Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
48,019 skills from 2,309 repositories · updated 6 minutes ago
48,019 skills
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaNo warnings★ 5.8K↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).WritingNo warnings★ 5.8K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaNo warnings★ 5.8K↓ —
- melonjs-renderablesmelonjs/melonJSUse this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling draw order. Covers the pos-relative draw contract, isKinematic and input, addPostEffect vs the deprecated shader property, and z-ordering. Triggers on: Tween, easing, animate, Renderable, extends Renderable, draw(, update(, isKinematic, pointerEvent, registerPointerEvent, onClick, addPostEffect, removePostEffect, ShaderEffect, addChild, z-order, anchorPoint, floating.MediaNo warnings★ 6.4K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.WritingNo warnings★ 5.8K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for framer.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- migrate-vstest-to-mtpdotnet/skillsUse this skill before answering, planning, or editing whenever .NET tests or CI are switching from VSTest to Microsoft.Testing.Platform (MTP), or an MTP migration behaves differently. Triggers include "switch from VSTest"; MSTest/NUnit/xUnit MTP enablement; OutputType=Exe only for test projects in Directory.Build.props; EnableMSTestRunner, EnableNUnitRunner, UseMicrosoftTestingPlatformRunner, or YTest.MTP.XUnit2; .NET 10 global.json test.runner and TestingPlatformDotnetTestSupport; translating VSTest filters, logger, coverage, blame, or dump arguments; replacing VSTest@3; and exit code 8 or zero tests. Also use for xUnit v3 MTP filters during a v2-to-v3 upgrade. Do not use for framework conversion, TFM, UWP, or WinUI.TestingNo warnings★ 5.8K↓ —
- melonjs-performancemelonjs/melonJSUse this skill when a melonJS game drops frames, allocates heavily, or needs to scale to many objects. Covers object pooling, draw-call batching, atlases, baking with CanvasRenderTarget, instancing, culling and alwaysUpdate, the debug plugin, and where the real costs are. Triggers on: performance, slow, frame rate, fps, lag, pool, pool.register, pool.pull, batching, draw calls, InstancedMesh, culling, alwaysUpdate, inViewport, CanvasRenderTarget, optimise, profiling, debug plugin, memory, render targets, hdr.MediaNo warnings★ 6.4K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsNo warnings★ 6.4K↓ —
- melonjs-tilemapsmelonjs/melonJSUse this skill for Tiled maps in melonJS — loading TMX/TSX levels, spawning entities from Tiled objects, collision shapes authored in Tiled, isometric and hexagonal maps, and image layers. Covers registerTiledObjectClass and the pool.register name contract, camera bounds, compressed maps needing the inflate plugin, and the level director API. Triggers on: Tiled, TMX, TSX, tilemap, level.load, level.load async, await level.load, tileset, ImageLayer, isometric, hexagonal, staggered, pool.register, Collectable, Trigger, object layer, collision layer, parallax, registerTiledObjectClass, registerTiledObjectFactory, TMXObject, resolvedProperty, resolvedProperties, tile class, tile properties.MediaNo warnings★ 6.4K↓ —
- openrlhf-trainingOrchestra-Research/AI-Research-SKILLsHigh-performance RLHF framework with Ray+vLLM acceleration. Use for PPO, GRPO, RLOO, DPO training of large models (7B-70B+). Built on Ray, vLLM, ZeRO-3. 2× faster than DeepSpeedChat with distributed architecture and GPU resource sharing.PlanningNo warnings★ 14.1K↓ —
- test-taggingdotnet/skillsClassifies existing tests by standard traits and reports their distribution. USE FOR: tagging all tests with category attributes, categorizing/tagging/ labeling each test, compare happy vs error paths, audit the test mix, describe coverage shape by test type, or tag then verify the project builds. Read bodies when names mislead. Apply canonical attributes; otherwise report only. DO NOT USE FOR: requests owned by test-anti-patterns, coverage-analysis, crap-score, test-gap-analysis, code-testing, or migration skills.TestingNo warnings★ 5.8K↓ —
- clr-activation-debuggingdotnet/skillsDiagnoses .NET Framework CLR activation issues using CLR activation logs (CLRLoad logs) produced by mscoree.dll. Use when: the shim picks the wrong runtime, fails to load any runtime, shows unexpected .NET 3.5 Feature-on-Demand (FOD) dialogs, unexpectedly does NOT show FOD dialogs, loads both v2 and v4 into the same process causing failures, or any time someone is wondering "what is happening with .NET Framework activation?"EngineeringNo warnings★ 5.8K↓ —
- datasources-provisioninggrafana/skillsGenerate a copy-paste Grafana data source provisioning file (YAML or Terraform) for any plugin from its standardized settings schema on the plugins CDN. Use when the user wants to provision or configure a data source as code — e.g. "provision infinity", "datasource yaml for clickhouse", "terraform for the github datasource" — even when they only name the plugin and not the word "provisioning".OfficialDevOpsNo warnings★ 297↓ —
