Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 14 hours ago
47,964 skills
- maui-collectionviewdotnet/skillsGuidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).MediaNo warnings★ 5.8K↓ —
- dotnet-webapidotnet/skillsGuides creation and modification of ASP.NET Core Web API endpoints with correct HTTP semantics, OpenAPI metadata, and error handling. USE FOR: adding new API endpoints (controllers or minimal APIs), wiring up OpenAPI/Swagger, creating .http test files, setting up global error handling middleware. DO NOT USE FOR: general C# coding style, EF Core data access or query optimization (use optimizing-ef-core-queries), frontend/Blazor work, gRPC services, or SignalR hubs.TestingNo warnings★ 5.8K↓ —
- maui-app-lifecycledotnet/skills.NET MAUI app lifecycle guidance — the four app states, cross-platform Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying), platform-specific lifecycle mapping, backgrounding and resume behavior, and state-preservation patterns. USE FOR: "app lifecycle", "window lifecycle events", "save state on background", "resume app", "OnStopped", "OnResumed", "backgrounding", "deactivated event", "ConfigureLifecycleEvents", "platform lifecycle hooks". DO NOT USE FOR: navigation events (use maui-shell-navigation), dependency injection setup (use maui-dependency-injection), platform API invocation (use conditional compilation and partial classes).PlanningNo warnings★ 5.8K↓ —
- assertion-qualitydotnet/skillsAnalyze assertion quality, depth, variety, and false confidence in existing tests. ALWAYS USE when asked about weak, shallow, trivial, always-true, self-referential, assertion-free, presence/truthiness-only, or insufficiently diverse assertions, including MSTest, Jest, pytest, and Go. DO NOT USE for direct fixes: writing-mstest-tests owns supplied MSTest assertions; code-testing owns new cases. Use test-gap-analysis when asked whether tests would catch a production change, and test-anti-patterns for general severity-ranked audits.TestingNo warnings★ 5.8K↓ —
- convert-to-cpmdotnet/skillsConvert .NET projects and solutions (.sln, .slnx) to NuGet Central Package Management (CPM) using Directory.Packages.props. USE FOR: converting to CPM, centralizing or aligning NuGet package versions across multiple projects, inlining MSBuild version properties from Directory.Build.props into Directory.Packages.props, resolving version conflicts or mismatches across a solution or repository, updating or bumping or syncing package versions across projects. Also activate when packages are out of sync, drifting, or inconsistent -- even without the user mentioning CPM. Provides baseline build capture, version conflict resolution, build validation with binlog comparison, and a structured post-conversion report. DO NOT USE FOR: packages.config projects (must migrate to PackageReference first) or repositories that already have CPM fully enabled.MarketingNo warnings★ 5.8K↓ —
- html-injection-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for HTML injection", "inject HTML into web pages", "perform HTML injection attacks", "deface web applications", or "test content injection vulnerabilities". It provides comprehensive HTML injection attack techniques and testing methodologies.TestingNo warnings★ 4.7K↓ —
- filter-syntaxdotnet/skillsReference-only filter syntax for VSTest and MTP with MSTest, NUnit, xUnit v3, and TUnit. Load only after the platform/framework is known and a consumer needs to create or translate a filter. Do not load for unfiltered runs or platform detection. Used by run-tests and mtp-hot-reload; never invoke directly.TestingNo warnings★ 5.8K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for postman.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- api-fuzzing-bug-bountyzebbern/claude-code-guideThis skill should be used when the user asks to "test API security", "fuzz APIs", "find IDOR vulnerabilities", "test REST API", "test GraphQL", "API penetration testing", "bug bounty API testing", or needs guidance on API security assessment techniques.EngineeringNo warnings★ 4.7K↓ —
- agentic-workflowsdotnet/skillsRoute gh-aw workflow design/create/debug/upgrade requests to the right prompts.DesignNo warnings★ 5.8K↓ —
