Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,891 skills from 2,309 repositories · updated 22 minutes ago
47,891 skills
- openrlhf-trainingOrchestra-Research/AI-Research-SKILLsHigh-performance RLHF framework with Ray+vLLM acceleration. Use for PPO, GRPO, RLOO, DPO training of large models (7B-70B+). Built on Ray, vLLM, ZeRO-3. 2× faster than DeepSpeedChat with distributed architecture and GPU resource sharing.PlanningNo warnings★ 14.1K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsNo warnings★ 6.4K↓ —
- sn-image-imitateOpenSenseNova/SenseNova-SkillsGenerates a new image that imitates the style of a reference image while updating content based on user intent. Uses a three-stage pipeline: image annotation (long caption), caption rewriting, and image generation. Use when user asks to "imitate style", "保持这个风格重画", "按这张图风格生成", or "style transfer with new content".MediaNo warnings★ 6K↓ —
- melonjs-tilemapsmelonjs/melonJSUse this skill for Tiled maps in melonJS — loading TMX/TSX levels, spawning entities from Tiled objects, collision shapes authored in Tiled, isometric and hexagonal maps, and image layers. Covers registerTiledObjectClass and the pool.register name contract, camera bounds, compressed maps needing the inflate plugin, and the level director API. Triggers on: Tiled, TMX, TSX, tilemap, level.load, level.load async, await level.load, tileset, ImageLayer, isometric, hexagonal, staggered, pool.register, Collectable, Trigger, object layer, collision layer, parallax, registerTiledObjectClass, registerTiledObjectFactory, TMXObject, resolvedProperty, resolvedProperties, tile class, tile properties.MediaNo warnings★ 6.4K↓ —
- property-patternsdotnet/skillsDiagnose and fix concrete MSBuild property defects in projects and existing shared-file hierarchies. USE FOR: conditions, defaults, append versus overwrite, last-write-wins values, OS/TFM checks, portable paths, normalization, and reviews centered on those property defects. Property defects in Directory.Build.* remain in scope, including overwritten values across parent/child imports and conditions that run before TargetFramework is set, even when the fix changes import order or moves a property group to .targets. DO NOT USE FOR: placement-only or import-only requests with no concrete property defect, such as discovering shared files or choosing which file owns a target or customization (use directory-build-organization); item operations; target structure; broad reviews without a concrete property defect; non-MSBuild work.WritingNo warnings★ 5.8K↓ —
- melonjs-inputmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestingNo warnings★ 6.4K↓ —
- sn-image-resumeOpenSenseNova/SenseNova-SkillsGenerates a designed portfolio-resume image from resume content provided in conversation text. Extracts optional style instructions, converts the resume into a fixed portfolio-resume layout prompt, and generates the final image through sn-image-base. Use when user asks to create "resume image", "portfolio resume", "简历图", "简历海报", or "个人简历视觉设计".MediaNo warnings★ 6K↓ —
- write-contractinternet-court/internet-court-skillWrite production-quality GenLayer intelligent contracts. Always pins concrete GenVM runner version hashes and never uses local-only test/latest runner aliases. Covers equivalence principles, storage rules, LLM resilience, and cross-contract interaction.LegalNo warnings★ 7K↓ —
- metaplexinternet-court/internet-court-skillMetaplex development on Solana — NFTs, tokens, compressed NFTs, candy machines, token launches, autonomous agents. Use when working with Token Metadata, Core, Bubblegum, Candy Machine, Genesis, Agent Registry, or the mplx CLI.EngineeringNo warnings★ 7K↓ —
- unocssantfu/skillsUnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.DesignNo warnings★ 6K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaNo warnings★ 6.4K↓ —
- vitestantfu/skillsVitest fast unit testing framework powered by Vite with Jest-compatible API. Use when writing tests, mocking, configuring coverage, or working with test filtering and fixtures.TestingNo warnings★ 6K↓ —
- mongodb-mcp-setupmongodb/agent-skillsGuide users through configuring key MongoDB MCP server options. Use this skill when a user has the MongoDB MCP server installed but hasn't configured the required environment variables, or when they ask about connecting to MongoDB/Atlas and don't have the credentials set up.OfficialOtherNo warnings★ 192↓ —Also in 2 other repos
- large-file-parquet-analysis-and-highlightOpenSenseNova/SenseNova-Skills当Excel文件总行数超过1万行时,通过转换为Parquet格式提升读取性能,提取目标指标并计算最大值,最后将结果输出为Excel并对特定行进行高亮标注。DocumentsNo warnings★ 6K↓ —