- audit-and-reduce-dependenciesgrafana/skillsReduces JavaScript dependency footprint with pnpm while preserving lockfile, workspace layout, and dependency range style. Runs /check-npm first, then removes unused deps, dedupes versions, ranks transitive closure, and reports Keep/Replace/Remove triage. Use when cleaning up pnpm dependencies, reducing lockfile size, or shrinking node_modules in Grafana plugins; not for Go modules or full GitHub Actions workflow audits.OfficialDevOpsNo warnings★ 297↓ —
- melonjs-inputmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestingNo warnings★ 6.4K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaNo warnings★ 6.4K↓ —
- filter-syntaxdotnet/skillsReference-only filter syntax for VSTest and MTP with MSTest, NUnit, xUnit v3, and TUnit. Load only after the platform/framework is known and a consumer needs to create or translate a filter. Do not load for unfiltered runs or platform detection. Used by run-tests and mtp-hot-reload; never invoke directly.TestingNo warnings★ 5.8K↓ —
- humanize-scanepoko77-ai/im-not-ai한글 글에 AI 티가 얼마나 있는지 재고, 실제로 고치면 어떻게 되는지 표본으로 보여주는 정찰 스킬. 실측 판별력 상위 6개만 본다. 워크스페이스·진단·게이트·서브에이전트 없이 이 대화 안에서 끝낸다(파일 0개, 서브에이전트 0회). 손볼 게 많다고 나오면 전수 윤문은 humanize-korean(=/humanize)으로 넘긴다. 트리거 — "이 글 AI 같아?", "AI 티 있나 봐줘", "스캔해줘", "윤문 돌릴 값어치 있나", "AI 티 점수", "quick humanize", "/humanize-scan".WritingNo warnings★ 6.3K↓ —
- playwright-corezebbern/claude-code-guideBattle-tested Playwright patterns for E2E, API, component, visual, accessibility, and security testing. Covers locators, assertions, fixtures, network mocking, auth flows, debugging, and framework recipes for React, Next.js, Vue, and Angular. TypeScript and JavaScript.TestingNo warnings★ 4.7K↓ —
- profilecli-insightsgrafana/skillsQuery live Pyroscope profiles with profilecli, analyze them with pprof, and correlate hot functions with checked-out source code. Use when the user asks to investigate a service with a configured Pyroscope server, profilecli, and pprof.OfficialFinanceNo warnings★ 297↓ —
- test-analysis-extensionsdotnet/skillsProvides file paths to language-specific reference files for the test ANALYSIS skills (assertion-quality, test-anti-patterns, test-gap-analysis, test-smell-detection, test-tagging). Read this catalog to discover available extension files (e.g., dotnet.md for .NET/MSTest/xUnit/NUnit/TUnit, python.md for pytest/unittest, typescript.md for Jest/Vitest/Mocha, java.md for JUnit/TestNG, etc.). Do not invoke this reference-only skill — its bundled files are read by the quality agent and analysis skills needing framework-specific lookup tables (test markers, assertion APIs, skip annotations, sleep patterns, mystery guest indicators, integration markers, setup/teardown, tag-support capability).TestingNo warnings★ 5.8K↓ —
- categorical-comparison-analysisOpenSenseNova/SenseNova-Skills对两类分类数据进行对比分析,统计数量差异与比例关系并生成可视化图表。OtherNo warnings★ 6K↓ —
- melonjs-3dmelonjs/melonJSUse this skill for anything 3D or 2.5D in melonJS — Camera3d, Mesh, InstancedMesh, Sprite3d billboards, Light3d, ground shadows, glTF/GLB scenes, and depth sorting. Covers the Y-down/+Z-forward convention that is the inverse of OpenGL, the cameraClass opt-in, clip planes, and what does not work on the Canvas fallback. Triggers on: Camera3d, Mesh, InstancedMesh, Sprite3d, Trail3d, ribbon, exhaust trail, Light3d, billboard, glTF, glb, 3D, 2.5D, depth, cameraClass, fov, setClipPlanes, setFog, fog, distance fog, height fog, heightFalloff, transparent, transparency, alpha, blendMode, fade, castGroundShadow, lit, setBasis, getBasis, lookAt, up vector, gimbal, slerp, great circle, turn a direction.PlanningNo warnings★ 6.4K↓ —
hunt-rag-vector
elementalsouls/Claude-BugHunter
From the author
Hunt vector-store / embedding-layer weaknesses in RAG pipelines (OWASP LLM08 Vector and Embedding Weaknesses) — persistent corpus poisoning that survives across sessions and users (distinct from one-shot indirect prompt injection, which is owned by hunt-llm-ai), cross-tenant vector-database IDOR (unauthenticated or unscoped queries against Pinecone/Weaviate/Chroma/Milvus/Qdrant/pgvector), source-text/metadata leakage in similarity-search results, and retrieval-hijack via adversarial embedding proximity ('SEO poisoning' for RAG). Targets: any app with a shared knowledge base, document upload feeding a chatbot, or a directly reachable vector-DB port. Validate: a second, clean session/account must inherit a poisoned result, or a cross-tenant artifact must be independently verifiable — confabulation is not a finding, same bar as hunt-llm-ai. Use when target is RAG-backed, exposes a vector-DB port, or lets users upload documents that other users' queries later retrieve.
Install
npx skills add elementalsouls/Claude-BugHunter --skill hunt-rag-vector -a claude-code
Installs to .claude/skills/hunt-rag-vector/ · Each command fetches the skill straight from GitHub with the open skills CLI.
No download: this skill’s licence (MIT) does not let us redistribute its files. The install commands fetch them from GitHub instead.
What it can touch
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