Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 13 hours ago
47,964 skills
- linkedin-hook-extractorsergebulaev/linkedin-skillsReverse-engineer the hook formula from a viral LinkedIn post URL. Returns which of the 20 canonical 2026 formulas it uses (anaphora, R.I.P., year-pivot, time-anchor, curiosity-gap, contrarian, comment-gate, emotional cold-open, named-gratitude, and 11 more), why it worked, and a blank template. Use to learn from a competitor's post, not to write your own (use linkedin-post-writer).MarketingNo warnings★ 5.4K↓ —Also in 1 other repo
- replica-buildJakeschincariol/replica-skillRebuilds an app screen by screen from the recon map: app shell first, then the core flow as a vertical slice, then every screen with all its states, ticking off the feature matrix as it goes. Writes every line fresh, never the original's code, assets or copy. Use when the user says "build the clone", "build screen S07", "start building", "rebuild this screen", "implement the booking page", or after /replica-design.DesignNo warnings★ 6.6K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.EngineeringNo warnings★ 5.8K↓ —
- heliusinternet-court/internet-court-skillBuild Solana applications with Helius infrastructure. Covers transaction sending (Sender), asset/NFT queries (DAS API), real-time streaming (WebSockets, Laserstream), event pipelines (webhooks), priority fees, wallet analysis, and agent onboarding.DevOpsNo warnings★ 7K↓ —Also in 1 other repo
- okx-growth-competitioninternet-court/internet-court-skillList OKX Agentic Wallet exclusive trading competitions, register users for contests, track participation and leaderboard rankings, and claim won rewards. Use when users want to list available trading competitions or trading cups, view competition rules / prize pool / total prizes, register or sign up or enroll or join a contest, check the leaderboard (who is winning) or their own rank (am I in the prize zone, what is my place), ask did I win or query participation / claim status, claim won rewards or prizes from completed competitions, see which wallet account they registered with, or submit Telegram / WeChat / Email / Twitter contact for prize delivery to top-tier winners.MarketingNo warnings★ 7K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsNo warnings★ 6.4K↓ —
- migrate-static-to-wrapperdotnet/skillsALWAYS USE when asked to migrate, replace, or make testable existing C# static calls with a named wrapper or built-in abstraction: DateTime.UtcNow/Now or DateTimeOffset.UtcNow to TimeProvider/IClock, File.* to IFileSystem or an existing store such as ITextFileStore, and Environment.* to an existing reader such as IEnvironmentReader. Covers scoped files/projects, constructor injection, replacing temp-file or process-environment tests with fakes, "already registered" abstractions, and static classes whose callers/signatures must stay unchanged. Preserves DateTimeKind and call count. DO NOT USE for finding statics (detect-static-dependencies), choosing/designing a new wrapper (generate-testability-wrappers), behavior tests with no chosen seam (testability-obstacle), or test-framework migration.TestingNo warnings★ 5.8K↓ —
- yellow-settlement-roominternet-court/internet-court-skillYellow Network Protocol app sessions for AI agents - a shared room where several agents pool funds, reallocate off-chain at machine speed, and settle one final split. Use for multiparty settlement among agents. Covers connecting, the funded-account prerequisite, creating a session with participants + weights + quorum, deposit, operate, withdraw, close, and the trust boundary. Grounded in the official @yellow-org/sdk lifecycle example.OtherNo warnings★ 7K↓ —
- jupiter-swap-migrationinternet-court/internet-court-skillMigration guide from Jupiter Metis (v1) or Ultra to Swap API v2. Use when migrating existing Jupiter swap integrations, updating base URLs, or transitioning from quote+swap-instructions to the unified build endpoint.EngineeringNo warnings★ 7K↓ —
- eliminate-redundant-restoresdotnet/skillsRemove repeated NuGet restores from multi-step .NET builds safely. USE FOR: build/test/publish steps that each restore, Directory.Build.rsp with -restore, safe restore suppression, NETSDK1004/NETSDK1047 after --no-restore. DO NOT USE FOR: slow first restore, only one restore, version or lock errors, unranked build slowness (use build-perf-baseline).TestingNo warnings★ 5.8K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.EngineeringNo warnings★ 5.8K↓ —
- winforms-expertdotnet/skillsCreate, modify, debug, or review Windows Forms applications only when the request contains a concrete Windows Forms marker. USE FOR: WinForms, Windows Forms, System.Windows.Forms, WinForms Form or UserControl designer files (*.Designer.cs or *.Designer.vb), Visual Studio WinForms Designer, TableLayoutPanel, BindingSource, DataGridView, Control.InvokeAsync, component-tray ownership, or custom control serialization. DO NOT USE FOR: WPF or WPF XAML, including Window.InputBindings, KeyBinding, commands, or DataContext; .NET MAUI; Avalonia; or any request where none of the listed Windows Forms markers is present.EngineeringNo warnings★ 5.8K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanningNo warnings★ 5.8K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 5.8K↓ —
- single-sheet-reading-and-analysisOpenSenseNova/SenseNova-Skills读取并解析单个Excel工作表数据,支持合并单元格处理、数据清洗、交叉分析及多维度可视化,适用于需要从单表中提取关键指标并进行趋势模拟与图表生成的场景。DocumentsNo warnings★ 6K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaNo warnings★ 5.8K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 5.8K↓ —
- range-reading-and-large-file-analysisOpenSenseNova/SenseNova-Skills读取多 Sheet Excel 文件,根据数据量动态选择处理策略,支持特定区域数据提取、大文件 Parquet 转换、统计分析及可视化图表生成。DocumentsNo warnings★ 6K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignNo warnings★ 5.8K↓ —
- microbenchmarkingdotnet/skillsActivate this skill when BenchmarkDotNet (BDN) is involved in the task — creating, running, configuring, or reviewing BDN benchmarks. Also activate when microbenchmarking .NET code would be useful and BenchmarkDotNet is the likely tool. Consider activating when answering a .NET performance question requires measurement and BenchmarkDotNet may be needed. Covers microbenchmark design, BDN configuration and project setup, how to run BDN microbenchmarks efficiently and effectively, and using BDN for side-by-side performance comparisons. Do NOT use for profiling/tracing .NET code (dotnet-trace, PerfView), production telemetry, or load/stress testing (Crank, k6).TestingNo warnings★ 5.8K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for ramp.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- roblox-charactersgamedev-skills/awesome-gamedev-agent-skillsBuild respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.OtherNo warnings★ 5.8K↓ —
- dynamic-percentage-and-large-file-analysisOpenSenseNova/SenseNova-Skills根据文件行数动态切换大文件处理策略(Parquet转换),通过逐行扫描或列匹配提取关键指标并计算占比、均值等统计量,最终输出结构化Excel报告及可视化图表。DocumentsNo warnings★ 6K↓ —
- self-awarenessaipoch/open-scienceInspect Open-Science's JavaScript control REPL, discover managed Project files, Sessions, and Agent Frames, and safely feature-gate host.* calls with host.capabilities(). Use when an Agent needs to discover available host APIs, locate an Artifact or Upload Version, diagnose a Session, or read a Frame transcript in the current Project.ScienceNo warnings★ 5.4K↓ —
designlang-tokens
Manavarya09/design-extract
DesignUpdated Oct 23, 2026
From the author
Use when styling UI for sentry.io — references the extracted design system tokens instead of inventing colors, spacing, or typography.
Install
npx skills add Manavarya09/design-extract --skill designlang-tokens -a claude-code
Installs to .claude/skills/designlang-tokens/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 91
Security100
Provenance84
Maintenance100
Licence100
Adoption58
Files (1)
- SKILL.md