_uri = auth-code theft; dangling-CNAME takeover at redirect_uri = ATO. Validate: demonstrate real takeover of test account B from attacker A's session; OOB/Collaborator confirm blind token-leak steps. Use when hunting ATO chains, testing password reset / email change / MFA / OAuth / session / JWT, or chaining primitives toward Critical.SecurityNo warnings★ 5.4K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.OtherNo warnings★ 5.8K↓ —
- scholarly-writing-refinerzebbern/claude-code-guidePolishes academic English paragraph by paragraph, reviewing grammar, word choice, voice, coherence, and sentence structure. Outputs revision suggestions alongside polished text. Triggered by phrases like 'polish this paragraph,' 'check the grammar,' 'rewrite in academic English,' or keywords like manuscript editing, SCI polishing, and journal submission editing.WritingNo warnings★ 4.7K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 5.8K↓ —
- hunt-jwt-cryptoelementalsouls/Claude-BugHunterHunt JWT cryptographic failures — alg:none signature-stripping and RS256→HS256 key-confusion that let an attacker forge a token for any identity (e.g. an admin) without knowing a secret. Use when the app authenticates with a JSON Web Token (an `eyJ...` Bearer token in the Authorization header, a cookie, or a login response). This skill OWNS JWT signature/crypto forgery (alg:none, key confusion, kid/jku header injection); hunt-ato covers JWT as one ATO path, hunt-auth-bypass covers SSO/SAML token trust, hunt-api-misconfig covers non-crypto JWT handling. Critical when a forged token grants access to another user's data or an admin-only endpoint.FinanceNo warnings★ 5.4K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaNo warnings★ 5.8K↓ —
- paper-compilewanshuiyin/Auto-claude-code-research-in-sleepCompile LaTeX paper to PDF, fix errors, and verify output. Use when user says \"编译论文\", \"compile paper\", \"build PDF\", \"生成PDF\", or wants to compile LaTeX into a submission-ready PDF.ScienceNo warnings★ 18.3K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignNo warnings★ 5.8K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaNo warnings★ 5.8K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaNo warnings★ 5.8K↓ —
- sn-team-harnessOpenSenseNova/SenseNova-SkillsUse when a user asks what SenseNova Team Harness is, wants an introduction or overview, is getting started, or is deciding whether it fits — a self-hosted workspace where people and local AI agents collaborate on conversations, projects, work items, and artifacts. Covers its core concepts (Workspace, Project, Conversation, Agent, WorkItem, Resource, Artifact, Local Computer), main capabilities, how to run it, and the basic usage flow.OtherNo warnings★ 6K↓ —
- nitroantfu/skillsNitro is the framework-agnostic server toolkit (powering Nuxt) for building and deploying web servers anywhere. Use when working with nitro.config, server routes/event handlers, route rules, caching, storage, tasks, websockets, or deploying to Node/Bun/Deno/Cloudflare/Vercel.DevOpsNo warnings★ 6K↓ —
build-parallelism
dotnet/skills
From the author
Analyze an MSBuild solution, solution filter, or Build.proj that schedules multiple project files. USE FOR: measured idle worker nodes, `-m` that does not scale, a serial ProjectReference critical path, graph builds, or an MSBuild task that builds a Projects list. Requires at least two distinct project files whose scheduling or throughput must be analyzed. DO NOT USE for non-MSBuild build systems.
Install
npx skills add dotnet/skills --skill build-parallelism -a claude-code
Installs to .claude/skills/build-parallelism/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
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