Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,891 skills from 2,309 repositories · updated 22 minutes ago
47,891 skills
- nitroantfu/skillsNitro is the framework-agnostic server toolkit (powering Nuxt) for building and deploying web servers anywhere. Use when working with nitro.config, server routes/event handlers, route rules, caching, storage, tasks, websockets, or deploying to Node/Bun/Deno/Cloudflare/Vercel.DevOpsNo warnings★ 6K↓ —
- openfold3aipoch/open-scienceStructure prediction using OpenFold3, an open-weights PyTorch reproduction of AlphaFold3 from the AlQuraishi Lab. Use this skill when predicting protein/nucleic-acid/ligand complex structures with an Apache-2.0-licensed AF3 reimplementation.ScienceNo warnings★ 5.4K↓ —
- humanize-redoepoko77-ai/im-not-ai가장 최근 윤문 결과를 2차로 다시 다듬는다 — 특정 카테고리·문단·강도 조정도 가능. humanize-korean strict 윤문(Phase B)을 기존 run_id에 재실행해 잔존 finding을 처리한다. 트리거 — "/humanize-redo".WritingNo warnings★ 6.3K↓ —Also in 1 other repo
- binlog-generationdotnet/skillsGenerate MSBuild binary logs (binlogs) for build diagnostics and analysis. USE FOR: adding /bl:{} to any dotnet build, test, pack, publish, or restore command to capture a full build execution trace, prerequisite for binlog-failure-analysis and build-perf-diagnostics skills, enabling post-build investigation of errors or performance. Requires MSBuild 17.8+ / .NET 8 SDK+ for {} placeholder; PowerShell must quote the complete switch as '-bl:{}'. DO NOT USE FOR: non-MSBuild build systems (npm, Maven, CMake), analyzing an existing binlog (use binlog-failure-analysis instead), binlog MCP startup failures (use troubleshoot-binlog-mcp).TestingNo warnings★ 5.8K↓ —
- deepchat-data-importThinkInAIXYZ/deepchatHelp developers build third-party tools that import, inspect, migrate, or analyze DeepChat data. Use when Codex needs to work with DeepChat provider configuration, model configuration, MCP/app settings, sessions, messages, legacy chat data, `agent.db`, `chat.db`, SQLCipher encrypted SQLite, Electron safeStorage wrapped passwords, Tauri importers, or native macOS/Windows/Linux data access.OtherNo warnings★ 6.4K↓ —
- make-git-escrowinternet-court/internet-court-skillCreate a new git escrow bounty for a test suite. Use when the user wants to submit a challenge with escrowed token rewards for passing a failing test suite. Requires the git-escrows CLI (npm i -g git-escrows).EngineeringNo warnings★ 7K↓ —
- vueantfu/skillsVue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.WritingNo warnings★ 6K↓ —
- sn-da-large-file-analysisOpenSenseNova/SenseNova-Skills万行以上 Excel 数据集的高性能分析引擎。提供 openpyxl read_only 流式读取(iter_rows 支持 10 万行以上)、Parquet 转换加速、内存优化、分块处理和大文件写入模式。**遇到以下任一情况就主动使用本 skill**:①数据行数 ≥ 10k(由 sn-da-excel-workflow 的行数评估步骤触发);②用户出现触发词:大文件 / 大数据量 / 性能优化 / 内存不足 / OOM / 百万行 / 十万行 / 流式读取 / Parquet / 分块处理 / large file / big data / streaming read / chunked processing;③直接使用 pd.read_excel() 导致超时或内存溢出;④用户明确要求对大规模数据集进行高性能处理。仅不用于:小于 10k 行的常规 Excel 分析(使用 sn-da-excel-workflow 即可)。DocumentsNo warnings★ 6K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignNo warnings★ 5.8K↓ —
- sentencepieceOrchestra-Research/AI-Research-SKILLsLanguage-independent tokenizer treating text as raw Unicode. Supports BPE and Unigram algorithms. Fast (50k sentences/sec), lightweight (6MB memory), deterministic vocabulary. Used by T5, ALBERT, XLNet, mBART. Train on raw text without pre-tokenization. Use when you need multilingual support, CJK languages, or reproducible tokenization.ProductivityNo warnings★ 14.1K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaNo warnings★ 5.8K↓ —
- invalid-data-cleaningOpenSenseNova/SenseNova-Skills用于大规模Excel数据的预处理,通过统计总行数判断是否转换为Parquet格式以提升读写效率,并使用正则表达式清洗指定文本列(如仅保留中文字符),最后导出清洗后的文件并提供下载链接。DocumentsNo warnings★ 6K↓ —
- range-reading-and-large-file-analysisOpenSenseNova/SenseNova-Skills读取多 Sheet Excel 文件,根据数据量动态选择处理策略,支持特定区域数据提取、大文件 Parquet 转换、统计分析及可视化图表生成。DocumentsNo warnings★ 6K↓ —
- excel-basic-statistics-and-routingOpenSenseNova/SenseNova-Skills对多Sheet Excel文件进行基础统计与,支持按条件筛选计算均值,以及从指定行区间提取数据去重求和,并生成结果文件与下载链接。DocumentsNo warnings★ 6K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignNo warnings★ 5.8K↓ —
- roblox-charactersgamedev-skills/awesome-gamedev-agent-skillsBuild respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.OtherNo warnings★ 5.8K↓ —
- mirrord-chaosmetalbear-co/mirrordHelp users chaos test their app with mirrord: inject artificial latency or connection errors into a mirrord session's outgoing traffic via per-session chaos rules managed with the `mirrord chaos` CLI. Use when a user wants to add latency or delay to outgoing connections or a dependency (e.g. a slow database), simulate connection failures (reset, timed out, refused), test app behavior under degraded network conditions, or wire chaos rules into CI test runs. Always use this skill instead of the deprecated _experimental_.latency mirrord config option.TestingNo warnings★ 5.4K↓ —
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanningNo warnings★ 5.8K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 5.8K↓ —
- test-anti-patternsdotnet/skillsAudit a test file or suite; produce a severity-ranked diagnostic report. ALWAYS USE for tests that verify nothing, missing/tautological assertions, swallowed/broad exceptions, flaky/order-dependent tests, duplication, or magic values. Polyglot. DO NOT USE for direct edits: writing-mstest-tests owns supplied MSTest assertions/attributes/lifecycle; code-testing owns new tests. Exclude running tests, migration, assertion metrics (assertion-quality), raw .NET coverage collection (run-tests), non-.NET coverage collection/analysis (native tooling), project-wide .NET coverage/CRAP (coverage-analysis), named-target .NET CRAP (crap-score), behavioral/pseudo-mutation gaps (test-gap-analysis), test-mix/ happy-vs-error classification and trait distributions (test-tagging), or the testsmells.org catalog (test-smell-detection).TestingNo warnings★ 5.8K↓ —
- csharp-scriptsdotnet/skillsRun file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.EngineeringNo warnings★ 5.8K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivityNo warnings★ 5.8K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanningNo warnings★ 5.8K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.EngineeringNo warnings★ 5.8K↓ —
unity-animation
gamedev-skills/awesome-gamedev-agent-skills
From the author
Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-animation -a claude-code
Installs to .claude/skills/unity-animation/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Files (2)
- SKILL.md
- references/blend-trees-and-ik.md