- melonjs-mathmelonjs/melonJSUse this skill for vector and matrix maths in melonJS — Vector2d, Vector3d, their observable variants, Matrix2d, Matrix3d, and the math utility functions. Covers which methods mutate and which allocate, the vector pool and when clone() is the wrong tool, interpolation with lerp, slerp, damp and moveTowards, and the argument defaults that silently drop a component. Triggers on: Vector2d, Vector3d, ObservableVector2d, ObservableVector3d, Matrix2d, Matrix3d, vector, vector maths, dot, cross, normalize, length, distance, angle, lerp, slerp, damp, moveTowards, project, clamp, degToRad, radToDeg, clone, vector pool, vector3dPool, setMuted, setCallback, my vector is wrong, z is zero, scale ignores z., moveTowards ignores z, projectN, currentTransform, setTransform, matrix, transform matrix, column-major, val, Float32Array, basis matrix, orientation matrix, Noise, getNoise1d, flicker, wobble.OtherNo warnings★ 6.4K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".OtherNo warnings★ 5.8K↓ —
- humanize-koreanepoko77-ai/im-not-aiAI(ChatGPT·Claude·Gemini)가 쓴 한글 텍스트를 사람이 쓴 글처럼 윤문한다. 번역투·영어 인용 과다·기계적 병렬·관용구·피동 남용·접속사 남발·리듬 균일·이모지/불릿 과다 등 10대 카테고리 70개 AI 티 패턴을 탐지·분류해 내용은 한 글자도 건드리지 않고 문체·리듬·표현만 자연스럽게 재작성한다. 트리거 — "AI 티 없애줘", "AI 윤문", "ChatGPT 티 제거", "번역투 고쳐", "사람이 쓴 것처럼", "humanize Korean". 단순 맞춤법 교정·번역·내용 추가는 대상 아님.WritingNo warnings★ 6.3K↓ —
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, wall slide and wall jump, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.DocumentsNo warnings★ 5.8K↓ —
- trustless-agentsinternet-court/internet-court-skillThe trust layer for agent-to-agent commerce — natural-language mandates, ERC-7710 delegated permissions, x402 payments, escrow, and dispute resolution as one open, catch-all Agent Skill / Claude Code plugin.EngineeringNo warnings★ 7K↓ —
- melonjs-3dmelonjs/melonJSUse this skill for anything 3D or 2.5D in melonJS — Camera3d, Mesh, InstancedMesh, Sprite3d billboards, Light3d, ground shadows, glTF/GLB scenes, and depth sorting. Covers the Y-down/+Z-forward convention that is the inverse of OpenGL, the cameraClass opt-in, clip planes, and what does not work on the Canvas fallback. Triggers on: Camera3d, Mesh, InstancedMesh, Sprite3d, Trail3d, ribbon, exhaust trail, Light3d, billboard, glTF, glb, 3D, 2.5D, depth, cameraClass, fov, setClipPlanes, setFog, fog, distance fog, height fog, heightFalloff, transparent, transparency, alpha, blendMode, fade, castGroundShadow, lit, setBasis, getBasis, lookAt, up vector, gimbal, slerp, great circle, turn a direction.PlanningNo warnings★ 6.4K↓ —
- humanizeepoko77-ai/im-not-aiAI가 쓴 한글 텍스트를 자연스럽게 윤문하는 진입 명령. humanize-korean 파이프라인을 shim 의 route_hint 가 정한 경로(light 1콜 · standard 2콜 · heavy 3+콜)로 실행하고 `--strict`면 heavy 고정. 트리거 — "/humanize".WritingNo warnings★ 6.3K↓ —
- commit-koepoko77-ai/im-not-aiAI(Claude 등)가 제안한 한글 커밋 메시지의 사무적·번역투 어휘("~을 수행함", "~을 진행함", "~적 개선을 실시함" 등)를 실제 개발자가 쓰는 자연스러운 한국어 커밋 메시지로 다듬는 스킬. humanize-korean과 달리 산문 문단이 아니라 1~2줄짜리 커밋 메시지 register에 특화되어 진단·청킹 없이 단일 콜로 즉시 처리한다. 트리거 — "커밋 메시지 자연스럽게", "커밋 메시지 다듬어줘", "이 커밋 메시지 AI 티 나", "commit message 한국어로 자연스럽게", "커밋 메시지 어색해", "커밋 메시지 사람처럼".EngineeringNo warnings★ 6.3K↓ —
- melonjs-physicsmelonjs/melonJSUse this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck/matter adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, rotation collision, rotating body, torque, joints, stacking, Body, bodyDef, collision, collisionType, collisionMask, onCollision, onCollisionStart, onCollisionActive, raycast, queryAABB, querySphere, PlanckAdapter, MatterAdapter, gravity, velocity, applyForce, isGrounded, SAT.ScienceNo warnings★ 6.4K↓ —
- thinktw93/WazaTurns rough ideas into approved, decision-complete plans before coding. Use when planning architecture, judging whether to build, or writing a handoff. Not for bug fixes or small edits.WritingNo warnings★ 7.5K↓ —Also in 1 other repo
web2-recon
elementalsouls/Claude-BugHunter
From the author
Web2 recon pipeline — subdomain enumeration (subfinder, Chaos API, assetfinder), live host discovery (dnsx, httpx), URL crawling (katana, waybackurls, gau), directory fuzzing (ffuf), JS analysis (LinkFinder, SecretFinder), continuous monitoring (new subdomain alerts, JS change detection, GitHub commit watch). Use when starting recon on any web2 target or when asked about asset discovery, subdomain enum, or attack surface mapping.
Install
npx skills add elementalsouls/Claude-BugHunter --skill web2-recon -a claude-code
Installs to .claude/skills/web2-recon/ · Each command fetches the skill straight from GitHub with the open skills CLI.
No download: this skill’s licence (MIT) does not let us redistribute its files. The install commands fetch them from GitHub instead.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (1)
- SKILL.md