Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,100 skills from 2,196 repositories · updated 5 hours ago
44,137 skills
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.OtherNo warnings★ 4.6K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaNo warnings★ 6.4K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignNo warnings★ 4.6K↓ —
- melonjs-inputmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestingNo warnings★ 6.4K↓ —
- competitor-gapRyze-AI-Adgent/open-seo-mcp-skillsFind keywords a competitor ranks for that the user's site doesn't — the content gap, prioritized by volume and winnability. Use when asked "what does competitor.com rank for", "keyword gap vs X", "steal competitor keywords", or "why do they outrank us".OtherNo warnings★ 7.4K↓ —
- brand-guidelinescomposio-community/awesome-codex-skillsApplies OpenAI's brand colors and typography to any artifact that should match the Codex/OpenAI look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.DesignNo warnings★ 17.1K↓ —
- create-plancomposio-community/awesome-codex-skillsCreate a concise plan. Use when a user explicitly asks for a plan related to a coding task.PlanningNo warnings★ 17.1K↓ —
- provider-oracleswiltodelta/remove-ai-watermarksRun hash-bound Google, OpenAI, Microsoft, or Meta watermark-oracle checks for this repository. Use for provider verification, multi-account Gemini checks, SynthID Detector checks at synthid.com, isolated Playwright checks, or recording oracle evidence. Walk the existing plan automatically when a task needs a provider verdict.TestingNo warnings★ 6.1K↓ —
- paperjsxcomposio-community/awesome-codex-skillsGenerate PPTX presentations, DOCX documents, XLSX spreadsheets, and PDF reports from structured JSON input using PaperJSX.DocumentsNo warnings★ 17.1K↓ —
- unocssantfu/skillsUnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.DesignNo warnings★ 6K↓ —
- vitepressantfu/skillsVitePress static site generator powered by Vite and Vue. Use when building documentation sites, configuring themes, or writing Markdown with Vue components.WritingNo warnings★ 6K↓ —
- api-fuzzing-bug-bountyzebbern/claude-code-guideThis skill should be used when the user asks to "test API security", "fuzz APIs", "find IDOR vulnerabilities", "test REST API", "test GraphQL", "API penetration testing", "bug bounty API testing", or needs guidance on API security assessment techniques.EngineeringNo warnings★ 4.7K↓ —
- playwright-corezebbern/claude-code-guideBattle-tested Playwright patterns for E2E, API, component, visual, accessibility, and security testing. Covers locators, assertions, fixtures, network mocking, auth flows, debugging, and framework recipes for React, Next.js, Vue, and Angular. TypeScript and JavaScript.TestingNo warnings★ 4.7K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.OtherNo warnings★ 4.6K↓ —
- melonjs-lightingmelonjs/melonJSUse this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, per-pixel lighting, drawLight, torch, glow, darkness.PlanningNo warnings★ 6.4K↓ —
- vitestantfu/skillsVitest fast unit testing framework powered by Vite with Jest-compatible API. Use when writing tests, mocking, configuring coverage, or working with test filtering and fixtures.TestingNo warnings★ 6K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsNo warnings★ 6.4K↓ —
- r3f-animationzebbern/claude-code-guideReact Three Fiber animation - useFrame, useAnimations, spring physics, keyframes. Use when animating objects, playing GLTF animations, creating procedural motion, or implementing physics-based movement.MediaNo warnings★ 4.7K↓ —
- idor-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for insecure direct object references," "find IDOR vulnerabilities," "exploit broken access control," "enumerate user IDs or object references," or "bypass authorization to access other users' data." It provides comprehensive guidance for detecting, exploiting, and remediating IDOR vulnerabilities in web applications.TestingNo warnings★ 4.7K↓ —
- cross-examinezebbern/claude-code-guideInterview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".TestingNo warnings★ 4.7K↓ —
- playwright-pomzebbern/claude-code-guidePage Object Model patterns for Playwright — when to use POM, how to structure page objects, and when fixtures or helpers are a better fit.TestingNo warnings★ 4.7K↓ —
- red-team-toolszebbern/claude-code-guideThis skill should be used when the user asks to "follow red team methodology", "perform bug bounty hunting", "automate reconnaissance", "hunt for XSS vulnerabilities", "enumerate subdomains", or needs security researcher techniques and tool configurations from top bug bounty hunters.SecurityNo warnings★ 4.7K↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaNo warnings★ 6.4K↓ —
- paper-compilewanshuiyin/Auto-claude-code-research-in-sleepCompile LaTeX paper to PDF, fix errors, and verify output. Use when user says \"编译论文\", \"compile paper\", \"build PDF\", \"生成PDF\", or wants to compile LaTeX into a submission-ready PDF.ScienceNo warnings★ 18.1K↓ —
unity-scriptableobjects
gamedev-skills/awesome-gamedev-agent-skills
From the author
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-scriptableobjects -a claude-code
Installs to .claude/skills/unity-scriptableobjects/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (2)
- SKILL.md
- references/event-channels.md