Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
48,014 skills from 2,309 repositories · updated 21 minutes ago
48,014 skills
- sn-updateOpenSenseNova/SenseNova-SkillsUpdate SenseNova Skills (the sn-* bundle) inside an OpenClaw or hermes-agent install. ALWAYS use this skill when the user says any of: "update SenseNova skills", "update SN skills", "更新 sensenova skills", "更新 sn skills", "刷新 sn-*", "升级 sn-* skills", or names a specific sn-* skill to update (e.g. "更新 sn-ppt-standard", "refresh sn-image-base"). Default scope is the whole sn-* bundle; if the user names specific skills, update ONLY those.MediaNo warnings★ 6K↓ —
- html-injection-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for HTML injection", "inject HTML into web pages", "perform HTML injection attacks", "deface web applications", or "test content injection vulnerabilities". It provides comprehensive HTML injection attack techniques and testing methodologies.TestingNo warnings★ 4.7K↓ —
- humanize-redoepoko77-ai/im-not-ai가장 최근 윤문 결과를 2차로 다시 다듬는다 — 특정 카테고리·문단·강도 조정도 가능. humanize-korean strict 윤문(Phase B)을 기존 run_id에 재실행해 잔존 finding을 처리한다. 트리거 — "/humanize-redo".WritingNo warnings★ 6.3K↓ —Also in 1 other repo
- formatted-export-with-parquetOpenSenseNova/SenseNova-Skills从多Sheet Excel文件中识别指定条件的记录,并将筛选结果以整行标红格式导出为Excel文件,适用于数据清洗、条件筛选与可视化标记场景。DocumentsNo warnings★ 6K↓ —
- sn-da-excel-workflowOpenSenseNova/SenseNova-SkillsExcel 数据分析多步编排器。覆盖:(1) 读取多 Sheet Excel 文件并统计行数,(2) 大文件检测(≥10k 行自动 Parquet 优化),(3) 数据清洗(缺失值、文本标准化、无效字符),(4) 条件筛选与分类提取,(5) 跨 Sheet 统计聚合,(6) 导出 Excel/CSV 并提供下载链接。覆盖从数据读取到报告生成全流程,按步骤编排 capability 子 skill。**遇到以下任一情况就主动使用本 skill,不要自行写几行 pandas 就回答**:①用户出现触发词:Excel 分析 / 表格分析 / 数据分析 / 数据清洗 / 数据统计 / 数据筛选 / 数据可视化 / 数据导出 / 汇总统计 / 透视表 / 分组统计 / 交叉分析 / 趋势分析 / 对比分析 / 异常值检测 / 去重 / 缺失值处理 / Excel 报告 / 生成报表 / analyze Excel / data analysis / data cleaning / pivot table;②用户上传或指定了 .xlsx / .xls / .csv 文件并要求分析、清洗、统计或可视化;③任务涉及多 Sheet 读取、条件筛选、分类汇总、图表生成中的任意一项;④用户要求导出带格式的 Excel 报告或下载链接。仅不用于:不涉及表格数据的纯文本处理、图片分析(使用 sn-da-image-caption)、单个公式计算的简单问答。DocumentsNo warnings★ 6K↓ —
- eval-performancedotnet/skillsGuide for diagnosing and improving MSBuild project evaluation performance. USE FOR: builds slow before any compilation starts, high evaluation time in binlog analysis, expensive glob patterns walking large directories (node_modules, .git, bin/obj), deep import chains (>20 levels), preprocessed output >10K lines indicating heavy evaluation, property functions with file I/O ($([System.IO.File]::ReadAllText(...))), multiple evaluations per project. Covers the 5 MSBuild evaluation phases, glob optimization via DefaultItemExcludes, import chain analysis with /pp preprocessing. DO NOT USE FOR: compilation-time slowness (use build-perf-diagnostics), incremental build issues (use incremental-build), non-MSBuild build systems.EngineeringNo warnings★ 5.8K↓ —
- pdfopenai/skillsUse when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.OfficialDocumentsNo warnings★ 28.4K↓ —Also in 3 other repos
- maui-collectionviewdotnet/skillsGuidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).MediaNo warnings★ 5.8K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaNo warnings★ 5.8K↓ —
- multi-file-excel-parquet-analysisOpenSenseNova/SenseNova-Skills读取多 Sheet Excel 文件并统计规模,支持大文件向 Parquet 格式转换、分类数据统计及可视化报告生成。DocumentsNo warnings★ 6K↓ —
- line-chart-visualizationOpenSenseNova/SenseNova-Skills提取结构化数据并进行特征清洗与聚类分析,生成包含趋势对比、分布特征与参数敏感性的多维度综合可视化图表,适用于各类趋势预测与多维对比场景。OtherNo warnings★ 6K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaNo warnings★ 5.8K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.OtherNo warnings★ 5.8K↓ —
- playwright-corezebbern/claude-code-guideBattle-tested Playwright patterns for E2E, API, component, visual, accessibility, and security testing. Covers locators, assertions, fixtures, network mocking, auth flows, debugging, and framework recipes for React, Next.js, Vue, and Angular. TypeScript and JavaScript.TestingNo warnings★ 4.7K↓ —
