Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,891 skills from 2,309 repositories · updated 3 minutes ago
47,891 skills
- melonjs-ui-and-textmelonjs/melonJSUse this skill for HUDs, buttons, menus, dialogue panels, progress bars and on-screen text in melonJS. Covers UIBaseElement/UISpriteElement/UITextButton, ProgressBar, UIPanel, Draggable and DropTarget, the floating screen-space container pattern, which of two overlapping panels gets the pointer, Text and BitmapText, web font loading, and NineSliceSprite panels. Triggers on: UI, HUD, button, UIBaseElement, UISpriteElement, UITextButton, ProgressBar, progress bar, health bar, gauge, Draggable, DropTarget, menu, dialogue, overlapping panels, moveToTop, onOver, onClick, bindKey, keyboard shortcut, button keyboard, Tween, easing, animate a label, wavy text, per-glyph effect, glyphEffect, shake text, rainbow text, Text, BitmapText, fillStyle, fillGradient, gradient text, tint, font, fontface, wordWrapWidth, NineSliceSprite, score display, floating., fullscreen, full screen, requestFullscreen, exitFullscreen, isFullscreen, fullscreen button, fullscreen optionDesignNo warnings★ 6.4K↓ —
- large-file-parquet-analysis-and-highlightOpenSenseNova/SenseNova-Skills当Excel文件总行数超过1万行时,通过转换为Parquet格式提升读取性能,提取目标指标并计算最大值,最后将结果输出为Excel并对特定行进行高亮标注。DocumentsNo warnings★ 6K↓ —
- cross-examinezebbern/claude-code-guideInterview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".TestingNo warnings★ 4.7K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for discord.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- melonjs-renderablesmelonjs/melonJSUse this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling draw order. Covers the pos-relative draw contract, isKinematic and input, addPostEffect vs the deprecated shader property, and z-ordering. Triggers on: Tween, easing, animate, Renderable, extends Renderable, draw(, update(, isKinematic, pointerEvent, registerPointerEvent, onClick, addPostEffect, removePostEffect, ShaderEffect, addChild, z-order, anchorPoint, floating.MediaNo warnings★ 6.4K↓ —
- template-instantiationdotnet/skillsCreates .NET projects from templates with validated parameters, smart defaults, Central Package Management adaptation, and latest NuGet version resolution. USE FOR: creating new dotnet projects, scaffolding solutions with multiple projects, installing or uninstalling template packages, creating projects that respect Directory.Packages.props (CPM), composing multi-project solutions (API + tests + library), getting latest NuGet package versions in newly created projects. DO NOT USE FOR: finding templates (use template-discovery), producing a detailed side-by-side comparison of templates (use template-comparison), authoring custom templates (use template-authoring), deciding cross-parameter defaults such as which framework to pair with native AOT or whether to keep HTTPS when auth is enabled (use template-smart-defaults), modifying existing projects or adding NuGet packages to existing projects.TestingNo warnings★ 5.8K↓ —
- humanize-chinesebrycewang-stanford/Auto-Empirical-Research-SkillsDetect and humanize AI-generated Chinese text. 20+ rule detection categories plus statistical features (sentence-length CV, short-sentence fraction, comma density, perplexity, GLTR, DivEye) plus scene-aware LR fusion (rule × 0.2 + LR × 0.8) trained on three scenes: general / academic / longform 长文本 (≥1500 字)。Unified CLI: ./humanize {detect,rewrite,academic,style,compare}. 8 style transforms (casual/zhihu/xiaohongshu/wechat/academic/literary/weibo/novel)。 Multi-paragraph rewriting (paragraph length CV、跨段 trigram 重复) plus best-of-N humanize (默认 N=10 取最低 LR)。165 replacement patterns + CiLin 同义词词林 38873 with collision blacklist。 Academic paper AIGC reduction for CNKI/VIP/Wanfang (知网/维普/万方 AIGC 检测降重)。 Pure Python, no dependencies, offline。v5.0.0 — HC3 fused 准确率 95%、学术 hero 100→35 (-65)、 工作汇报 96→13 (-83)、长篇博客 96→41 (-55)。 Use when user says: "去AI味", "降AIGC", "人性化文本", "humanize chinese", "AI检测", "AIGC降重", "去除AI痕迹", "文本改写", "论文降重", "知网检测", "维普检测", "AI写作检测", "让文字更自然", "detect AI text", "humanize text", "reduce AIGC scWritingNo warnings★ 4.8K↓ —
- migrate-mstest-v3-to-v4dotnet/skillsUse this skill before answering, planning, or editing any MSTest 3.x-to-4.x upgrade or post-upgrade failure. Triggers include "MSTest v4 breaking changes"; CS0507/CS0103/CS1061/CS1615; ExecuteAsync, CallerInfo, DisplayName, or custom TestMethodAttribute; ClassCleanupBehavior; ContainsKey; ThrowsExactly or ExpectedException; IsInstanceOfType out parameters; TestTimeout.Infinite; ManagedType; net6/net7 compatibility; TestCase.Id history; TestName in ClassInitialize; TreatDiscoveryWarningsAsErrors; discovery errors after a clean build; and MSTest.Sdk/MTP or vstest.console discovery changes. Do not use for v1/v2-to-v3 leftovers, framework conversion, runner-only migration, or a general .NET upgrade.MarketingNo warnings★ 5.8K↓ —
- large-file-kpi-analysisOpenSenseNova/SenseNova-Skills根据数据量自动选择读取策略(大文件转Parquet),提取关键指标进行单位一致性验证与排序分析,并输出可下载的结果表格。OtherNo warnings★ 6K↓ —
