Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 5 hours ago
47,966 skills
- build-with-tinybasetinyplex/tinybaseScaffold, extend, and verify reactive local-first JavaScript or TypeScript applications with TinyBase. Use when choosing TinyBase for in-memory tabular or key-value state, generating an app with create-tinybase, adding schemas or UI bindings, resolving TinyBase import paths, configuring browser or database persistence, configuring MergeableStore synchronization over WebSockets or Cloudflare Durable Objects, or diagnosing an existing TinyBase application.DevOpsNo warnings★ 5.2K↓ —Also in 1 other repo
- melonjs-inputUpdatedmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, virtual gamepad, touch controls, joystick, gamepad-plugin, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestingNo warnings★ 6.4K↓ —
- deepspeedOrchestra-Research/AI-Research-SKILLsExpert guidance for distributed training with DeepSpeed - ZeRO optimization stages, pipeline parallelism, FP16/BF16/FP8, 1-bit Adam, sparse attentionOtherNo warnings★ 14.1K↓ —
- hunt-miscelementalsouls/Claude-BugHunterHunting skill for misc vulnerabilities. Built from 225 public bug bounty reports. Use when hunting misc on any target.SecurityNo warnings★ 5.4K↓ —
- egm-bootstrapNewgoogle/elephant-goldfish-modelBootstrap directory README.md files across a repository subtree.OtherNo warnings★ 6.5K↓ —Also in 1 other repo
- openrlhf-trainingOrchestra-Research/AI-Research-SKILLsHigh-performance RLHF framework with Ray+vLLM acceleration. Use for PPO, GRPO, RLOO, DPO training of large models (7B-70B+). Built on Ray, vLLM, ZeRO-3. 2× faster than DeepSpeedChat with distributed architecture and GPU resource sharing.PlanningNo warnings★ 14.1K↓ —
- melonjs-3dmelonjs/melonJSUse this skill for anything 3D or 2.5D in melonJS — Camera3d, Mesh, InstancedMesh, Sprite3d billboards, Light3d, ground shadows, glTF/GLB scenes, and depth sorting. Covers the Y-down/+Z-forward convention that is the inverse of OpenGL, the cameraClass opt-in, clip planes, and what does not work on the Canvas fallback. Triggers on: Camera3d, Mesh, InstancedMesh, Sprite3d, Trail3d, ribbon, exhaust trail, Light3d, billboard, glTF, glb, 3D, 2.5D, depth, cameraClass, fov, setClipPlanes, setFog, fog, distance fog, height fog, heightFalloff, transparent, transparency, alpha, blendMode, fade, castGroundShadow, lit, setBasis, getBasis, lookAt, up vector, gimbal, slerp, great circle, turn a direction.PlanningNo warnings★ 6.4K↓ —
- melonjsUpdatedmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaNo warnings★ 6.4K↓ —
- spec-graphJetBrains/thinkrailUse when locating, reading, creating, updating, or validating project specs, or when work is governed by or may alter a documented boundary, contract, invariant, behavior, or architecture decision.PlanningNo warnings★ 6.4K↓ —
- mongodb-connectionmongodb/agent-skillsOptimize MongoDB client connection configuration (pools, timeouts, patterns) for any supported driver language. Use this skill when working/updating/reviewing on functions that instantiate or configure a MongoDB client (eg, when calling `connect()`), configuring connection pools, troubleshooting connection errors (ECONNREFUSED, timeouts, pool exhaustion), optimizing performance issues related to connections. This includes scenarios like building serverless functions with MongoDB, creating API endpoints that use MongoDB, optimizing high-traffic MongoDB applications, creating long-running tasks and concurrency, or debugging connection-related failures.OfficialEngineeringNo warnings★ 192↓ —Also in 3 other repos
- replica-architectJakeschincariol/replica-skillPlans the stack, database schema and API for an app clone, from the recon map replica-recon wrote. Picks boring, managed tech, turns the inferred data model into real SQL with indexes and access rules, lists every route by flow, and orders the build as a thin vertical slice first. Use when the user says "plan the clone", "what stack should I use", "design the database", "write the schema", "plan the API", "architecture for my version of X", or after /replica-recon finishes.PlanningNo warnings★ 6.6K↓ —