- plan-ui-changedotnet/skillsPlan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sidebars and content panels, any page with 3+ distinct visual sections or multiple interacting sub-features, identifying parent-child relationships and data flow. DO NOT USE FOR: creating new Blazor projects or apps from scratch (use create-blazor-project), implementing a single individual component (use author-component), writing component code with parameters and EventCallback (use author-component), or simple single-component pages.DesignNo warnings★ 5.8K↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaNo warnings★ 6.4K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignNo warnings★ 5.8K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 5.8K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.OtherNo warnings★ 5.8K↓ —
- build-parallelismdotnet/skillsAnalyze an MSBuild solution, solution filter, or Build.proj that schedules multiple project files. USE FOR: measured idle worker nodes, `-m` that does not scale, a serial ProjectReference critical path, graph builds, or an MSBuild task that builds a Projects list. Requires at least two distinct project files whose scheduling or throughput must be analyzed. DO NOT USE for non-MSBuild build systems.ProductivityNo warnings★ 5.8K↓ —
- lambda-labs-gpu-cloudOrchestra-Research/AI-Research-SKILLsReserved and on-demand GPU cloud instances for ML training and inference. Use when you need dedicated GPU instances with simple SSH access, persistent filesystems, or high-performance multi-node clusters for large-scale training.OtherNo warnings★ 14.1K↓ —
- private-connectivitygrafana/skillsSet up private network connectivity to Grafana Cloud — AWS PrivateLink, Azure Private Link, GCP Private Service Connect, and Private Data Source Connect (PDC). Provisions VPC endpoints, private endpoints, or PSC forwarding rules per signal type (metrics / logs / traces / profiles); wires Alloy to push to the private DNS endpoint instead of the public one; verifies private DNS resolution + endpoint approval state. Use when sending telemetry to Grafana Cloud without traversing the public internet, eliminating cloud egress costs, meeting PCI-DSS / HIPAA / data-residency compliance, configuring PDC for private data-source queries, or connecting AWS / Azure / GCP workloads to Grafana — even when the user says "stop paying egress", "keep our telemetry off the public internet", or "PCI compliance for Grafana" without naming PrivateLink.OfficialDevOpsNo warnings★ 297↓ —
- certisyn-independent-verificationNewinternet-court/internet-court-skillIndependent, third-party verification of what a counterparty claims about itself, established BEFORE an agent commits funds, signs, delegates authority, or admits that counterparty to a deal. Declared coverage today is verification by physical law - vehicle telemetry and orbital node claims - where a finding is arithmetic that can be re-derived rather than an opinion that must be weighed. Use for any reliance on a counterparty assertion, when drafting the verification clause of an agreement, and when assembling or assessing a dispute filing. Returns one of four outcomes, always names what it could not determine, and states the conditions under which its own evidence should be ruled out.LegalNo warnings★ 7K↓ —
- code-testingdotnet/skillsALWAYS USE for test work that requires changes: write, add, generate, repair, or strengthen tests for existing code in xUnit, MSTest, NUnit, pytest, Vitest/Jest, Go, or another framework. Includes regression cases, failing or flaky tests, coverage-driven additions, and audit-then-fix requests. Focused work stays direct; broad or multi-stage work invokes test-engineer. DO NOT USE for only running tests, analysis-only audits, framework/platform migrations, a test blocked on a missing production seam (testability-obstacle), or MSTest API/configuration corrections that do not design new cases (writing-mstest-tests). Within an active test-engineer pipeline, reuse supplied guidance and do not re-enter this skill.TestingNo warnings★ 5.8K↓ —
secure-code-review
zebbern/claude-code-guide
From the author
Systematically reviews code for SQL injection, XSS, SSRF, broken access control, cryptographic failures, and other common OWASP Top 10 vulnerabilities, providing vulnerable code examples and ready-to-use remediation guidance. Trigger this skill when users ask for a security review, vulnerability scan, or penetration testing assistance, or mention keywords like OWASP, SQL injection, XSS, code audit, or security checklist.
Install
npx skills add zebbern/claude-code-guide --skill secure-code-review -a claude-code
Installs to .claude/skills/secure-code-review/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (2)
- LICENSE
- SKILL.md