- create-skill-testdotnet/skillsScaffolds eval.yaml evaluation specs for skills, custom agents, and redistributable gh-aw workflow packages in the dotnet/skills repository. Use when creating skill or workflow-package tests, writing evaluation stimuli, defining graders and rubrics, sizing an eval for statistical power, or setting up test fixture files. Handles the Vally eval.yaml schema, fixture organization, and overfitting avoidance. Do not use for running or debugging existing evals (use improve-skill-quality) nor for skills authoring (use create-skill).TestingNo warnings★ 5.8K↓ —
- melonjs-scenes-and-statemelonjs/melonJSUse this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.OtherNo warnings★ 6.4K↓ —
- create-skilldotnet/skillsScaffolds new agent skills for the dotnet/skills repository. Use when creating a new skill, generating SKILL.md files, writing a skill description that the runtime will actually route to, or setting up skill directory structures. Handles frontmatter generation, section templates, and validation guidance. Do not use for fixing a skill that already fails its evaluation (use improve-skill-quality) or for writing eval.yaml (use create-skill-test).TestingNo warnings★ 5.8K↓ —
- deepchat-settingsThinkInAIXYZ/deepchatDeepChat app settings modification (DeepChat 设置/偏好) skill. Activate ONLY when the user explicitly asks to change DeepChat's own settings/preferences (e.g., theme, language, font size...). Do NOT activate for OS/system settings, editor settings, or other apps.WritingNo warnings★ 6.4K↓ —
- melonjs-20-migrationmelonjs/melonJSUse this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, and the deprecated exports still present. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, renderable.shader, Compositor, CanvasTexture, me.Math, deprecated.MediaNo warnings★ 6.4K↓ —
- add-providerThinkInAIXYZ/deepchatAdd a DeepChat LLM provider through explicit reviewed source changes. Use when a developer asks Codex to add a provider, provider profile, upstream provider config, model catalog mapping, provider auth behavior, or a special provider adapter in this repository.PlanningNo warnings★ 6.4K↓ —
- melonjs-renderablesmelonjs/melonJSUse this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling draw order. Covers the pos-relative draw contract, isKinematic and input, addPostEffect vs the deprecated shader property, and z-ordering. Triggers on: Tween, easing, animate, Renderable, extends Renderable, draw(, update(, isKinematic, pointerEvent, registerPointerEvent, onClick, addPostEffect, removePostEffect, ShaderEffect, addChild, z-order, anchorPoint, floating.MediaNo warnings★ 6.4K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 5.8K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignNo warnings★ 5.8K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).WritingNo warnings★ 5.8K↓ —
- todosJetBrains/thinkrailUse when the user asks for a shared plan, a task needs at least three substantive execution steps, or a loose TODO is pending. Without an explicit plan request, not for one-shot answers or checks, or one- to two-step work that is not already in the list.PlanningNo warnings★ 6.4K↓ —
- brainstormingJetBrains/thinkrailUse before implementing a feature, a change in behavior, or a bug fix — however small. Not for questions, checks, or edits that change no behavior (typos, documentation or configuration only, mechanical refactors).PlanningNo warnings★ 6.4K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.OtherNo warnings★ 5.8K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.WritingNo warnings★ 5.8K↓ —
generate-testability-wrappers
dotnet/skills
From the author
DO NOT USE when the target already consumes an injected interface or built-in abstraction such as IFileSystem or TimeProvider, even if the request says "generate a wrapper"; no new wrapper is needed. Use only when C# source calls an ambient/static dependency and no injectable seam exists: first-time TimeProvider, IHttpClientFactory, or System.IO.Abstractions adoption; minimal Environment/Console/Process wrappers; IProcessRunner; DI registration; or an ambient seam that preserves a static API. Exclude static detection (detect-static-dependencies), migration to an existing/registered abstraction (migrate-static-to-wrapper), one blocked behavior plus deterministic tests (testability-obstacle), and general interface design.
Install
npx skills add dotnet/skills --skill generate-testability-wrappers -a claude-code
Installs to .claude/skills/generate-testability-wrappers/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (1)
- SKILL.md