- replica-reconJakeschincariol/replica-skillReverse-engineers any app into a recon map: screen inventory, user flows, component list, inferred data model and a feature matrix, from public pages, screenshots, app store listings, help docs and the user's own account. The first step of the Replica pack. Use when the user says "clone this app", "reverse engineer X", "how does X work", "map out X", "what screens does X have", "I want to build my own version of X", "copy this app", or pastes an app's URL or App Store link and wants to rebuild it.OtherNo warnings★ 6.6K↓ —
- mirrord-upmetalbear-co/mirrordHelps users run multiple concurrent mirrord sessions from a single mirrord-up.yaml (compose-style multi-service local debugging). Use when the user mentions mirrord up, mirrord-up.yaml, mirrord up init, debugging several related microservices together, or managing multiple mirrord sessions' lifecycle in one command.EngineeringNo warnings★ 5.4K↓ —
- mcp-builderanthropics/skillsGuide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).OfficialEngineeringNo warnings★ 185K↓ —Also in 1 other repo
- melonjs-display-and-scalingmelonjs/melonJSUse this skill when a melonJS game looks blurry, soft, shimmering or cropped, or when choosing how the canvas fills its page. Covers the design resolution, scale and scaleMethod, scaleTarget, scaleRounding for pixel-perfect integer scaling, antiAlias, textureFilter and linear-mipmap for what is drawn small, subPixel, syncToDisplay for steady motion, devicePixelRatio, and which setting does which job. Triggers on: blurry, soft, fuzzy, shimmering, pixel art, pixel perfect, crisp, nearest, linear, scale, scaleMethod, scaleTarget, scaleRounding, integer scaling, antiAlias, textureFilter, linear-mipmap, mipmaps, minimap shimmer, zoomed out, subPixel, syncToDisplay, stutter, judder, uneven scrolling, devicePixelRatio, retina, hidpi, design resolution, canvas size, canvas cropped, letterbox, image-rendering, upscale, resolution.DesignNo warnings★ 6.4K↓ —
- melonjs-lightingUpdatedmelonjs/melonJSUse this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, per-pixel lighting, drawLight, torch, glow, darkness.PlanningNo warnings★ 6.4K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaNo warnings★ 6.4K↓ —
- deepchat-data-importThinkInAIXYZ/deepchatHelp developers build third-party tools that import, inspect, migrate, or analyze DeepChat data. Use when Codex needs to work with DeepChat provider configuration, model configuration, MCP/app settings, sessions, messages, legacy chat data, `agent.db`, `chat.db`, SQLCipher encrypted SQLite, Electron safeStorage wrapped passwords, Tauri importers, or native macOS/Windows/Linux data access.OtherNo warnings★ 6.4K↓ —
- cachingzebbern/claude-code-guideCaching strategies — invalidation, TTL guidelines, cache keys, cache layers, and when not to cache. Use when implementing or reviewing caching logic.OtherNo warnings★ 4.7K↓ —
- agentic-workflowsdotnet/skillsRoute gh-aw workflow design/create/debug/upgrade requests to the right prompts.DesignNo warnings★ 5.8K↓ —
- create-skill-testdotnet/skillsScaffolds eval.yaml evaluation specs for skills, custom agents, and redistributable gh-aw workflow packages in the dotnet/skills repository. Use when creating skill or workflow-package tests, writing evaluation stimuli, defining graders and rubrics, sizing an eval for statistical power, or setting up test fixture files. Handles the Vally eval.yaml schema, fixture organization, and overfitting avoidance. Do not use for running or debugging existing evals (use improve-skill-quality) nor for skills authoring (use create-skill).TestingNo warnings★ 5.8K↓ —
- pdfopenai/skillsUse when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.OfficialDocumentsNo warnings★ 28.4K↓ —Also in 3 other repos
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanningNo warnings★ 5.8K↓ —
- three-best-practiceszebbern/claude-code-guideThree.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.MediaNo warnings★ 4.7K↓ —
council
0xNyk/council-of-high-intelligence
From the author
Structured multi-perspective deliberation for hard decisions. Run full councils, focused triads, or duo debates across Claude Code, Codex, Gemini CLI, and OpenCode.
The frontmatter could not be read (no frontmatter); the folder name is shown instead.
Install
npx skills add 0xNyk/council-of-high-intelligence --skill council -a claude-code
Installs to .claude/skills/council/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (1)
- SKILL.md