- categorical-comparison-analysisOpenSenseNova/SenseNova-Skills对两类分类数据进行对比分析,统计数量差异与比例关系并生成可视化图表。OtherNo warnings★ 6K↓ —
- melonjs-performancemelonjs/melonJSUse this skill when a melonJS game drops frames, allocates heavily, or needs to scale to many objects. Covers object pooling, draw-call batching, atlases, baking with CanvasRenderTarget, instancing, culling and alwaysUpdate, the debug plugin, and where the real costs are. Triggers on: performance, slow, frame rate, fps, lag, pool, pool.register, pool.pull, batching, draw calls, InstancedMesh, culling, alwaysUpdate, inViewport, CanvasRenderTarget, optimise, profiling, debug plugin, memory, render targets, hdr.MediaNo warnings★ 6.4K↓ —
- convert-blazor-server-to-webappdotnet/skillsGuides conversion of a pre-.NET 8 Blazor Server app into a .NET 8+ Blazor Web App. USE FOR: migrating apps that use AddServerSideBlazor and MapBlazorHub to the AddRazorComponents/MapRazorComponents model, converting _Host.cshtml to an App.razor root component, replacing blazor.server.js with blazor.web.js, migrating CascadingAuthenticationState to a service, adopting new Blazor Web App features like enhanced navigation and streaming rendering. DO NOT USE FOR: apps that are already Blazor Web Apps (already use AddRazorComponents and MapRazorComponents), Blazor WebAssembly or hosted Blazor WebAssembly apps (different migration path), apps that should stay on the Blazor Server hosting model without converting, or apps still targeting .NET Framework.MediaNo warnings★ 5.8K↓ —
- algorithmic-artanthropics/skillsCreating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.OfficialEngineeringNo warnings★ 185K↓ —Also in 9 other repos
- add-providerThinkInAIXYZ/deepchatAdd a DeepChat LLM provider through explicit reviewed source changes. Use when a developer asks Codex to add a provider, provider profile, upstream provider config, model catalog mapping, provider auth behavior, or a special provider adapter in this repository.PlanningNo warnings★ 6.4K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsNo warnings★ 6.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for coinbase.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- synthetic-monitoring-checksgrafana/skillsAuthor Grafana Cloud Synthetic Monitoring checks, with deep coverage of k6 scripted and browser checks: SM's single-VU/single-iteration execution model, assertions that actually fail probe_success (expect() and fail() vs bare check()), secrets, deterministic scripts, robust browser locators, local validation with k6 run, deployment via UI/API/Terraform, verifying probe_success, and rollback. Also helps choose the simplest sufficient check type (HTTP/ping/DNS/TCP, MultiHTTP, scripted, browser). Use when writing a synthetic check, monitoring a login/checkout/signup flow in production, converting a k6 script or an OpenAPI spec into a check, authoring a browser check, validating a user journey, or asking "is my site up from multiple regions". NOT for load, stress, or performance testing — SM runs one iteration per execution; for load tests use the grafana-k6 plugin or Grafana Cloud k6. For the broad Grafana Cloud Testing overview (SM + k6 Cloud + Faro), use the testing skill.OfficialTestingNo warnings★ 297↓ —
- alkahest-userinternet-court/internet-court-skillInteract with Alkahest escrow contracts as a buyer, seller, or oracle using the CLIEngineeringNo warnings★ 7K↓ —
- melonjs-physicsmelonjs/melonJSUse this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck/matter adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, rotation collision, rotating body, torque, joints, stacking, Body, bodyDef, collision, collisionType, collisionMask, onCollision, onCollisionStart, onCollisionActive, raycast, queryAABB, querySphere, PlanckAdapter, MatterAdapter, gravity, velocity, applyForce, isGrounded, SAT.ScienceNo warnings★ 6.4K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.EngineeringNo warnings★ 5.8K↓ —
- melonjs-inputmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestingNo warnings★ 6.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for cal.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaNo warnings★ 6.4K↓ —
- meme-coin-auditelementalsouls/Claude-BugHunterMeme coin and token security audit — rug pull detection (honeypot, hidden mint, fee manipulation, LP lock bypass), Solana SPL token analysis (freeze authority, mint authority, metadata mutability), Token-2022 extension risks (transfer hooks, permanent delegate), DEX liquidity pool attacks (sandwich amplification, LP drain, bonding curve exploits), pump.fun/Raydium/Jupiter integration risks, and real exploit examples from 2024-2025. Use for any token audit, rug pull assessment, meme coin security review, or pre-investment due diligence.SecurityNo warnings★ 5.4K↓ —
unity-navmesh
gamedev-skills/awesome-gamedev-agent-skills
From the author
Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-navmesh -a claude-code
Installs to .claude/skills/unity-navmesh/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
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